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Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century

Description du projet

L’apprentissage des sciences au-delà des salles de classe

En marge de l’enseignement scientifique traditionnel et en dehors des salles de classe, les jeunes Européens s’engagent de plus en plus dans des activités de codage. Cette montée en puissance de l’apprentissage informel des sciences soulève la question de la compréhension de son impact et de l’exploitation de son potentiel. Dans ce contexte, le projet CoM'n'Play-Science, financé par l’UE, se propose d’examiner ce changement de paradigme. Il étudiera les cas intentionnels et non intentionnels d’apprentissage informel des sciences et examinera les diverses pratiques qui engagent les participants vers une recherche immersive. En sondant, en observant et en impliquant activement les participants, le projet explore les attitudes, les valeurs et les dispositions que développent les jeunes apprenants à l’égard de la science, des scientifiques et des informations liées à la science dans leur vie quotidienne. Le projet s’est fixé pour principal objectif de fournir une orientation pratiques aux praticiens et à éclairer les décisions politiques.

Objectif

The CoM’n’Play-Science project aims to help Europe better understand the new ways in which informal science learning is taking place through various coding, making, and play activities that young Europeans are nowadays increasingly engaged with outside school and higher education science classrooms, beyond the formal boundaries of science education. The project investigates a wide range of loci and modes of this kind of informal science learning, including: a) learning occurring in the context of such activities intentionally organized to achieve informal science learning; b) informal science learning that occurs as a by-product of youngsters’ various coding, making, and play activities that are not intentionally meant for science learning, and which may take place either in organized contexts or independently in everyday life. Carefully positioning the research within the context of the overarching contemporary discourses on STEM/STEAM education, RRI, and science capital, the proposed project aims to shed light on the nature and impact of the informal science learning gained through coding, making and play activities. It identifies diverse practices and looks deeper into a sample of them, whereby participants of real-life activities are surveyed, observed, and gamefully engaged in intensive research. The project further explores the impact of this this kind of informal science learning on: a) formal science education and more traditional informal science learning interventions; and b) scientific citizenship, investigating in particular the attitudes, values and dispositions that young people as learners and as citizens may develop through such activities towards science, scientists, and science-related information in everyday life. The project enables the exploitation of its research findings by developing relevant guidance for practitioners and recommendations for policy making and further research, and through an overall extrovert project approach.

Appel à propositions

H2020-SwafS-2016-17

Voir d’autres projets de cet appel

Sous appel

H2020-SwafS-2017-1

Coordinateur

NORGES TEKNISK-NATURVITENSKAPELIGE UNIVERSITET NTNU
Contribution nette de l'UE
€ 486 665,00
Adresse
HOGSKOLERINGEN 1
7491 Trondheim
Norvège

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Région
Norge Trøndelag Trøndelag
Type d’activité
Higher or Secondary Education Establishments
Liens
Coût total
€ 486 665,00

Participants (10)