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Spatial Audio Virtualization and Gamification for Hearing Assessment and Enhancement

Description du projet

Les neurosciences auditives pour traiter les troubles de l’audition

La perception auditive au milieu du bruit est un défi quotidien. Dans les espaces bondés, nous devons constamment nous adapter à des conditions acoustiques variables et passons d’un interlocuteur à l’autre. Les tests de laboratoire traditionnels ne parviennent pas à saisir cette complexité, limitant notre compréhension des expériences auditives réelles. Avec le soutien du programme Actions Marie Skłodowska-Curie, le projet SAV s’attaque à ce problème en s’appuyant la réalité virtuelle et de la technologie des jeux. Par le biais d’études expérimentales, il se propose d’améliorer la perception spatiale et vocale, tout en appréhendant les influences cognitives. SAV entend faire progresser l’évaluation et approfondir la compréhension des mécanismes auditifs, inaugurant ainsi une ère nouvelle de la recherche sur l’audition. Cette approche innovante pourrait révolutionner le diagnostic et le traitement des déficiences auditives.

Objectif

Auditory perception can be both challenging and rewarding. In a noisy crowded restaurant, listeners must quickly recalibrate their perception to the acoustic characteristics of the room and constantly switch attention to new speakers throughout a conversation. At the same time, the listening experience is motivating, e.g. when participating in an interesting conversation or enjoying the sounds of the surrounding environment. A major challenge in auditory neuroscience is that the laboratory training procedures and testing tools used to assess hearing abilities are neither rewarding nor representative of the multifaceted experiences of real-world auditory scenes. The goal of the current grant is to use virtual reality and computer game technologies to create advanced tools and models for accurately assessing auditory abilities and their underlying neural mechanisms, and for enhancing them in people with normal and impaired hearing. First, a series of experimental studies will be performed to determine 1) how to achieve a strong percept of externalization in virtual environments, 2) how virtualization can improve our understanding of the cognitive factors that influence performance on auditory perceptual tasks, and 3) how gamified training in virtual environments can enhance spatial and speech perception. Then, models will be developed to describe how gamification and virtualization influence auditory perception in the examined tasks. The results will be used to develop new modules for existing auditory assessment and enhancement tools - “PART” and “Listen” - which were developed by members of the consortium. Finally, workshops will be organized to train new researchers in the use of virtualization and gamification in auditory neuroscience, and to share and disseminate the new results of the project.

Coordinateur

UNIVERZITA PAVLA JOZEFA SAFARIKA V KOSICIACH
Contribution nette de l'UE
€ 165 600,00
Adresse
SROBAROVA 2
04180 Kosice
Slovaquie

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Région
Slovensko Východné Slovensko Košický kraj
Type d’activité
Higher or Secondary Education Establishments
Liens
Coût total
Aucune donnée

Participants (4)

Partenaires (5)