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Building PREPAREDness with Collaborative Knowledge Platform, Gamification and Serious Game in Virtual Reality

Description du projet

Préparation aux catastrophes axée sur les citoyens

En cas de catastrophe, le «plan A» prévoit que les services d’intervention immédiate arrivent et sauvent tout le monde. En attendant, tout le monde a besoin d’un «plan B». Malgré l’existence de supports pédagogiques et d’applications d’alerte en cas de catastrophe accessibles au public, ni ces solutions ni les campagnes d’information traditionnelles n’ont permis d’améliorer de manière significative la préparation des citoyens, et les exercices en conditions réelles sont extrêmement coûteux. Le projet B-prepared, financé par l’UE, vise à enseigner aux citoyens européens les techniques de survie en cas de catastrophe. À cette fin, il concevra une plateforme de cocréation collaborative pour collecter du matériel d’apprentissage, formuler des programmes d’études, effectuer un suivi de la progression de l’apprentissage sur plusieurs plateformes et dispenser le contenu d’apprentissage en utilisant la réalité virtuelle et la ludification par l’intermédiaire d’une application mobile. La plateforme est ouverte aux développeurs de contenu et de jeux, aux projets et aux autres parties prenantes via des interfaces de programmation d’applications.

Objectif

Recent disaster events, like the 2021 flood in Germany showed clearly, that even the best alert systems and top first responder organisations can not prevent fatalities and serious damage on property without having prepared the citizens how to act and react during disaster situations and crises, understand alerts and follow instructions. B-Prepared offers a cost-effective solution for building a culture of disaster preparedness with a multi-actor approach in realistic historical scenarios. B-prepared builds on a freely accessible massive collaborative knowledge base and data hub, demonstrating its usefulness via three demonstrator applications: a cooperative multiplayer VR serious game, simulating real disaster scenarios for the safest near-real experience; an interactive gamified mobile app with age-appropriate content and enhanced accessibility to people with specific functional needs for the widest possible reach; and an LMS system to effectively and comparably measure preparedness levels achieved by VR and/or mobile users on a unified scale. Players can take different roles to solve puzzle tasks in an immersive experience. Teamplay, collaboration and communication are keys to survival, strengthening the culture of mutual assistance and cooperation in danger.
Player behaviour and gameplay logged in a privacy-preserving way helps collect data on in-game behaviour which serves assessment of preparedness but will also be shared with other synergic research in the same field. A large-scale virtual reality hackathon series will demonstrate its features. The open beta will be publicly available as a giveaway, inviting stakeholders via direct outreach. After closing beta, the game will be available in a non-profit freemium model where in-game purchases are replaced by in-game donations for relief organizations, with a small percentage kept for maintenance and further development.

Coordinateur

HUN-REN SZAMITASTECHNIKAI ES AUTOMATIZALASI KUTATOINTEZET
Contribution nette de l'UE
€ 801 250,00
Adresse
KENDE UTCA 13-17
1111 Budapest
Hongrie

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Région
Közép-Magyarország Budapest Budapest
Type d’activité
Research Organisations
Liens
Coût total
€ 801 250,00

Participants (14)