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The Digital Ludeme Project: Modelling the Evolution of Traditional Games

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Publications

General Board Geometry (opens in new window)

Author(s): Cameron Browne,Éric Piette,Matthew Stephenson,Dennis J.N.J. Soemers
Published in: Advances in Computer Games (ACG 2021), 2022, Page(s) 235-246, ISBN 978-3-031-11487-8
Publisher: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_21

Combining MCTS with Proof-Number Search

Author(s): E. Doe; M. Winands; D. Soemers; C. Browne
Published in: IEEE Conference on Games (CoG 2022), 2022, Page(s) 206-212
Publisher: IEEE Press

Measuring Board Game Distance bibtexM. Stephenson, D. J.N.J. Soemers, É. Piette, and C. Browne (2023)In Computers and Games 2022 (CG 2022). Accepted.

Author(s): M. Stephenson; D. J. N. J. Soemers; É. Piette; C. Browne
Published in: Computers and Games 2022 (CG 2022), 2022
Publisher: Elsevier NV

Heuristic Sampling for Fast Plausible Playouts (opens in new window)

Author(s): Cameron Browne; Fabio Barbero
Published in: 2021 IEEE Conference on Games, 2021
Publisher: IEEE
DOI: 10.1109/cog52621.2021.9619147

Ludii - The Ludemic General Game System

Author(s): Eric Piette, Dennis J.N.J.Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands and Cameron Browne
Published in: Proceedings of the European Conference on Artificial Intelligence (ECAI 2020), Issue 2020, 2020
Publisher: IOS Press

Ludii – The Ludemic General Game System

Author(s): Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H.M. Winands, Cameron Browne
Published in: 24th European Conference on Artificial Intelligence (ECAI 2020), Issue 2020, 2020, Page(s) 411-418
Publisher: IOS Press

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

Author(s): Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron
Published in: Proceedings of the IEEE Conference on Games, Issue 2020, 2020
Publisher: IEEE Press

Automatic Generation of Board Game Manuals (opens in new window)

Author(s): Matthew Stephenson,Éric Piette,Dennis J.N.J. Soemers,Cameron Browne
Published in: Advances in Computer Games (ACG 2021), 2022, ISBN 978-3-031-11487-8
Publisher: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_19

Ludii as a Competition Platform (opens in new window)

Author(s): Matthew Stephenson, Eric Piette, Dennis J.N.J. Soemers, Cameron Browne
Published in: 2019 IEEE Conference on Games (CoG), Issue 2019, 2019, Page(s) 1-8, ISBN 978-1-7281-1884-0
Publisher: IEEE
DOI: 10.1109/cig.2019.8848084

General Board Game Concepts (opens in new window)

Author(s): Eric Piette; Matthew Stephenson; Dennis J.N.J. Soemers; Cameron Browne
Published in: 2021 IEEE Conference on Games (CoG), 2021, ISBN 978-1-6654-4608-2
Publisher: IEEE
DOI: 10.1109/cog52621.2021.9618990

Optimised Playout Implementations for the Ludii General Game System (opens in new window)

Author(s): Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Published in: Advances in Computer Games (ACG 2021), 2022, ISBN 978-3-031-11487-8
Publisher: Springer, Cham
DOI: 10.1007/978-3-031-11488-5_20

Drawing Knots with Tutte Embedding

Author(s): Cameron Browne
Published in: Proceedings of Bridges 2023: Mathematics, Art, Music, Architecture, Culture, 2023
Publisher: Bridges Organisation

An Overview of the Ludii General Game System

Author(s): Stephenson, Matthew; Piette, Éric; Soemers, Dennis J. N. J.; Browne, Cameron
Published in: Proceedings of the IEEE Conference on Games, Issue 2019, 2019
Publisher: IEEE Press

Ludii and XCSP: Playing and Solving Logic Puzzles

Author(s): Piette, Cédric; Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
Published in: Proceedings of the IEEE Conference on Games, Issue 2019, 2019
Publisher: IEEE Press

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

Author(s): Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Browne, Cameron
Published in: Proceedings of the IEEE Conference on Games, Issue 2019, 2019
Publisher: IEEE Press

Biasing MCTS with Features for General Games

Author(s): Soemers, Dennis J. N. J.; Piette, Éric; Browne, Cameron
Published in: Proceedings of the IEEE Congress on Evolutionary Computation, Issue 2019, 2019
Publisher: IEEE Press

A Functional Taxonomy of Logic Puzzles

Author(s): Hufkens, L. V.; Browne, C.
Published in: Proceedings of the IEEE Conference on Games, Issue 2019, 2019
Publisher: IEEE Press

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Author(s): Piette, Éric; Stephenson, Matthew; Soemers, Dennis J. N. J.; Browne, Cameron
Published in: Proceedings of the IEEE Conference on Games, Issue 2019, 2019
Publisher: IEEE Press

Strategic Features for General Games

Author(s): Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Eric
Published in: Proceedings of the 2019 Conference of the Association for the Advancement of AI, Issue 2019, 2019
Publisher: AAAI Press

Modern Techniques for Ancient Games

Author(s): Browne; Cameron
Published in: Proceedings of the IEEE Conference on Computational Intelligence and Games, Issue 2018, 2018
Publisher: IEEE Press

Nice Knots

Author(s): Cameron Browne
Published in: Proceedings of Bridges 2022: Mathematics, Art, Music, Architecture, Culture, 2022, Page(s) 309-312
Publisher: Bridges Organisation

A Practical Introduction to the Ludii General Game System

Author(s): Cameron Browne, Matthew Stephenson, E ́ric Piette and Dennis J.N.J. Soemers
Published in: Advances in Computer Games (ACG 2019), Issue 2019, 2019
Publisher: Springer

General Game Heuristic Prediction Based on Ludeme Descriptions (opens in new window)

Author(s): Matthew Stephenson; Dennis J. N. J. Soemers; Eric Piette; Cameron Browne
Published in: 2021 IEEE Conference on Games (CoG), 2021, ISBN 978-1-6654-4608-2
Publisher: IEEE
DOI: 10.1109/cog52621.2021.9619052

Digital Ludeme Project Database Guide

Author(s): M. Stephenson, W. Crist and C. Browne
Published in: Technical report, Issue 2020, 2020
Publisher: Maastricht University

Ludii Programming Guide

Author(s): C. Browne and E. Piette
Published in: Technical report, Issue 2019, 2019
Publisher: Maastricht University

Spatial State-Action Features for General Games (opens in new window)

Author(s): Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Published in: arXiv preprint, 2022
Publisher: Cornell University
DOI: 10.48550/arxiv.2201.06401

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants (opens in new window)

Author(s): Soemers, Dennis J. N. J.; Mella, Vegard; Piette, Eric; Stephenson, Matthew; Browne, Cameron; Teytaud, Olivier
Published in: arXiv preprint, 2021
Publisher: Cornell University
DOI: 10.48550/arxiv.2102.12375

Ludii User Guide

Author(s): D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
Published in: Technical report, Issue 2020, 2020
Publisher: Maastricht University

Ludii Game Logic Guide

Author(s): D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
Published in: Technical report, Issue 2020, 2020
Publisher: Maastricht University

Ludii Language Reference

Author(s): C. Browne, D. J. N. J. Soemers, E. Piette, M. Stephenson and W. Crist
Published in: Technical report, Issue 2020, 2020
Publisher: Maastricht University

Foundations of Digital Arch{\ae}oludology

Author(s): Browne, Cameron; Soemers, Dennis J. N. J.; Piette, Éric; Stephenson, Matthew; Conrad, Michael; Crist, Walter; Depaulis, Thierry; Duggan, Eddie; Horn, Fred; Kelk, Steven; Lucas, Simon M.; Neto, João Pedro; Parlett, David; Saffidine, Abdallah; Schädler, Ulrich; Silva, Jorge Nuno; de Voogt, Alex; Winands, Mark H. M.
Published in: Technical Report, Issue 2019, 2019
Publisher: ArXiv

The Ludii Game Description Language is Universal (opens in new window)

Author(s): Dennis J.N.J. Soemers,Éric Piette,Matthew Stephenson,Cameron Browne
Published in: arXiv preprint, 2022
Publisher: Cornell University
DOI: 10.48550/arxiv.2205.00451

Data Note: The Digital Ludeme Project

Author(s): C. Browne; M. Stephenson; W. Crist
Published in: Open Science Europe, 2023
Publisher: Open Science Europe

The Ludii System, Database and Portal: Functional Requirements

Author(s): C. Browne and E. Piette
Published in: Technical report, Issue 2019, 2019
Publisher: Maastricht University

Debunking the Diffusion of Senet (opens in new window)

Author(s): Walter Crist
Published in: Board Game Studies Journal, Issue 21833311, 2021, ISSN 2183-3311
Publisher: De Gruyter Poland
DOI: 10.2478/bgs-2021-0002

ACG 2021 Conference Report

Author(s): C. Browne; A. Kishimoto; J. Schaeffer
Published in: ICGA Journal, Issue 44:1, 2022, Page(s) 39-42, ISSN 1389-6911
Publisher: International Computer Games Association

Spatial State-Action Features for General Games

Author(s): D. J. N. J. Soemers; É . Piette; M. Stephenson; C. Browne
Published in: Artificial Intelligence, Issue 321, 2023, Page(s) 1-32, ISSN 0004-3702
Publisher: Elsevier BV

Deep Learning for General Game Playing with Ludii and Polygames (opens in new window)

Author(s): Dennis J.N.J. Soemers; Vegard Mella; Cameron Browne; Olivier Teytaud
Published in: ICGA Journal, 43(3), 146 - 161. IOS Press, Issue 13896911, 2022, Page(s) 146-161, ISSN 1389-6911
Publisher: International Computer Games Association
DOI: 10.3233/icg-220197

Report on the 2nd Digital Ludeme Project Workshop

Author(s): C. Browne; É . Piette; W. Crist; M. Stephenson; D. J. N. J. Soemers
Published in: ICGA Journal, Issue 44:2, 2022, Page(s) 56-66, ISSN 1389-6911
Publisher: International Computer Games Association

Report on the Digital Ludeme Project

Author(s): Soemers, Dennis J.N.J.; Crist, Walter; Browne, Cameron
Published in: ICGA Journal, Issue 2019, 2019, ISSN 1389-6911
Publisher: International Computer Games Association

Extracting Tactics Learned from Self-Play in General Games

Author(s): D. J. N. J. Soemers; S. Samothrakis; É. Piette; M. Stephenson
Published in: Information Sciences, Issue 624, 2023, Page(s) 277-298, ISSN 0020-0255
Publisher: Elsevier BV

The Digital Ludeme Project: Combining archaeological and computational methods for the study of ancient board games

Author(s): W. Crist; D. J. N. J. Soemers
Published in: Journal of Archaeological Science: Reports, Issue 49, 2023, Page(s) 1-10, ISSN 2352-409X
Publisher: Elsevier BV

AI for Ancient Games (opens in new window)

Author(s): Cameron Browne
Published in: KI - Künstliche Intelligenz, Issue 34/1, 2020, Page(s) 89-93, ISSN 0933-1875
Publisher: Springer
DOI: 10.1007/s13218-019-00600-6

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