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Locative Games for Cultural Heritage

Description du projet

Des jeux basés sur la localisation et des récits pour donner vie au patrimoine

Les jeux basés sur la localisation existent depuis deux décennies et sont en passe d’entrer dans le circuit courant. Ils prennent la forme de visites numériques, de jeux narratifs, de littérature de localisation ou d’énigmes interactives dans les sites du patrimoine culturel, et permettent aux visiteurs de considérer les lieux avec «un œil nouveau», en révélant des aspects cachés et en créant de nouveaux types d’interactions. Le projet LoGaCulture, financé par l’UE et mené en collaboration avec des experts numériques et des institutions culturelles, proposera de nouvelles conceptions et de nouveaux cadres éthiques, ainsi qu’un ensemble de technologies réutilisables. Il se concentrera sur la manière dont la réalité augmentée, les histoires numériques et les paysages sonores peuvent avoir une influence sur l’immersion des visiteurs. L’objectif est d’apporter un nouvel éclairage sur la manière de concevoir et de déployer la prochaine génération de jeux sur le patrimoine basés sur la localisation.

Objectif

Locative Games are in the process of entering the mainstream, in cultural heritage they can improve access by offering alternative experiences and widening audiences, they can aid in preservation by managing footfall and focusing digital assets, and they can increase engagement and allow visitors to see their heritage in new ways. However, existing design approaches and infrastructures for locative heritage are bespoke and poorly integrated with existing visitor structures. There is also a lack of guidelines on what is ethically desirable in these digitally mediated spaces, and how designers might mitigate against unintended consequences or abuses. This is a barrier to the widespread adoption of locative heritage applications and means that more complex experiences are currently not sustainable in the wider sector. LoGaCulture will change this by bringing together the leaders in digital locative games, in collaboration with some of Europe’s most significant cultural institutions, to enable a new generation of locative cultural heritage games through proposals for design guidance, validated ethical frameworks, and an open, extensible, and reusable set of technologies. Through a set of five interlinked case studies across four countries the project will: gather evidence from the heritage design space for interactivity, narratives, and play; look at how augmented reality and soundscapes can affect visitors’ immersion; explore the place of locative heritage in the wider visitor journey through transmedia and social visiting; and explore how the barrier to authoring and deploying such systems might be lowered. The goal is to create a step change in knowledge in how to design, deploy, and maintain locative heritage games, and lay the groundwork for their mass adoption by cultural institutions by allowing them to treat locative experiences that offer new forms of access and engagement as an integrated part of their existing cultural heritage work.

Coordinateur

INSTITUTO SUPERIOR TECNICO
Contribution nette de l'UE
€ 194 243,75
Adresse
AVENIDA ROVISCO PAIS 1
1049 001 Lisboa
Portugal

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Région
Continente Área Metropolitana de Lisboa Área Metropolitana de Lisboa
Type d’activité
Higher or Secondary Education Establishments
Liens
Coût total
€ 194 243,75

Participants (6)

Partenaires (4)