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CORDIS

Mixed Reality Environment for Immersive Experience of Art and Culture

Descripción del proyecto

Romper fronteras en el arte y la música

Participar en actividades artísticas y musicales tiene efectos positivos sobre la salud. Sin embargo, las limitaciones como la ubicación de los locales, las restricciones personales, los conflictos de horarios y los costes dificultan a menudo el acceso a estas experiencias. Con esta idea en mente, el equipo del proyecto XTREME, financiado con fondos europeos, pretende desarrollar una solución de realidad mixta (RM) centrada en el ser humano que traslade conciertos y actuaciones a lugares remotos, eliminando así las limitaciones físicas. Esta tecnología de RM integra contenidos reales y virtuales, donde los usuarios pueden compartir la experiencia virtualmente con círculos sociales seleccionados, lo cual fomenta la inclusividad. Al eliminar los requisitos de desplazamiento, la solución del equipo de XTREME proporciona una alternativa más ecológica. La labor de este innovador proyecto proporciona acceso virtual a experiencias artísticas y musicales inmersivas que rompen las barreras tradicionales.

Objetivo

Engagement with the art and music can have a range of positive effects on physical and mental health. However, access to the many benefits of musical experience can be limited due to various reasons: (1) the geographic location of the venue, (2) personal limitations in access, (3) limitation on the schedule of the concerts and performances, (4) cost of the experience. Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user. The solution removes geographic limitations as by the MR solution the concerts and performances can be accessed virtually from anywhere and they hence are more inclusive for people with limited access. Likewise, providing a global access to the art and music provides a wider audience for musicians and artists, not limiting the number of seats by the size of the physical venue. As this solution removes the necessity to travel to concerts and performances, it also provides a greener alternative. In contrast to the current state-of-the-art, our solution targets at making an MR solution to the concerts and performances where those are in in 3D, both for visuals and sound, blended into the room of the users. We will also provide maximised experience of presence via reconstruction of the users and their behaviour in the shared access, and enhance the immersion by providing an additional visual layer to the sound.

Coordinador

IT-UNIVERSITETET I KOBENHAVN
Aportación neta de la UEn
€ 2 087 852,50
Dirección
RUED LANGGAARDSVEJ 7
2300 Kobenhavn
Dinamarca

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Región
Danmark Hovedstaden Byen København
Tipo de actividad
Higher or Secondary Education Establishments
Enlaces
Coste total
€ 2 087 852,50

Participantes (11)

Socios (1)