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CORDIS - Forschungsergebnisse der EU
CORDIS
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An international space for individual & collective presence and interaction

Ziel

The main objetive of the project is to create a virtual space in which people can interact freely by means of techniques specially designed for this purpose. The space created, in this case a virtual amusement center, is merely a support that enables users separated by distance to communicate and spend their leisure time together, breaking down any physical and even cultural barriers. The virtual space created is a medium specially conceived and created to facilitate interactions between people through their representations in the space. This representation and the media provided at any time for use in interaction with others will seek to cover all the relevant aspects to enable proper social relations. Media will be supplied to create an individual representation and a singular behaviour that reflects each user's personality. Tools will be included to reflect the real or ficticious state of mind of users at any time. Techniques for reflecting interactions and awareness of this interaction to second and third parties will be developed.


The results of the project in the form of techniques and tools will be validated using an expert pool and a set of users. Validated results will be communicated through participation in conferences, workshops and journals. Press will also be contacted.
The space includes activities with different degrees of complexity and participation, going from the simple Free and Board Games to the complex and more participative Show Games, which are games played by opponent groups in a contest, simulating the type of games that are often seen on television and which may include prizes. They will include a moderator or leader and, more importantly, an audience. There will be two types of audience, in site audience and at home audience, and tools will be devised to generate visual and auditive representations for this collective participation. We will also develop techniques for conducting these show games and novel techniques to devise and design interactions with the audience.

The amusement center will be divided into two storeys. National games known only by people from determinated countries will be played on the first floor, having one department per country. And the second floor will be the international floor, where games known by all are played and there is no common language. Communication channels will be built in order to overcome linguistic barriers in this floor. A Multilingual Set of Common Sentences conducted by the internal state of the user, and a Universal Symbolic Language will be devised. We will also study the use of a Restricted Natural Language in an environment like this amusement center.

Particular aspects concerning virtual environments like Security Policies, or Authentication Mechanisms will also be treated. A solution for the problems of Virtual Simultaneity and Minimal Information Needed in the form of a methodology for characterizing and prioritizing the features of a complex scene will be devised, and a strategy and a tool for broadcasting information for a massive audience will be developed.

Finally, evolutionary techniques will be used to generate original and autonomous representations and behaviours, which will adapt to the environment, scene or game currently running without the supervision of the user. Broadcasting techniques will be used to support this evolution in a massive participation.

Wissenschaftliches Gebiet (EuroSciVoc)

CORDIS klassifiziert Projekte mit EuroSciVoc, einer mehrsprachigen Taxonomie der Wissenschaftsbereiche, durch einen halbautomatischen Prozess, der auf Verfahren der Verarbeitung natürlicher Sprache beruht. Siehe: Das European Science Vocabulary.

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ACM - Preparatory, accompanying and support measures

Koordinator

UNIVERSIDAD POLITECNICA DE MADRID
EU-Beitrag
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Ramiro de Maeztu, 7
28040 MADRID
Spanien

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