Periodic Reporting for period 1 - XTREME (Mixed Reality Environment for Immersive Experience of Art and Culture)
Periodo di rendicontazione: 2024-01-01 al 2025-06-30
XTREME’s objectives are threefold: first, to advance MR technologies through a software framework that captures and reconstructs performances in 3D with high-fidelity sound and visuals; second, to demonstrate cultural and societal value through pilots with world-class artistic partners in music, opera, dance, and museums; and third, to embed ethics, inclusion, and accessibility at the core of technological development.
The project combines cutting-edge expertise in computer vision, AI, acoustics, and human–computer interaction with social sciences and humanities to ensure responsible, inclusive, and sustainable design. Expected impacts include expanding access to culture for underserved communities, reducing carbon-intensive travel, and opening new pathways for education and therapy.
By showcasing innovative MR performances and new artistic possibilities, XTREME contributes to Europe’s ambitions in Virtual Worlds and Web 4.0 supports the Green Deal, and strengthens European leadership in immersive technologies aligned with values of ethics, privacy, and inclusiveness.
On the technical side, the consortium has advanced several key building blocks. An automated pipeline for generating music visualisations from audio has been developed using open-source AI models. Progress in spatial audio includes controlled simulation and testing of sound localisation and microphone positioning. Markerless human motion capture has been significantly improved, delivering time-consistent, fine-grained reconstruction of hands and feet for avatar animation, integrated into the Unity pipeline. Novel pipelines for scene understanding in artistic performance settings have also been created. In addition, the XTREME system and API were defined and implemented, enabling cross-partner integration and remote multiplayer environments. Prototype interaction and spatial audio frameworks for Apple Vision Pro have been realised, including gesture-based control and hybrid XR audio systems.
Complementing these advances, the project has conducted empirical user studies on co-experience in XR, measuring synchrony in skin conductance and exploring how XR can support private conversations. First MR productions — such as the immersive traditional Irish music and dance performance — provided critical insight into the challenges of staging MR events and informed the technical roadmap for the next phases. Creative partners have delivered artistic content for the first Apple Vision Pro production and initiated work on further productions.
Finally, the Living Lab has been established as a hub for co-creation and cross-disciplinary collaboration, successfully bringing together internationally renowned artists, technologists, and researchers. This process has ensured that technical development is informed by creative and social needs, laying the foundation for both innovative MR performances and new methodologies for artistic collaboration in XR.
Beyond the technical level, XTREME has demonstrated physiological synchrony as a reliable measure of shared XR experience, offering new tools for assessing co-presence and privacy in social XR contexts. The project has also established new creative workflows where technological and artistic development are interwoven, providing both methodological advances and novel aesthetic expressions. Finally, regulatory and policy-oriented research produced a state-of-the-art analysis of data, AI, and XR governance, addressing challenges such as human digital twins, behaviour-based avatars, and artists’ rights in relation to generative AI.
Together, these results position XTREME as a driver of both scientific and cultural innovation. Potential impacts range from new tools for immersive artistic performance to frameworks for trustworthy and sustainable XR adoption. To ensure further uptake, the project identifies the need for large-scale demonstrations, integration into creative industry workflows, access to standards and IPR support, and engagement with governance frameworks that underpin responsible innovation.