Objetivo
"The term Augmented Reality (AR) comprises several approaches and disciplines which have in common the enrichment of
the human perception of reality with additional data aided by electronic devices.
MAHEI TECHNOLOGY is an engine for the development and execution of augmented reality contents and games for
educative purposes in mobile devices. As reference of its relevance, the Wikipedia, under de chapter “Education” of the
term “Augmented Reality”, remarks as example the iSkull App, one of the developments of MAHEI for the learning of
anatomy (http://en.wikipedia.org/wiki/Augmented_reality#Education).
Sound research in the last decade, demonstrates the effectiveness of AR approach to improve learning over the traditional
methods; up to 37% improvement according to several authors (see annex). These results are particularly relevant in the
case of children with learning performance under the average. On the other hand, Generation X, and in a greater extent,
Generation Y, also known as the Millennials, are already generations of young adults who grew and learnt in an electronic
gaming environment. Parents of the new children recognize the benefits of the use of technology in learning and are familiar
to the use of these technologies. Finally, children spend on average 50 minutes playing mobile and tablet games each day.
Game players regularly exhibit persistence, attention to detail and problem solving, all behaviors that ideally would be
regularly demonstrated in school (see annex). These three mainstreams, an academic community increasingly enthusiastic
in this field, a consumer demography based on digital natives and the overwhelming implantation of mobile devices in
children’s life, depict a near future scenario of widespread introduction of ICT aided mobile learning tools."
Ámbito científico (EuroSciVoc)
CORDIS clasifica los proyectos con EuroSciVoc, una taxonomía plurilingüe de ámbitos científicos, mediante un proceso semiautomático basado en técnicas de procesamiento del lenguaje natural.
CORDIS clasifica los proyectos con EuroSciVoc, una taxonomía plurilingüe de ámbitos científicos, mediante un proceso semiautomático basado en técnicas de procesamiento del lenguaje natural.
- ciencias médicas y de la saludmedicina básicaanatomía y morfología
- ingeniería y tecnologíaingeniería eléctrica, ingeniería electrónica, ingeniería de la informacióningeniería electrónicasensoressensores ópticos
- ciencias socialessociologíademografía
- ciencias socialeseconomía y empresagestión y empresasmodelo de negocio
- ciencias naturalesinformática y ciencias de la informaciónsoftwaresoftware de aplicaciónsoftware de simulación
Para utilizar esta función, debe iniciar sesión o registrarse
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-SMEINST-1-2016-2017
Régimen de financiación
SME-1 - SME instrument phase 1Coordinador
31010 BARANAIN
España
Organización definida por ella misma como pequeña y mediana empresa (pyme) en el momento de la firma del acuerdo de subvención.