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Leistungen
A 100% open source energy management (EMS) solution will be delivered (task 3.2) fitting within the architecture as defined in task 3.1. It includes the required models for forecasting and optimisation according to energy goals (task 3.4), the relevant asset type models, a series of flexible protocol agents and manager APIs to manage the interoperability with external systems like chargers, or energy meters, as well as other subsystems such as a trading platform (task 3.3). Finally a dashboarding application builder is included for individual prosumers, and a web component framework and mobile app for end users. The EMS will be fully open source and documented and include integrator tools, which besides having the relevant functionalities, lowers the barriers for communities to apply the EMS independently.
Design of tools architecture and data model (öffnet in neuem Fenster)A platform that will guarantee interaction among components and subsystems in a secure way, the management of data flows and maintenance of data will be based on existing technologies data models (e.g. CIM, IEC 62325- 301…) and adapted to needs of energy communities, and specifically to the pilots characteristics.
Final version of the user interface and serious game (öffnet in neuem Fenster)This deliverable is related to ‘Task 2.2: Community engagement and awareness through gamification’, ‘Sub-task 2.3.3: Testing, pre-validation, and iterative prototyping’, and is in line with the design activities in WP3 regarding the design of the architecture and data model for the set of energy management tools for communities considering from end-user assets energy management to grid and energy markets participation. This deliverable reports on the final design elements of the user interface of our mobile application incorporating game elements, and addresses the following aspects: Gamification by incorporation of game features in a user/household’s energy-related interface is a valuable strategy for making household energy applications more motivating and/or engaging for the user, and can be an effective means to change people’s energy-related attitudes. The application will stimulate the engagement of citizens via gamification by providing relevant information to shape new habits that are related to energy consumption, personalized information and feedback loops are presented in the gamified application and stimulate particular choices or actions. Feedback loops will be based on real-world energy consumption and promising instructional techniques will be incorporated, such as (1) adaptive customized explanatory feedback through simulations of future scenarios using Artificial Intelligence and (2) collaborative/competitive balance by means of both competing and collaborating groups of households. Other relevant elements of the application are game type/play, storyline, levels, and progression (chronologic stages in difficulty), representation of game characters, game design, missions (real-life and/or in-game), the possibility to personalize, rewards, graphic design, and measurements. Our approach has an iterative character because the prototype design is adjusted several times (in two main parts) before a final design can be used. In the first part, the design of a game prototype is established by analyzing the designs of existing games that have a similar purpose and meet the design goals or demands that are formulated. Also, the empirical effects of these games are reviewed. To complete the first part a game prototype is constructed by combining design principles and energy-demand-related missions. In the second part, potential test players evaluate the prototype, and the design features of the complete system are evaluated. Improvements will contribute to the clarity and attractiveness of the application. The assumption is that when the analysis (Part 1) is done properly, and potential users are involved in the design process (Part 2), then this thoughtful user-centered game design will lead to a high-quality application that is effective in reducing household energy consumption.
This deliverable is related to ‘Task 2.3: Co-creation & co-design activities’ and reports on the following aspects: To not only ensure the ongoing, active participation but also include the perspectives of households and other stakeholders in the energy transition, we employ game co-design as a methodological framework to support the development of the game prototype. Via live as well as hybrid co-design sessions, but also remote data collection, participants can voice their opinion on how their data are collected, processed, and evaluated within the game and supporting data platform, as well as provide input on future scenarios, challenges and gameplay additions that will be added throughout the duration of the project to keep the game relevant and be able to incorporate contemporary political, economic and other developments into the model in the form of game content.
Report on recommended collaborative game design process (öffnet in neuem Fenster)This report will describe the process and outcomes of the co-creation and co-design activities pertaining to gamification in energy communities. This report is an outcome of T2.3.
Energy management framework for communities in EU (öffnet in neuem Fenster)The deliverable will be based on a review of the state-of-the-art on intergenerational learning in energy communities, strategically oriented towards developing a novel energy management framework for communities in Europe. This direct output of T1.1 will be a report with an energy management framework that our project will apply.
Report on engagement campaigns First Iteration (öffnet in neuem Fenster)This deliverable will enable the execution of strategies and plans elaborated in WP2: e.g. Engagement plans, gamification campaigns, collaborative tools and methods developed in WP2, to support the organisational transformation that working with a digital platform implies. The deliverable addresses three aspects of this transformation: collaboration, new practices, and new capabilities. The deliverable will address how stakeholders interact with the digital platform to develop certain capabilities to be able to reap its benefits.
Requirements of technical development based on Use-Cases (öffnet in neuem Fenster)Complete description of uses cases functional requirements. Starting from initially proposed uses cases, the deliverable compiles a complete description of uses cases, starting from business uses cases and deriving from them a set of technical uses cases from which the different modules will be clearly identified. For each module, the functional and interoperability requirements will be specified. The document will identify for each use case the pilots where it is expected to be validated together with a context analysis and identification of risks.
Gender Action Plan (öffnet in neuem Fenster)This deliverable will include the measures that partners will take into account to promote and monitor equal opportunities between men and women in the implementation of the action
Report on pilot performance and technology deployment First Iteration (öffnet in neuem Fenster)Data collection will be performed by the pilots, through their technical demonstration of an up and running energy community, sharing energy within the community. Examples for data to be collected are climate data (indoor and/or outdoor, weather data (local), energy prices, energy consumption and energy production as predefined in requisites obtained in WP1. The first iteration, using inputs from WP3, will focus on providing high quality data, data democratization, data asset organisation, and extending the platform based on requirements from other WPs and RESCHOOL pilots.
Report and training material for intergenerational schools and energy feedbacks (öffnet in neuem Fenster)The report will be based on the results of carrying out focus groups and gamification at schools and within a sample of households across countries as a way to research home energy use and to boost energy communities through training and capacity building. Training materials will be designed with an intergenerational lens and a focus group methodology combined with gamification to minimise barriers for interacting and sharing of information and to facilitate energy related information such as feedback and recommendations between generations.
National Reports (4x) on Evolving Regulatory Frameworks for the Market and System Integration of Energy Communities (öffnet in neuem Fenster)Task 5.3 includes analysing conditions that define the impact on the energy sector have, from a regulatory perspective, as well as roles and responsibilities they are meant and/or disallowed to fulfil, in the process of being established and interacting on existing markets. In this context, D5.3 will report on the progress made on establishing enabling frameworks for energy communities (incl. through the transposition of relevant EU rules in Sweden, Spain, the Netherlands and Greece), as well as the evolution of conditions that facilitate the market and system integration of collective self-consumption. Further relevant regulatory challenges address the development of (local) flexibility markets, the use of storage, network tariff reforms, sector integration, data management and interoperability, as well as changing roles and responsibilities of system operators (in particular DSOs).
This deliverable details the management of data in RESCHOOL following the FAIR (Findable, Accessible, Interoperable and Reusable) principles, specifying what data the project will collect and generate, how this data will be exploited, shared and make accessible, and how it will be preserved.
Veröffentlichungen
Autoren:
Marc Cañigueral, Llorenç Burgas, Joaquim Massana, Joaquim Meléndez, Joan Colomer
Veröffentlicht in:
Expert Systems with Applications, 2023, ISSN 0957-4174
Herausgeber:
Pergamon Press Ltd.
DOI:
10.1016/J.ESWA.2023.120318
Autoren:
Marc Cañigueral, Rick Wolbertus, Joaquim Meléndez
Veröffentlicht in:
Sustainable Energy, Grids and Networks, Ausgabe 41, 2025, ISSN 2352-4677
Herausgeber:
Elsevier BV
DOI:
10.1016/J.SEGAN.2025.101626
Autoren:
Joaquim Massana, Llorenç Burgas, Marc Cañigueral, Andreas Sumper, Joaquim Melendez, Joan Colomer
Veröffentlicht in:
International Journal of Electrical Power & Energy Systems, Ausgabe 167, 2025, ISSN 0142-0615
Herausgeber:
Elsevier BV
DOI:
10.1016/J.IJEPES.2025.110604
Autoren:
Yelena Vardanyan
Veröffentlicht in:
Current Sustainable/Renewable Energy Reports, Ausgabe 12, 2025, ISSN 2196-3010
Herausgeber:
Springer Science and Business Media LLC
DOI:
10.1007/S40518-025-00257-W
Autoren:
Joaquim Meléndez
Veröffentlicht in:
Revista de la Secció de Tecnologia, 2024, ISSN 2013-9861
Herausgeber:
Institut d’Estudis Catalans
DOI:
10.2436/20.2004.01.53
Autoren:
Siddharth Sareen, Håvard Haarstad, Huiwen Gong, Gerald Aiken, Tomas Moe Skjølsvold, Benjamin Ronald Silvester, Jelena Popovic-Neuber, Mateusz Stopa, Mathias Lindkvist, Micol Pezzotta, Lea Sasse, Shayan Shokrgozar, Bård Torvetjønn Haugland, Oluf Langhelle,
Veröffentlicht in:
Progress in Environmental Geography, 2024, ISSN 2753-9687
Herausgeber:
Sage
DOI:
10.1177/27539687241287795
Autoren:
Katharina Biely; Siddharth Sareen; Gerdien de Vries; Emile Chappin; Thomas Bauwens; Fabio Maria Montagnino
Veröffentlicht in:
Sustainability Science, 2024, ISSN 1862-4057
Herausgeber:
SpringerLink
DOI:
10.1007/s11625-024-01493-7
Rechte des geistigen Eigentums
Antrags-/Publikationsnummer:
Copyright OpenRemote
Copyright OpenRemote
Datum:
2023-06-01
Antragsteller:
INNOHUB BV
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