CORDIS proporciona enlaces a los documentos públicos y las publicaciones de los proyectos de los programas marco HORIZONTE.
Los enlaces a los documentos y las publicaciones de los proyectos del Séptimo Programa Marco, así como los enlaces a algunos tipos de resultados específicos, como conjuntos de datos y «software», se obtienen dinámicamente de OpenAIRE .
Resultado final
Algorithms for person-dependent affect analysis using gameplay interaction features, video, text analysis , and evaluation on already existing datasets.
1st Prosocial affect fusion and player modelling (se abrirá en una nueva ventana)Document describes ProsocialLearn approaches to multimodality and user profiles. (M10)
1st Expressive virtual characters (se abrirá en una nueva ventana)Prosocial avatar animation and human-avatar interactions (M17).
2nd System Requirements and Architecture (update) (se abrirá en una nueva ventana)Description of ProsocialLearn platform architecture (update M15)
2nd Prosocial game mechanics (se abrirá en una nueva ventana)Game mechanics for prosocial skills acquisition (M30).
Public final activity report (se abrirá en una nueva ventana)Report covering the main aspects of the work, objectives, results and conclusions, including the publishable results of the final plan for using and disseminating the knowledge.
Evaluation strategy and protocols (se abrirá en una nueva ventana)The full range of experimental procedures.
3rd Prosocial affect fusion and player modelling (se abrirá en una nueva ventana)Document describes ProsocialLearn approaches to multimodality and user profiles. (M27)
1st Prosocial game mechanics (se abrirá en una nueva ventana)Game mechanics for prosocial skills acquisition (M17).
2nd Expressive virtual characters (se abrirá en una nueva ventana)Prosocial avatar animation and human-avatar interactions (M27).
Research Design for Validation Activities in operating school conditions (se abrirá en una nueva ventana)Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M30).
1st Platform operations report (se abrirá en una nueva ventana)Document provides a report on platform operation during trials (M24).
ProsocialLearn Dissemination and communication plan (se abrirá en una nueva ventana)Document describes the strategy and plans for raising awareness and engaging stakeholder communities and the public.
User requirements (se abrirá en una nueva ventana)Analysis of user requirements in prosocial games.
1st ProsocialLearn dissemination and communication report (se abrirá en una nueva ventana)Document describes the dissemination activities and future plans (M18).
Evaluation report with proposed new partners (se abrirá en una nueva ventana)Report describes the results of the contract amendment for including new partners and accompanying descriptions and roles.
Prosocial Game Scenarios (se abrirá en una nueva ventana)Game scenarios and the methodology for choosing them will be outlined in this deliverable.
2nd Platform operations report (se abrirá en una nueva ventana)Document provides a report on platform operation during trials (M36).
1st Intelligent adaptation and personalization (se abrirá en una nueva ventana)Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements.
1st System Requirements and Architecture (se abrirá en una nueva ventana)Description of ProsocialLearn platform architecture (M6)
Validation activities in operating school conditions (se abrirá en una nueva ventana)Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M36).
2nd ProsocialLearn dissemination and communication report (se abrirá en una nueva ventana)Document describes the dissemination activities and future plans (M36).
2nd Prosocial affect fusion and player modelling (se abrirá en una nueva ventana)Document describes ProsocialLearn approaches to multimodality and user profiles. (M17)
Game Developer Support Network (se abrirá en una nueva ventana)Report describes the platform and plans for establishing and operating the game developer support network.
Market and competition analysis (se abrirá en una nueva ventana)This deliverable will give a SWOT analysis and will describe the market related to ProsocialLearn
2nd Intelligent adaptation and personalization (se abrirá en una nueva ventana)Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements. (M24)
Prosocial Game design methodology (se abrirá en una nueva ventana)Document describes a handbook for game developers and, as such, will be used by SMEs joining our consortium during its third year (tasks 6.1 & 6.4).
Report describes plan for Open Research Data policy (M18).
Natural vs traditional interactions for prosociality (M17). Report
3rd Experiment planning and community management (se abrirá en una nueva ventana)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M31)
Prototype Prosocial Games (se abrirá en una nueva ventana)Report describes the two prototype games (software release) developed for the validation of approach and Prosocial Learning Repository. The document provides the consortium (including target user groups) and third year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
2nd Experiment planning and community management (se abrirá en una nueva ventana)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M17)
1st Experiment planning and community management (se abrirá en una nueva ventana)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M9).
2nd Natural game interactions (se abrirá en una nueva ventana)Natural vs traditional interactions for prosociality (M24). Report
New Partners Prosocial Games (se abrirá en una nueva ventana)Report describes advanced prosocial games (software release) developed by SMEs joining in the third year. The document provides the consortium (including target user groups) and 3rd year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
Report describes the implementation of the website.
Publicaciones
Autores:
Modafferi, Stefano, Boniface, Michael, Crowle, Simon, Star, Kam and Middleton, Lee
Publicado en:
ECGBL 2016 : The 10th European Conference on Games Based Learning ECGBL 2016, 2016
Editor:
Academic Conferences and Publishing International
Autores:
Stylianos Asteriadis, Petros Daras
Publicado en:
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '15, 2015, Página(s) 1-4, ISBN 9781-450334525
Editor:
ACM Press
DOI:
10.1145/2769493.2769569
Autores:
Evmorfia Kalogiannidou, Christopher E. Peters
Publicado en:
Proceedings of SIGRAD 2015, 2015, ISSN 1650-3740
Editor:
Linköping University Electronic Press
Autores:
Athanasios Psaltis, Kyriaki Kaza, Kiriakos Stefanidis, Spyridon Thermos, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Publicado en:
2016 IEEE International Conference on Imaging Systems and Techniques (IST), 2016, Página(s) 435-439, ISBN 978-1-5090-1817-8
Editor:
IEEE
DOI:
10.1109/IST.2016.7738265
Autores:
Robin Palmberg, Christopher Peters, Adam Qureshi
Publicado en:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Página(s) 157-160, ISBN 978-1-5090-5812-9
Editor:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056588
Autores:
Stefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas
Publicado en:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Página(s) 189-192, ISBN 978-1-5090-5812-9
Editor:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056600
Autores:
Francesco D'Andria, Jose Miguel Garrido, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton
Publicado en:
2017, Página(s) pp: 225-232, ISBN 978-1-5386-1203-3
Editor:
International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES)
DOI:
10.1109/VS-GAMES.2017.8056605
Autores:
Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher Peters
Publicado en:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Página(s) 217-224, ISBN 978-1-5090-5812-9
Editor:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056604
Autores:
Francesco D'Andria, Jose Miguel Garrido, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Publicado en:
2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS), 2018, Página(s) 1-5, ISBN 978-1-5386-3662-6
Editor:
IEEE
DOI:
10.1109/NTMS.2018.8328715
Autores:
Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras
Publicado en:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Página(s) 201-208, ISBN 978-1-5090-5812-9
Editor:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056602
Autores:
Lee J. Corrigan, Christopher Peters, Dennis Küster, Ginevra Castellano
Publicado en:
Toward Robotic Socially Believable Behaving Systems - Volume I, 2016, Página(s) 29-51, ISBN 978-3-319-31056-5
Editor:
Springer International Publishing
DOI:
10.1007/978-3-319-31056-5_4
Autores:
Konstantinos C. Apostolakis, Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Spyridon Thermos, Kosmas Dimitropoulos, Evaggelia Dimaraki, Petros Daras
Publicado en:
Games and Learning Alliance, 2016, Página(s) 80-89, ISBN 978-3-319-40216-1
Editor:
Springer International Publishing
DOI:
10.1007/978-3-319-40216-1_9
Autores:
Konstantinos Cornelis Apostolakis, Petros Daras
Publicado en:
Augmented and Virtual Reality, 2015, Página(s) 371-383, ISBN 978-3-319-22888-4
Editor:
Springer International Publishing
DOI:
10.1007/978-3-319-22888-4_27
Autores:
Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Konstantinos C. Apostolakis, Spyridon Thermos, Kosmas Dimitropoulos, Petros Daras
Publicado en:
Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016, Página(s) 33-42, ISBN 978-3-319-40244-4
Editor:
Springer International Publishing
DOI:
10.1007/978-3-319-40244-4_4
Autores:
K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell
Publicado en:
Computer Graphics Forum, Edición 34/6, 2015, Página(s) 299-326, ISSN 0167-7055
Editor:
Blackwell Publishing Inc.
DOI:
10.1111/cgf.12603
Autores:
Athanasios Psaltis, Kostas C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Publicado en:
IEEE Transactions on Computational Intelligence and AI in Games, 2017, Página(s) 1-1, ISSN 1943-068X
Editor:
Institute of Electrical and Electronics Engineers
DOI:
10.1109/TCIAIG.2017.2743341
Autores:
Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras
Publicado en:
International Journal of Serious Games, Edición 3/3, 2016, ISSN 2384-8766
Editor:
International Journal of Serious Game
DOI:
10.17083/ijsg.v3i3.125
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