CORDIS fornisce collegamenti ai risultati finali pubblici e alle pubblicazioni dei progetti ORIZZONTE.
I link ai risultati e alle pubblicazioni dei progetti del 7° PQ, così come i link ad alcuni tipi di risultati specifici come dataset e software, sono recuperati dinamicamente da .OpenAIRE .
Risultati finali
Algorithms for person-dependent affect analysis using gameplay interaction features, video, text analysis , and evaluation on already existing datasets.
1st Prosocial affect fusion and player modelling (si apre in una nuova finestra)Document describes ProsocialLearn approaches to multimodality and user profiles. (M10)
1st Expressive virtual characters (si apre in una nuova finestra)Prosocial avatar animation and human-avatar interactions (M17).
2nd System Requirements and Architecture (update) (si apre in una nuova finestra)Description of ProsocialLearn platform architecture (update M15)
2nd Prosocial game mechanics (si apre in una nuova finestra)Game mechanics for prosocial skills acquisition (M30).
Public final activity report (si apre in una nuova finestra)Report covering the main aspects of the work, objectives, results and conclusions, including the publishable results of the final plan for using and disseminating the knowledge.
Evaluation strategy and protocols (si apre in una nuova finestra)The full range of experimental procedures.
3rd Prosocial affect fusion and player modelling (si apre in una nuova finestra)Document describes ProsocialLearn approaches to multimodality and user profiles. (M27)
1st Prosocial game mechanics (si apre in una nuova finestra)Game mechanics for prosocial skills acquisition (M17).
2nd Expressive virtual characters (si apre in una nuova finestra)Prosocial avatar animation and human-avatar interactions (M27).
Research Design for Validation Activities in operating school conditions (si apre in una nuova finestra)Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M30).
1st Platform operations report (si apre in una nuova finestra)Document provides a report on platform operation during trials (M24).
ProsocialLearn Dissemination and communication plan (si apre in una nuova finestra)Document describes the strategy and plans for raising awareness and engaging stakeholder communities and the public.
User requirements (si apre in una nuova finestra)Analysis of user requirements in prosocial games.
1st ProsocialLearn dissemination and communication report (si apre in una nuova finestra)Document describes the dissemination activities and future plans (M18).
Evaluation report with proposed new partners (si apre in una nuova finestra)Report describes the results of the contract amendment for including new partners and accompanying descriptions and roles.
Prosocial Game Scenarios (si apre in una nuova finestra)Game scenarios and the methodology for choosing them will be outlined in this deliverable.
2nd Platform operations report (si apre in una nuova finestra)Document provides a report on platform operation during trials (M36).
1st Intelligent adaptation and personalization (si apre in una nuova finestra)Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements.
1st System Requirements and Architecture (si apre in una nuova finestra)Description of ProsocialLearn platform architecture (M6)
Validation activities in operating school conditions (si apre in una nuova finestra)Report describes the benefits of ProsocialLearn platform in a qualitative and quantitative manner including statistical significance tests (M36).
2nd ProsocialLearn dissemination and communication report (si apre in una nuova finestra)Document describes the dissemination activities and future plans (M36).
2nd Prosocial affect fusion and player modelling (si apre in una nuova finestra)Document describes ProsocialLearn approaches to multimodality and user profiles. (M17)
Game Developer Support Network (si apre in una nuova finestra)Report describes the platform and plans for establishing and operating the game developer support network.
Market and competition analysis (si apre in una nuova finestra)This deliverable will give a SWOT analysis and will describe the market related to ProsocialLearn
2nd Intelligent adaptation and personalization (si apre in una nuova finestra)Online and offline mechanics adaptations to affective/cognitive/contextual/gameplay state and user requirements. (M24)
Prosocial Game design methodology (si apre in una nuova finestra)Document describes a handbook for game developers and, as such, will be used by SMEs joining our consortium during its third year (tasks 6.1 & 6.4).
Report describes plan for Open Research Data policy (M18).
Natural vs traditional interactions for prosociality (M17). Report
3rd Experiment planning and community management (si apre in una nuova finestra)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M31)
Prototype Prosocial Games (si apre in una nuova finestra)Report describes the two prototype games (software release) developed for the validation of approach and Prosocial Learning Repository. The document provides the consortium (including target user groups) and third year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
2nd Experiment planning and community management (si apre in una nuova finestra)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M17)
1st Experiment planning and community management (si apre in una nuova finestra)Report describes actions to create and sustain a community of primary schools across Europe that can serve as real settings in experimental studies; selection of sites for the implementation and evaluation; outline a detailed plan for the implementation of the studies. (M9).
2nd Natural game interactions (si apre in una nuova finestra)Natural vs traditional interactions for prosociality (M24). Report
New Partners Prosocial Games (si apre in una nuova finestra)Report describes advanced prosocial games (software release) developed by SMEs joining in the third year. The document provides the consortium (including target user groups) and 3rd year SMEs with descriptions of games for prosocial learning to be validated through experimentation in WP7.
Report describes the implementation of the website.
Pubblicazioni
Autori:
Modafferi, Stefano, Boniface, Michael, Crowle, Simon, Star, Kam and Middleton, Lee
Pubblicato in:
ECGBL 2016 : The 10th European Conference on Games Based Learning ECGBL 2016, 2016
Editore:
Academic Conferences and Publishing International
Autori:
Stylianos Asteriadis, Petros Daras
Pubblicato in:
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '15, 2015, Pagina/e 1-4, ISBN 9781-450334525
Editore:
ACM Press
DOI:
10.1145/2769493.2769569
Autori:
Evmorfia Kalogiannidou, Christopher E. Peters
Pubblicato in:
Proceedings of SIGRAD 2015, 2015, ISSN 1650-3740
Editore:
Linköping University Electronic Press
Autori:
Athanasios Psaltis, Kyriaki Kaza, Kiriakos Stefanidis, Spyridon Thermos, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Pubblicato in:
2016 IEEE International Conference on Imaging Systems and Techniques (IST), 2016, Pagina/e 435-439, ISBN 978-1-5090-1817-8
Editore:
IEEE
DOI:
10.1109/IST.2016.7738265
Autori:
Robin Palmberg, Christopher Peters, Adam Qureshi
Pubblicato in:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Pagina/e 157-160, ISBN 978-1-5090-5812-9
Editore:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056588
Autori:
Stefano Cobello, Pilar Perez Berganza, Elena Milli, Nikos Zygouritsas
Pubblicato in:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Pagina/e 189-192, ISBN 978-1-5090-5812-9
Editore:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056600
Autori:
Francesco D'Andria, Jose Miguel Garrido, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton
Pubblicato in:
2017, Pagina/e pp: 225-232, ISBN 978-1-5386-1203-3
Editore:
International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)(VS-GAMES)
DOI:
10.1109/VS-GAMES.2017.8056605
Autori:
Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher Peters
Pubblicato in:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Pagina/e 217-224, ISBN 978-1-5090-5812-9
Editore:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056604
Autori:
Francesco D'Andria, Jose Miguel Garrido, Michael Boniface, Stefano Modafferi, Simon Crowle, Lee Middleton, Konstantinos C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Pubblicato in:
2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS), 2018, Pagina/e 1-5, ISBN 978-1-5386-3662-6
Editore:
IEEE
DOI:
10.1109/NTMS.2018.8328715
Autori:
Konstantinos C. Apostolakis, Kiriakos Stefanidis, Athanasios Psaltis, Kosmas Dimitropoulos, Petros Daras
Pubblicato in:
2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Pagina/e 201-208, ISBN 978-1-5090-5812-9
Editore:
IEEE
DOI:
10.1109/VS-GAMES.2017.8056602
Autori:
Lee J. Corrigan, Christopher Peters, Dennis Küster, Ginevra Castellano
Pubblicato in:
Toward Robotic Socially Believable Behaving Systems - Volume I, 2016, Pagina/e 29-51, ISBN 978-3-319-31056-5
Editore:
Springer International Publishing
DOI:
10.1007/978-3-319-31056-5_4
Autori:
Konstantinos C. Apostolakis, Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Spyridon Thermos, Kosmas Dimitropoulos, Evaggelia Dimaraki, Petros Daras
Pubblicato in:
Games and Learning Alliance, 2016, Pagina/e 80-89, ISBN 978-3-319-40216-1
Editore:
Springer International Publishing
DOI:
10.1007/978-3-319-40216-1_9
Autori:
Konstantinos Cornelis Apostolakis, Petros Daras
Pubblicato in:
Augmented and Virtual Reality, 2015, Pagina/e 371-383, ISBN 978-3-319-22888-4
Editore:
Springer International Publishing
DOI:
10.1007/978-3-319-22888-4_27
Autori:
Kyriaki Kaza, Athanasios Psaltis, Kiriakos Stefanidis, Konstantinos C. Apostolakis, Spyridon Thermos, Kosmas Dimitropoulos, Petros Daras
Pubblicato in:
Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016, Pagina/e 33-42, ISBN 978-3-319-40244-4
Editore:
Springer International Publishing
DOI:
10.1007/978-3-319-40244-4_4
Autori:
K. Ruhland, C. E. Peters, S. Andrist, J. B. Badler, N. I. Badler, M. Gleicher, B. Mutlu, R. McDonnell
Pubblicato in:
Computer Graphics Forum, Numero 34/6, 2015, Pagina/e 299-326, ISSN 0167-7055
Editore:
Blackwell Publishing Inc.
DOI:
10.1111/cgf.12603
Autori:
Athanasios Psaltis, Kostas C. Apostolakis, Kosmas Dimitropoulos, Petros Daras
Pubblicato in:
IEEE Transactions on Computational Intelligence and AI in Games, 2017, Pagina/e 1-1, ISSN 1943-068X
Editore:
Institute of Electrical and Electronics Engineers
DOI:
10.1109/TCIAIG.2017.2743341
Autori:
Konstantinos Cornelis Apostolakis, Athanasios Psaltis, Kiriakos Stefanidis, Kyriaki Kaza, Spyridon Thermos, Kosmas Dimitropoulos, Evangelia Dimaraki, Petros Daras
Pubblicato in:
International Journal of Serious Games, Numero 3/3, 2016, ISSN 2384-8766
Editore:
International Journal of Serious Game
DOI:
10.17083/ijsg.v3i3.125
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