Project description
A new, hands-on take on digital interactions
Navigating virtual reality environments typically requires clunky controllers or awkward gestures. Haven’t you ever wished you could interact with digital content using your own hands? Unfortunately, current technology falls short in this regard. While human-computer interaction (HCI) and virtual reality (VR) have made great strides, the ability to naturally manipulate digital objects remains elusive. The European Research Council-funded CLAP project aims to link human hands with digital content, creating a seamless and intuitive user experience. Specifically, it will aid in the creation of a market-ready software solution that can be integrated with third-party application-development environments and hand-tracking hardware solutions. The proposed solution could play a key role in future developments in the HCI/VR industry.
Objective
Human-computer interaction (HCI) and Virtual reality (VR) are two fields that are succeeding to break from the research setting into the market. The CLAP project follows this trend and will introduce practical advances into both HCI and VR. In a nutshell, it will enable users to interact with digital content directly with their hands.
CLAP is sustained on recent research carried out in the ERC Starting Grant 'Animetrics', which enables interactive simulation of natural hands. Thanks to the results in Animetrics, it is possible to see a high-quality virtual copy of the user's own hands in a virtual world, naturally interact with digital content, and create new interaction possibilities.
The CLAP project will aid in the setup of a market-ready software solution, which can be embedded in third-party application-development environments (e.g. game development software), and coupled to hand-tracking hardware solutions. Developers will obtain in a seamless manner virtual hands which can be robustly coupled to other content.
Prior to this proposal, we have verified market interest on the proposed software solution. Major global players in the software field are working on HCI/VR projects, including hand tracking. But they all miss solutions for natural hand simulation which allows applications with digital objects are naturally and intuitively manipulated. Our proposed solution could play a key role in future developments. A major action in the project will be to determine the best business model (i.e. b2b or b2c), and plan further development steps accordingly.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- social sciences economics and business business and management business models
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.1.1. - EXCELLENT SCIENCE - European Research Council (ERC)
MAIN PROGRAMME
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
ERC-POC - Proof of Concept Grant
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) ERC-2017-PoC
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Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
28933 Mostoles
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.