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Education on the Move – Mobile access to educational content

Final Report Summary - EDUMOTION (Education on the Move – Mobile access to educational content)

Executive Summary:
Edumotion project considers the relevance of location-based experiences for education. Edumotion developed a software platform for informal learning, based on field experience. It leans on content management and location-based distribution, through a combination of existing technologies and specific contributions from the project. The educational community has already demonstrated the potential application of a variety of location-based experiences in the education field such as tour-guides, educational games, field trips or field science. In general, location-based educational experiences offer the potential for interactive, real-time ways of learning, which take place outside the conventional lecture hall, laboratory or classroom. Education through field experience, combines knowledge and real life, learning and interaction, and makes Edumotion a strong asset for significant progress. Edumotion exploits collaborative networking among educational institutions and professionals across the World in order to share contents and activities in a globally available platform. Users will be able to modify, enrich, and complement activities of others users and adapt them to specific level of students and to their specific evaluation criteria.
The system is commercially targeting public educational institutions, private schools and companies organizing outdoor and indoor activities where students or other participants have access to a certain educational content adapted to their skills and knowledge. The system allows students to contribute with content generated by them during the activity. Therefore, the user becomes a producer, not only a consumer. With this approach, every user works as a real-time enrichment to the learning experience of the group, not only of him. Through this interaction, the user group becomes a pro-active, inter-related knowledge cell, which will grow faster and with more powerful, the more it is used and populate.

Project Context and Objectives:
New global economy has serious implications for the nature and purpose of educational and training institutions and demands equipping people with the right skills for the jobs of today and tomorrow. The increasing need for students and future workers to develop transversal skills such as capacity to work in teams, flexibility, problem solving, critical thinking and digital competences is only partially addressed by the current education and training system in Europe.
In this context, the main aim of the Edumotion project is to support the enhancement of technology use in education – in a lifelong learning perspective – for the development of skills necessary to live in the society of the near future. The Edumotion project developed a location-based collaborative learning platform that includes a centralized content management system (CMS) and a mobile application. The platform leans on content management and location-based content distribution, through a combination of existing technologies and specific contributions from the project.
The educational community has already demonstrated the potential application of a variety of location-based experiences in the education field. In general, location-based educational experiences offer the potential for interactive, real-time ways of learning which take place outside the conventional lecture hall, laboratory or classroom. Education through field experience, combines knowledge and real life, learning and interaction, and makes Edumotion a strong asset for significant progress.
The platform relies on a number of technologies: mobile devices, wireless communications networks, location-enabling technologies and collaborative social networking, allowing the creation of place-relevant educational activities for out-of-the-classroom scenarios. The platform is formed by four different results and know-how developed in Edumotion project: a content management system, a location and navigation system, a collaborative learning methodology and a system to share user-generated content. The platform allows learners to contribute with content generated by them during the learning activity. Therefore, the user becomes a producer, not only a consumer. With this approach, every user works as a real-time enrichment to the learning experience of the group, not only of him. Through this interaction, the user group becomes a pro-active, inter-related knowledge cell, which will grow faster and powerful the more it is used and populate.
Edumotion project exploits collaborative networking among educational institutions and professionals across the World in order to share contents and activities in a globally available platform. The content management system easily allows educators taking others’ contributions and using them as a base for new authoring and content provision. Furthermore, any educators can modify, enrich and complement activities of others, as well as their own, so that they can be adapted to specific level of students and to their specific evaluation criteria.
The Edumotion consortium is a wealth of expertise and resources within the areas of theoretical learning methods, ICT applied to education, e-learning, location technologies and navigation techniques. The consortium comprises 5 partners from 4 European countries: three SMEs who will define and exploit the results generated in the project, and two RTD institutions who will technically develop the project.
In conclusion, Edumotion project not only contributes to the integration of ICT in education but to enhance learners experience by promoting field experience and the introduction of new out-of-the-class methodologies to foster the acquisition of the skills for the jobs of the future.

Project Results:
The final results of EDUMOTION project are the following:
- Development of a new collaborative learning platform that foster out-of-the-class learning through field experiences by using location-based services
- Development of a content management platform globally available for professional educators that ease the learning activity design
- Definition of an innovative and motivating learning methodology where the learners become not just consumers but also producers of content in order to enrich the learning experience for the benefit of the whole group
- Applicability to both education for students and training for employees
- Applicability of the platform to a wide range of learning experiences and adaptability to different educational levels
In conclusion, Edumotion project not only contributes to the integration of ICT in education but to enhance learners experience by promoting field experience and the introduction of new out-of-the-class methodologies to foster the acquisition of the skills for the jobs of the future.

Potential Impact:
The main impacts that Edumotion project want to achieve are:
- Motivate students for learning by introducing learner-centred educational activities based on ICTs.
- Facilitating the acquisition of basic skills. The transmission of basic skills and concepts that are the foundation of higher order thinking skills and creativity can be facilitated by ICTs through drill and practice.
- Enhance the development of students’ digital skills.
- Foster the development of more transversal skills such as critical thinking, team working and problem solving, among others.

List of Websites:
www.edumotion-project.eu