The XR2Learn project has transitioned from a development-focused phase to a maturing platform that is now populated, operational, and validated by external innovators. The funded projects from OC1 began delivering tangible contributions - including software, datasets, and 3D content—directly to the XR2Learn platform. These real-world outputs not only validated the technical enablers developed in the first 18 months but also helped shape further enhancements based on hands-on use. The second open call (OC2) was successful executed. The project has generated substantial interest from the broader innovation ecosystem reaching out to 113 industrial actors, 240 SMEs, 67 universities, and 70 educational institutes from 40 countries, highlighting the strong demand for XR-based educational solutions and the perceived value of the XR2Learn initiative. The activities carried out showcase the increasing maturity, adoption, and alignment of the project’s outputs with both user needs and regulatory expectations.