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Gaming Clusters Across Multiple European Regions

Project description

Studying and boosting video games clusters throughout Europe

Video games and gaming communities have emerged as a new addition to modern cultures and creative ecosystems, providing an innovative perspective on contemporary societal changes and developments. However, existing research on gaming clusters has focused on European capitals or metropolitan cities, highlighting the need for more comprehensive data. The EU-funded GAME-ER project aims to address this gap by studying and analysing six local and regional clusters, each characterised by varying levels of maturity, creativity and specificities. The objective is to understand the factors contributing to the creation, development and maintenance of new game clusters. The project will deliver its findings to policymakers, accompanied by recommendations to enhance creative and cultural industries. These actions will ultimately strengthen the clusters.

Objective

The main objective of the project Gaming Clusters Across Multiple European Regions (GAME-ER) is to research how video games clusters emerge, develop and sustain themselves, with particular focus on local and regional clusters. Based on this research, GAME-ER will formulate a series of policy and practical recommendations which will compose an Interactive Methodological Toolkit. These recommendations are aimed especially at local and national policy and decision-makers, with the intent to help them bootstrap Cultural and Creative Industries clusters, or strengthen existing clusters in their regions or cities.
Much of existing research on video game clusters concentrate on clusters outside Europe, or on European clusters in capital or large metropolitan cities (such as Helsinki or Hamburg). However local and regional clusters also are key drivers of innovation, growth and cohesion and GAME-ER will fill the gap around the limited knowledge we have about them. To achieve its ambitious objective GAME-ER a core component will be a comparative analysis of six local and regional clusters in five European countries, which include France, the Czech Republic, Italy, Scotland and Portugal. These clusters have been selected because of their different levels of maturity, and their specificities such as the concentration of human creativity or companies. Moreover GAME-ER will conduct a Europe wide analysis of the spatial organization of the European video games industry/ecosystem, with focus on local and regional clusters. Through this research the project will formulate policy and practical recommendations using a participatory approach and working with policy makers and the industry.
The project is organised in six Work Packages, with 3 dedicated to research clusters and one focusing on building the project Toolkit. The project includes 16 partners from 9 countries, with expertise in social sciences and humanities, policy making, the third-sector, business and innovation.

Keywords

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Programme(s)

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Topic(s)

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Funding Scheme

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HORIZON-RIA - HORIZON Research and Innovation Actions

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) HORIZON-CL2-2023-HERITAGE-01

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Coordinator

INOVA+ - INNOVATION SERVICES, SA
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 435 125,00
Address
RUA DR AFONSO CORDEIRO 567
4450-309 MATOSINHOS
Portugal

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Region
Continente Norte Área Metropolitana do Porto
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 435 125,00

Participants (13)

Partners (1)

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