Obiettivo
"The term Augmented Reality (AR) comprises several approaches and disciplines which have in common the enrichment of
the human perception of reality with additional data aided by electronic devices.
MAHEI TECHNOLOGY is an engine for the development and execution of augmented reality contents and games for
educative purposes in mobile devices. As reference of its relevance, the Wikipedia, under de chapter “Education” of the
term “Augmented Reality”, remarks as example the iSkull App, one of the developments of MAHEI for the learning of
anatomy (http://en.wikipedia.org/wiki/Augmented_reality#Education).
Sound research in the last decade, demonstrates the effectiveness of AR approach to improve learning over the traditional
methods; up to 37% improvement according to several authors (see annex). These results are particularly relevant in the
case of children with learning performance under the average. On the other hand, Generation X, and in a greater extent,
Generation Y, also known as the Millennials, are already generations of young adults who grew and learnt in an electronic
gaming environment. Parents of the new children recognize the benefits of the use of technology in learning and are familiar
to the use of these technologies. Finally, children spend on average 50 minutes playing mobile and tablet games each day.
Game players regularly exhibit persistence, attention to detail and problem solving, all behaviors that ideally would be
regularly demonstrated in school (see annex). These three mainstreams, an academic community increasingly enthusiastic
in this field, a consumer demography based on digital natives and the overwhelming implantation of mobile devices in
children’s life, depict a near future scenario of widespread introduction of ICT aided mobile learning tools."
Campo scientifico (EuroSciVoc)
CORDIS classifica i progetti con EuroSciVoc, una tassonomia multilingue dei campi scientifici, attraverso un processo semi-automatico basato su tecniche NLP.
CORDIS classifica i progetti con EuroSciVoc, una tassonomia multilingue dei campi scientifici, attraverso un processo semi-automatico basato su tecniche NLP.
- scienze mediche e della salutemedicina di baseanatomia e morfologia
- ingegneria e tecnologiaingegneria elettrica, ingegneria elettronica, ingegneria informaticaingegneria elettronicasensorisensori ottici
- scienze socialisociologiademografia
- scienze socialieconomia e commercioeconomia e gestione aziendalemodelli aziendali
- scienze naturaliinformatica e scienze dell'informazionesoftwaresoftware applicativisoftware di simulazione
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Programma(i)
Invito a presentare proposte
Vedi altri progetti per questo bandoBando secondario
H2020-SMEINST-1-2016-2017
Meccanismo di finanziamento
SME-1 - SME instrument phase 1Coordinatore
31010 BARANAIN
Spagna
L’organizzazione si è definita una PMI (piccola e media impresa) al momento della firma dell’accordo di sovvenzione.