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Leveraging the European XR industry technologies to empower immersive learning and training

Project description

Immersive technologies for entrancing learning experiences

Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge. By leveraging the European XR industry technologies to empower immersive learning and training, the EU-funded XR2Learn project will bring together XR technology providers, application designers and developers, education experts, end-users and decision makers to collaborate and pair interests with a focus on technical training, upskilling and reskilling in advanced manufacturing. The project will provide equity-free funding through an FSTP mechanism to support innovation activities, piloting and user testing, and promote the reuse and sharing of learning materials/XR applications.


XR2Learn will deliver the XR2Learn platform around which it establishes a cross-border innovation community for XR in learning, bringing XR technology providers, application designers, education experts, application developers, end-users and decision makers in direct access to communicate, collaborate and matchmake interests enabling also bottom up innovation creation. XR2Learn will go beyond offering sound technical and business support for the creation of XR applications for education: XR2Learn will provide access to authoring tools for development of applications through its platform, deliver tools for emotion/affect detection and for automated adaptation of the learning experience to the user needs and emotions, deliver guidance relevant to educational design and use case definition, provide opportunities for piloting and user testing mediated by the large networks brought by XR2Learn partners, promote tools that enable and boost the re-use and sharing of the learning materials/XR applications, offer business development support and additionally, support IPR management through NFTs enabling novel business model implementation. XR2Learn will support innovators (ICT-SMEs) all the way from ideation to commercialisation offering them tailored business and technical support as well as direct funding through FSTPs.


Net EU contribution
€ 4 584 687,50
43124 Parma

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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Nord-Est Emilia-Romagna Parma
Activity type
Higher or Secondary Education Establishments
Total cost
€ 4 584 687,50

Participants (8)

Partners (1)