Art and culture are central to Europe’s identity, yet live performances remain difficult to access for many due to geography, cost, mobility, or limited venue capacity. They also require travel, contributing to environmental impacts. The XTREME project addresses these challenges by creating a human-centred mixed reality (MR) environment that enables audiences to experience concerts and performances virtually, without losing the richness of live events.
XTREME’s objectives are threefold: first, to advance MR technologies through a software framework that captures and reconstructs performances in 3D with high-fidelity sound and visuals; second, to demonstrate cultural and societal value through pilots with world-class artistic partners in music, opera, dance, and museums; and third, to embed ethics, inclusion, and accessibility at the core of technological development.
The project combines cutting-edge expertise in computer vision, AI, acoustics, and human–computer interaction with social sciences and humanities to ensure responsible, inclusive, and sustainable design. Expected impacts include expanding access to culture for underserved communities, reducing carbon-intensive travel, and opening new pathways for education and therapy.
By showcasing innovative MR performances and new artistic possibilities, XTREME contributes to Europe’s ambitions in Virtual Worlds and Web 4.0 supports the Green Deal, and strengthens European leadership in immersive technologies aligned with values of ethics, privacy, and inclusiveness.