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Emotional modelling to enhance learning in games

Project description

Developing game-based learning environments

The UN’s goal for inclusive and equitable education has received significant attention, but there’s been limited innovation and flexibility in the education system. This rigidity poses challenges for meeting diverse learning needs and exacerbates gender inequality and learning exclusion. Game-based learning environments (GBLEs) offer a promising solution, enhancing adaptability and engagement. However, their practical implementation is still under development. The MSCA-funded AMELIA project seeks to advance GBLE development by investigating the connections between in-game interactions and learner emotions.

Objective

A UN Sustainable Development Goal is to ensure inclusive and equitable quality education and promote lifelong
learning opportunities for all. The project results contribute to improving the future of education for all and have
direct scientific, societal, and technological impacts. Current education solutions are limited to a one-size-fits-all paradigm, unable to support diverse learning needs, and contribute to learning exclusion and gender inequality. State-of-the-art (SOA): Game-based learning environments (GBLEs) bring to bear capabilities that not only shatter physical barriers to education via digital learning, but game mechanics built into GBLEs can be customized and adapted to support diverse learning needs. Game mechanics are important because they sustain learners engagement and interest in learning activities, which elicit cognitive processes that water the seeds of learning. Still, more research is needed to develop adaptive game mechanics to support diverse learning needs. The mission of this research is to study interactions between game mechanics and emotions as a non-linear dynamical system and observe the impact of such interactions between diverse learners cognition and learning outcomes with GBLEs. In this European Fellowship titled, emotionAl Modelling to Enhance Learning In gAmes (AMELIA), we propose to conduct a mixed multimodal methods study to observe relations between game mechanic interactions and in-game emotions, cognition, and learning outcomes by collecting multiple data channels ranging from think-aloud recordings to neurofunctional measures between gender dimensions. AMELIA will be carried out at Tampere University (host) with supervisor Kristian Kiili and co-supervisor Manuel Ninaus (secondment) at the University of Graz. AMELIA is implemented in collaboration with an international game company called Psyon Games.

Coordinator

TAMPEREEN KORKEAKOULUSAATIO SR
Net EU contribution
€ 249 618,00
Address
KALEVANTIE 4
33100 Tampere
Finland

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Activity type
Higher or Secondary Education Establishments
Links
Total cost
No data

Partners (2)