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Rethinking Affective Game Epistemologies (RAGE): Investigating how knowledge is produced and put to use in affective gaming

Project description

A new approach to revitalising affective gaming

Despite its potential, affective gaming (where games adapt to players’ emotions) has stagnated since the early 1980s. The field suffers from unresolved foundational issues and ambiguous assumptions that hinder progress. This stagnation has prevented meaningful advances in integrating emotional responsiveness into gameplay. With the support of the Marie Skłodowska-Curie Actions programme, the RAGE project has been launched to breathe new life into affective gaming. Specifically, it will start by clarifying theoretical aspects and then implementing practical solutions. Additionally, the project will draw on insights from ITU’s Center for Digital Play, AIR lab, and IxD lab to push the boundaries of this interdisciplinary field.

Objective

Affective gaming - or gameplay that is influenced by a player's emotional state - is a research domain at the intersection of HCI and affective computing; yet the field has stagnated over the years since its inception back in the early 1980s. In RAGE, I will revitalize the field of affective gaming by addressing foundational epistemic problems that are contributing to this stagnation. RAGEs research objectives tackle explicating unclear and hidden assumptions and value sets in this space, and the practical tensions that exist in terms of implementation. I analyze the field through both a theoretical lens in the first year, and moving to a practical implementation of affective games in the second. In this project, I will transfer my knowledge in designing and creating affective games for the implementation aspects of RAGE while Prof. Elisa Mekler (ITU Copenhagen, Denmark) will support the theory aspects. With this fundamentally interdisciplinary project, I will collaborate with and connect many research groups and labs at ITU from different disciplines, including the Center for Digital Play, the Affective Interactions and Relations (AIR) lab, and the Interaction design (IxD) lab. Collaboration within this interdisciplinary team and broadening my research portfolio to include theoretical and critical research will allow me to shape a research vision and establish myself as a key researcher of affective gaming within the EU, in service of my eventual goal to lead my own research group within the EU.

Fields of science (EuroSciVoc)

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Coordinator

IT-UNIVERSITETET I KOBENHAVN
Net EU contribution
€ 230 774,40
Address
RUED LANGGAARDSVEJ 7
2300 Kobenhavn
Denmark

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Region
Danmark Hovedstaden Byen København
Activity type
Higher or Secondary Education Establishments
Links
Total cost
No data