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Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

Periodic Reporting for period 2 - SmartLife (Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents)

Berichtszeitraum: 2018-07-01 bis 2019-03-31

Adolescente Playing the Exergame in a Pre-pilot trial
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