Periodic Reporting for period 1 - RESTOREID (Restoring Ecosystems to Stop the Threat Of Re - Emerging Infectious Disease)
Periodo di rendicontazione: 2024-01-01 al 2025-06-30
This global push to restore nature presents a critical opportunity—but also a challenge. Can restoring biodiversity help reduce the risk of future pandemics? And if so, how should restoration efforts be designed to best protect public health while still meeting economic and social goals?
RESTOREID—Restoring Ecosystems to Stop the Threat Of (Re) Emerging Infectious Diseases —addresses this urgent question by examining how ecosystem restoration in both tropical and temperate regions influences biodiversity and the risk of zoonotic disease spill-over. The project brings together natural and social sciences in a groundbreaking interdisciplinary approach that reflects the real-world complexity of restoration: biological, environmental, social, and economic factors are deeply interconnected and must be studied together. Current thinking often assumes that restoring biodiversity automatically reduces disease risk. However, this assumption is overly simplistic. Restoration does not always return ecosystems to their original, pristine states; instead, it often leads to novel configurations that still allow for human use and presence. These “shared spaces” may bring humans, livestock, and wildlife into closer contact—potentially increasing, rather than decreasing, spill-over risk. Moreover, disease risk does not decrease in a straightforward way as biodiversity increases. In some cases, adding species to a degraded system may introduce highly competent hosts—animals that are especially good at carrying or transmitting pathogens. In others, increased diversity may dilute the presence of key disease hosts, reducing overall risk. Understanding which outcome is likely to occur, and under what conditions, is critical to guiding restoration that genuinely supports human and animal health.
Games are increasingly recognised as a useful tool for engaging with stakeholders, communicating models, and collecting data in social-ecological systems. The game "Restore", developed with the expertise of scientists and game developers as part of the RESTOREID project, simulates the management of ecosystem restoration in a way that communicates the key trade-offs between restoration goals, disease spillover risk, and maintaining human livelihoods. "Restore" is therefore an effective tool for engaging with specific stakeholders and the general public concerning the challenges of ecosystem restoration, but it is also a tool to understand stakeholder decision-making.
RESTOREID research is ongoing in the following areas: Development of novel metagenomic tools for targeted and non-targeted pathogen detection and development of rapid biodiversity assessment pipelines.