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Spatial Audio Virtualization and Gamification for Hearing Assessment and Enhancement

Project description

Auditory neuroscience to treat hearing impairments

Navigating auditory perception amidst noise is a daily challenge. In crowded spaces, we constantly adjust to varying acoustic conditions and shift attention between speakers. Traditional lab tests fail to capture this complexity, limiting our understanding of real-world auditory experiences. With the support of Marie Skłodowska-Curie Actions, the SAV project addresses this by leveraging virtual reality and gaming technology. Through experimental studies, it seeks to enhance spatial and speech perception, while understanding cognitive influences. SAV promises to advance assessment and a deeper understanding of auditory mechanisms, heralding a new era in hearing research. This innovative approach could revolutionise how we diagnose and treat hearing impairments.

Objective

Auditory perception can be both challenging and rewarding. In a noisy crowded restaurant, listeners must quickly recalibrate their perception to the acoustic characteristics of the room and constantly switch attention to new speakers throughout a conversation. At the same time, the listening experience is motivating, e.g. when participating in an interesting conversation or enjoying the sounds of the surrounding environment. A major challenge in auditory neuroscience is that the laboratory training procedures and testing tools used to assess hearing abilities are neither rewarding nor representative of the multifaceted experiences of real-world auditory scenes. The goal of the current grant is to use virtual reality and computer game technologies to create advanced tools and models for accurately assessing auditory abilities and their underlying neural mechanisms, and for enhancing them in people with normal and impaired hearing. First, a series of experimental studies will be performed to determine 1) how to achieve a strong percept of externalization in virtual environments, 2) how virtualization can improve our understanding of the cognitive factors that influence performance on auditory perceptual tasks, and 3) how gamified training in virtual environments can enhance spatial and speech perception. Then, models will be developed to describe how gamification and virtualization influence auditory perception in the examined tasks. The results will be used to develop new modules for existing auditory assessment and enhancement tools - PART and Listen - which were developed by members of the consortium. Finally, workshops will be organized to train new researchers in the use of virtualization and gamification in auditory neuroscience, and to share and disseminate the new results of the project.

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Topic(s)

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Funding Scheme

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HORIZON-TMA-MSCA-SE - HORIZON TMA MSCA Staff Exchanges

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Call for proposal

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(opens in new window) HORIZON-MSCA-2022-SE-01

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Coordinator

UNIVERZITA PAVLA JOZEFA SAFARIKA V KOSICIACH
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 165 600,00
Address
SROBAROVA 2
04180 Kosice
Slovakia

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Region
Slovensko Východné Slovensko Košický kraj
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

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Participants (4)

Partners (5)

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