The main goal of HUMANOID 2 is the creation of tools for "The digital Commedia dell'arte Age". The target market of its predecessor HUMANOID (Project 6709) is simulation, where representation of virtual humans is an essential factor. HUMANOID 2 promotes autonomous realistic virtual humans, particularly for the multimedia industry, where interactive use of the functionality would be an immediate asset.
Each film and TV producer is interested in developing new features and programmes where the public is involved interactively. The authors, editors and publishers of CD-I's and CD-ROM's who exploit the demand for increasing interaction need such a system. Furthermore many users of the software HUMANOID would also like to add tools.
The HUMANOID 2 project provides designers with the capability of embedding simulated humans in games, multimedia titles and film animation. HUMANOID 2 makes the technology developed by the HUMANOID project available to the entertainment industry, including the following functions: human modelling, motion control of the human body, deformations of the body while in motion, interaction of the virtual human with the 3D scene, object grasping, walking, neural network systems for behavioural motion control, facial animation.
HUMANOID 2 extends the capabilities of humanoids developed by the HUMANOID project in two ways to make them appear more realistic:
- the humanoids have fully animated clothes and hair,
- the humanoids have more autonomous behaviour, and are able to interact with each other and with the user.
HUMANOID 2 also provides means for the designer to construct scenarios based on these autonomous humanoids. The project also develops and evaluates an effective user interface by conducting user trials. Particular attention is paid to the believability of the humanoids and the fluency of interaction with the user.
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