METODA is a research project that explores how we can use techniques from design and art to develop creative and experimental research methods. Examples of such techniques are mapping, prototyping, drawing, probing, storytelling, and scenario making. Techniques used in designing include a variety of tools and devices used to create visual representations, narratives, fictions, probes, prototypes, and speculative proposals. Design techniques involve the use of artefacts, images and narratives as experimental thinking materials. They offer new and interesting ways for researchers to engage with research subjects creatively such as play, performance, simulation, and appropriation. They offer researchers new ways of thinking about the worlds, the material, technological, social and sensory environments and the people who are research subjects. The project highlights the potential of these techniques as research methods that build knowledge through making, experimenting and disrupting. The project did this by collecting and showcasing examples of other projects that used design techniques as research methods. The project engaged in a series of dialogues with researchers that explored design techniques as part of their research. The project conducted a series of workshops with students and researchers across different disciplines and venues to explore trial and experiment with design techniques in research practice. The project also developed a prototype of a methods kit for anyone doing research that wants to experience and learn how techniques from design and the arts can function as research methods.
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