Skip to main content
Weiter zur Homepage der Europäischen Kommission (öffnet in neuem Fenster)
Deutsch Deutsch
CORDIS - Forschungsergebnisse der EU
CORDIS

ProsocialLearn - Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement

CORDIS bietet Links zu öffentlichen Ergebnissen und Veröffentlichungen von HORIZONT-Projekten.

Links zu Ergebnissen und Veröffentlichungen von RP7-Projekten sowie Links zu einigen Typen spezifischer Ergebnisse wie Datensätzen und Software werden dynamisch von OpenAIRE abgerufen.

Leistungen

User data acquisition and mapping in game environments (öffnet in neuem Fenster)

Algorithms for person-dependent affect analysis using gameplay interaction features, video, text analysis , and evaluation on already existing datasets.

1st Prosocial affect fusion and player modelling (öffnet in neuem Fenster)

Document describes ProsocialLearn approaches to multimodality and user profiles. (M10)

1st Expressive virtual characters (öffnet in neuem Fenster)

Prosocial avatar animation and human-avatar interactions (M17).

2nd System Requirements and Architecture (update) (öffnet in neuem Fenster)

Description of ProsocialLearn platform architecture (update M15)

2nd Prosocial game mechanics (öffnet in neuem Fenster)

Game mechanics for prosocial skills acquisition (M30).

Public final activity report (öffnet in neuem Fenster)

Report covering the main aspects of the work, objectives, results and conclusions, including the publishable results of the final plan for using and disseminating the knowledge.

Evaluation strategy and protocols (öffnet in neuem Fenster)

The full range of experimental procedures.

3rd Prosocial affect fusion and player modelling (öffnet in neuem Fenster)

Document describes ProsocialLearn approaches to multimodality and user profiles. (M27)

1st Prosocial game mechanics (öffnet in neuem Fenster)

Game mechanics for prosocial skills acquisition (M17).

2nd Expressive virtual characters (öffnet in neuem Fenster)

Prosocial avatar animation and human-avatar interactions (M27).

Research Design for Validation Activities in operating school conditions (öffnet in neuem Fenster)

Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M30).

1st Platform operations report (öffnet in neuem Fenster)

Document provides a report on platform operation during trials (M24).

ProsocialLearn Dissemination and communication plan (öffnet in neuem Fenster)

Document describes the strategy and plans for raising awareness and engaging stakeholder communities and the public.

User requirements (öffnet in neuem Fenster)

Analysis of user requirements in prosocial games.

1st ProsocialLearn dissemination and communication report (öffnet in neuem Fenster)

Document describes the dissemination activities and future plans (M18).

Evaluation report with proposed new partners (öffnet in neuem Fenster)

Report describes the results of the contract amendment for including new partners and accompanying descriptions and roles.

Prosocial Game Scenarios (öffnet in neuem Fenster)

Game scenarios and the methodology for choosing them will be outlined in this deliverable.

2nd Platform operations report (öffnet in neuem Fenster)

Document provides a report on platform operation during trials (M36).

1st Intelligent adaptation and personalization (öffnet in neuem Fenster)

Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements.

1st System Requirements and Architecture (öffnet in neuem Fenster)

Description of ProsocialLearn platform architecture (M6)

Validation activities in operating school conditions (öffnet in neuem Fenster)

Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M36).

2nd ProsocialLearn dissemination and communication report (öffnet in neuem Fenster)

Document describes the dissemination activities and future plans (M36).

2nd Prosocial affect fusion and player modelling (öffnet in neuem Fenster)

Document describes ProsocialLearn approaches to multimodality and user profiles. (M17)

Game Developer Support Network (öffnet in neuem Fenster)

Report describes the platform and plans for establishing and operating the game developer support network.

Market and competition analysis (öffnet in neuem Fenster)

This deliverable will give a SWOT analysis and will describe the market related to ProsocialLearn

2nd Intelligent adaptation and personalization (öffnet in neuem Fenster)

Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements. (M24)

Prosocial Game design methodology (öffnet in neuem Fenster)

Document describes a handbook for game developers and, as such, will be used by SMEs joining our consortium during its third year (tasks 6.1 & 6.4).

Data Management Action Plan (öffnet in neuem Fenster)

Report describes plan for Open Research Data policy (M18).

1st Natural game interactions (öffnet in neuem Fenster)

Natural vs traditional interactions for prosociality (M17). Report

3rd Experiment planning and community management (öffnet in neuem Fenster)

Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M31)

Prototype Prosocial Games (öffnet in neuem Fenster)

Report describes the two prototype games (software release) developed for the validation of approach and Prosocial Learning Repository. The document provides the consortium (including target user groups) and third year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.

2nd Experiment planning and community management (öffnet in neuem Fenster)

Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M17)

1st Experiment planning and community management (öffnet in neuem Fenster)

Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M9).

2nd Natural game interactions (öffnet in neuem Fenster)

Natural vs traditional interactions for prosociality (M24). Report

New Partners Prosocial Games (öffnet in neuem Fenster)

Report describes advanced prosocial games (software release) developed by SMEs joining in the third year. The document provides the consortium (including target user groups) and 3rd year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.

Veröffentlichungen

Creating opportunities to learn social skills at school using digital games

Autoren: Modafferi, Stefano, Boniface, Michael, Crowle, Simon, Star, Kam and Middleton, Lee
Veröffentlicht in: ECGBL 2016 : The 10th European Conference on Games Based Learning ECGBL 2016, 2016
Herausgeber: Academic Conferences and Publishing International

Skeleton-based human action recognition using basis vectors (öffnet in neuem Fenster)

Autoren: Stylianos Asteriadis, Petros Daras
Veröffentlicht in: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '15, 2015, Seite(n) 1-4, ISBN 9781-450334525
Herausgeber: ACM Press
DOI: 10.1145/2769493.2769569

Facial hair and trustworthiness in virtual faces: Towards an evaluation study

Autoren: Evmorfia Kalogiannidou, Christopher E. Peters
Veröffentlicht in: Proceedings of SIGRAD 2015, 2015, ISSN 1650-3740
Herausgeber: Linköping University Electronic Press

Multimodal affective state recognition in serious games applications (öffnet in neuem Fenster)

Autoren: Athanasios Psaltis, Kyriaki Kaza, Kiriakos Stefanidis, Spyridon Thermos, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Veröffentlicht in: 2016 IEEE International Conference on Imaging Systems and Techniques (IST), 2016, Seite(n) 435-439, ISBN 978-1-5090-1817-8
Herausgeber: IEEE
DOI: 10.1109/IST.2016.7738265

When facial expressions dominate emotion perception in groups of virtual characters (öffnet in neuem Fenster)

Autoren: Robin Palmberg, Christopher Peters, Adam Qureshi
Veröffentlicht in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Seite(n) 157-160, ISBN 978-1-5090-5812-9
Herausgeber: IEEE
DOI: 10.1109/VS-GAMES.2017.8056588

The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience (öffnet in neuem Fenster)

Autoren: Stefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas
Veröffentlicht in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Seite(n) 189-192, ISBN 978-1-5090-5812-9
Herausgeber: IEEE
DOI: 10.1109/VS-GAMES.2017.8056600

ProsocialLearn: a digital distribution platform for pro-social games (öffnet in neuem Fenster)

Autoren: Francesco D'Andria, Jose Miguel Garrido, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton
Veröffentlicht in: 2017, Seite(n) pp: 225-232, ISBN 978-1-5386-1203-3
Herausgeber: International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES)
DOI: 10.1109/VS-GAMES.2017.8056605

Expressive virtual characters for social demonstration games (öffnet in neuem Fenster)

Autoren: Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher Peters
Veröffentlicht in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Seite(n) 217-224, ISBN 978-1-5090-5812-9
Herausgeber: IEEE
DOI: 10.1109/VS-GAMES.2017.8056604

ProsocialLearn: A Prosocial Games Marketplace (öffnet in neuem Fenster)

Autoren: Francesco D'Andria, Jose Miguel Garrido, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Veröffentlicht in: 2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS), 2018, Seite(n) 1-5, ISBN 978-1-5386-3662-6
Herausgeber: IEEE
DOI: 10.1109/NTMS.2018.8328715

Offline and online adaptation in prosocial games (öffnet in neuem Fenster)

Autoren: Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras
Veröffentlicht in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Seite(n) 201-208, ISBN 978-1-5090-5812-9
Herausgeber: IEEE
DOI: 10.1109/VS-GAMES.2017.8056602

Engagement Perception and Generation for Social Robots and Virtual Agents (öffnet in neuem Fenster)

Autoren: Lee J. Corrigan, Christopher Peters, Dennis Küster, Ginevra Castellano
Veröffentlicht in: Toward Robotic Socially Believable Behaving Systems - Volume I, 2016, Seite(n) 29-51, ISBN 978-3-319-31056-5
Herausgeber: Springer International Publishing
DOI: 10.1007/978-3-319-31056-5_4

Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork (öffnet in neuem Fenster)

Autoren: Konstantinos C. Apostolakis, Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Spyridon Thermos, Kosmas Dimitropoulos, Evaggelia Dimaraki, Petros Daras
Veröffentlicht in: Games and Learning Alliance, 2016, Seite(n) 80-89, ISBN 978-3-319-40216-1
Herausgeber: Springer International Publishing
DOI: 10.1007/978-3-319-40216-1_9

Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds (öffnet in neuem Fenster)

Autoren: Konstantinos Cornelis Apostolakis, Petros Daras
Veröffentlicht in: Augmented and Virtual Reality, 2015, Seite(n) 371-383, ISBN 978-3-319-22888-4
Herausgeber: Springer International Publishing
DOI: 10.1007/978-3-319-22888-4_27

Body Motion Analysis for Emotion Recognition in Serious Games (öffnet in neuem Fenster)

Autoren: Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Konstantinos C. Apostolakis, Spyridon Thermos, Kosmas Dimitropoulos, Petros Daras
Veröffentlicht in: Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016, Seite(n) 33-42, ISBN 978-3-319-40244-4
Herausgeber: Springer International Publishing
DOI: 10.1007/978-3-319-40244-4_4

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception (öffnet in neuem Fenster)

Autoren: K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell
Veröffentlicht in: Computer Graphics Forum, Ausgabe 34/6, 2015, Seite(n) 299-326, ISSN 0167-7055
Herausgeber: Blackwell Publishing Inc.
DOI: 10.1111/cgf.12603

Multimodal Student Engagement Recognition in Prosocial Games (öffnet in neuem Fenster)

Autoren: Athanasios Psaltis, Kostas C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Veröffentlicht in: IEEE Transactions on Computational Intelligence and AI in Games, 2017, Seite(n) 1-1, ISSN 1943-068X
Herausgeber: Institute of Electrical and Electronics Engineers
DOI: 10.1109/TCIAIG.2017.2743341

Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust. (öffnet in neuem Fenster)

Autoren: Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras
Veröffentlicht in: International Journal of Serious Games, Ausgabe 3/3, 2016, ISSN 2384-8766
Herausgeber: International Journal of Serious Game
DOI: 10.17083/ijsg.v3i3.125

Suche nach OpenAIRE-Daten ...

Bei der Suche nach OpenAIRE-Daten ist ein Fehler aufgetreten

Es liegen keine Ergebnisse vor

Mein Booklet 0 0