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CORDIS - EU research results
CORDIS

Chemical Engineering Immersive Learning

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

1 CHARMING Symposium (opens in new window)
Potential inputs for Policy feedback (opens in new window)

Consortium should include any relevant information, results, activities which could contribute to any policy development in their domain. This information could then be used for policy feedback purposes.

1 CHARMING Summer School (opens in new window)

Publications

Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research (opens in new window)

Author(s): C. Udeozor, F. Russo-Abegao, J. Glassey
Published in: International Journal of Educational Technology in Higher Education, 2023, ISSN 2193-1801
Publisher: Springer Science and Business Media Deutschland GmbH
DOI: 10.1186/s41239-022-00369-z

An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game (opens in new window)

Author(s): C Udeozor; Fernando Russo Abegão; Jarka Glassey
Published in: Journal of Educational Computing Research, Issue 2, 2021, Page(s) 322-351, ISSN 0735-6331
Publisher: Baywood Publishing Co., Inc.
DOI: 10.1177/07356331211036989

Interactive CFD simulations with virtual reality to support learning in mixing (opens in new window)

Author(s): S. Solmaz, T. Van Gerven
Published in: Computers & Chemical Engineering, 2021, ISSN 0098-1354
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2021.107570

A comparative study on Aspen Hysys interconnection methodologies (opens in new window)

Author(s): P. Santos, T. Van Gerven
Published in: Computers & Chemical Engineering, 2022, ISSN 0098-1354
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2022.107785

Automated integration of extract-based CFD results with AR/VR in engineering education for practitioners (opens in new window)

Author(s): S. Solmaz, T. Van Gerven
Published in: Multimedia Tools and Applications, 2021, ISSN 1380-7501
Publisher: Kluwer Academic Publishers
DOI: 10.1007/s11042-021-10621-9

Immersive technologies for the training of operators in the process industry: A Systematic Literature Review (opens in new window)

Author(s): S. Garcia Fracaro, J. Glassey, K. Bernaerts, M. Wilk
Published in: Computers & Chemical Engineering, 2022, ISSN 0098-1354
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2022.107691

Study of Motivation and Engagement for Chemical Laboratory Safety Training with VR Serious Game (opens in new window)

Author(s): P. Chan, T. Van Gerven, J. L. Dubois, K. Bernaerts
Published in: Safety Science, Issue Volume 167, 2023, ISSN 0008-6223
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.ssci.2023.106278

Towards design guidelines for virtual reality training for the chemical industry (opens in new window)

Author(s): Sofia Garcia Fracaro; Philippe Chan; Timothy Gallagher; Yusra Tehreem; Ryo Toyoda; Kristel Bernaerts; Jarka Glassey; Thies Pfeiffer; Bert Slof; Sven Wachsmuth; Michael Wilk
Published in: Education for Chemical Engineers, Issue Volume 36, July 2021,, 2021, Page(s) Pages 12-23, ISSN 1749-7728
Publisher: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2021.01.014

Mobile Augmented Reality Laboratory for Learning Acid–Base Titration (opens in new window)

Author(s): Jessica Lizeth Domínguez Alfaro; Stefanie Gantois; Jonas Blattgerste; Robin De Croon; Katrien Verbert; Thies Pfeiffer; Peter Van Puyvelde
Published in: Journal of Chemical Education, Issue Volume 99, Issue 2, 2022, Page(s) 531 - 537, ISSN 0021-9584
Publisher: American Chemical Society
DOI: 10.1021/acs.jchemed.1c00894

Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings. (opens in new window)

Author(s): Ryo Toyoda; Fernando Russo Abegão; S Gill; Jarka Glassey
Published in: Virtual Reality, Issue 3, 2021, ISSN 1359-4338
Publisher: Springer London
DOI: 10.1007/s10055-021-00586-3

Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics (opens in new window)

Author(s): Michaela Arztmann; Lisette Hornstra; Johan Jeuring; Liesbeth Kester
Published in: Studies in Science Education. Routledge, Issue 2, 2022, ISSN 0305-7267
Publisher: Taylor and Francis Inc.
DOI: 10.1080/03057267.2022.2057732

Game-based learning has good chemistry with chemistry education: A three-level meta-analysis (opens in new window)

Author(s): Hu, Y., Gallagher, T., Wouters, P., van der Schaaf, M., & Kester, L.
Published in: Journal of Research in Science Teaching, 2022, Page(s) 1-41, ISSN 1098-2736
Publisher: Wiley
DOI: 10.1002/tea.21765

Digital games in engineering education: systematic review and future trends (opens in new window)

Author(s): Ryo Toyoda; Jarka Glassey; Chioma Udeozor; Fernando Russo Abegão
Published in: European Journal of Engineering Education, 2022, ISSN 0882-0287
Publisher: Taylor and Francis
DOI: 10.1080/03043797.2022.2093168

Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design (opens in new window)

Author(s): Philippe Chan; Tom Van Gerven; Jean-Luc Dubois; Kristel Bernaerts
Published in: Computers and Education Open, Issue Volume 2, December 2021,, 2021, Page(s) 100053, ISSN 2666-5573
Publisher: elsevier
DOI: 10.1016/j.caeo.2021.100053

A practical development of engineering simulation-assisted educational AR environments (opens in new window)

Author(s): S. Solmaz, J. L. D. Alfaro, P. Santos, P. Van Puyvelde, T. Van Gerven
Published in: Elsevier Education for Chemical Engineers, Issue Volume 35, 2021, Page(s) 81-93, ISSN 1749-7728
Publisher: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2021.01.007

Perceptions of the use of virtual reality games for chemical engineering education and professional training (opens in new window)

Author(s): C. Udeozor, R. Toyoda, F. Russo Abegão, J. Glassey
Published in: Higher Education Pedagogies, 2021, ISSN 1749-7728
Publisher: Institution of Chemical Engineers
DOI: 10.1080/23752696.2021.1951615

The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education (opens in new window)

Author(s): S. Fornós. C. Udeozor, J. Glassey, D. Cermak-Sassenrath
Published in: Education of Chemical Engineers, 2022, ISSN 1749-7728
Publisher: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2022.04.001

VR-based health and safety training in various high-risk engineering industries: a literature review (opens in new window)

Author(s): Ryo Toyoda; Fernando Russo-Abegão; Jarka Glassey
Published in: International Journal of Educational Technology in Higher Education, Issue 19, 2022, ISSN 2365-9440
Publisher: SpringerOpen
DOI: 10.1186/s41239-022-00349-3

Perceptions of Professional Chemical Engineers toward Immersive Virtual Reality in Health and Safety Training.

Author(s): Toyoda, R., Abegão, F. R., Gill, S., & Glassey, J.
Published in: The European Conference on Education 2020, 2020, Page(s) 273-284, ISSN 2188-1162
Publisher: IAFOR

Game Making as a Learning Strategy for Chemical Engineering (opens in new window)

Author(s): Sílvia Fornós
Published in: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Issue https://dl.acm.org/doi/abs/10.1145/3383668.3419888, 2020, Page(s) 234-236, ISBN 9781450375870
Publisher: ACM
DOI: 10.1145/3383668.3419888

May I Remain Seated: A Pilot Study on the Impact of Reducing Room-Scale Trainings to Seated Conditions for Long Procedural Virtual Reality Trainings (opens in new window)

Author(s): Tehreem, Yusra; Fracaro, Sofia Garcia; Gallagher, Timothy; Toyoda, Ryo; Bernaerts, Kristel; Glassey, Jarka; Abegão, Fernando Russo; Wachsmuth, Sven; Wilk, Michael; Pfeiffer, Thies; ARRAY(0xaae2d68)
Published in: 8th IEEE International Conference on Virtual Reality (ICVR) 2022, Issue 3, 2022
Publisher: IEEE
DOI: 10.1109/icvr55215.2022.9848222

A Custom-Made Board Game to Familiarise Primary School Children With Atoms (opens in new window)

Author(s): M.B. Dumin, D. Cermak-Sassenrath, C. Haeusler, I. Smets
Published in: European Conference on Games Based Learning, ECGBL 2022, 2022, Page(s) 199-207
Publisher: Academic Conferences International Limited
DOI: 10.34190/ecgbl.16.1.608

Towards an Assessment Framework for Learner-Created Game Levels in Chemical Engineering Education (opens in new window)

Author(s): S. Fornós, D. Cermak-Sassenrath
Published in: 15th European Conference on Game Based Learning (ECGBL), 2021
Publisher: Academic Conferences International Limited
DOI: 10.34190/gbl.21.017

Designing a Mobile Game for Introducing Learners to a Soap Making process

Author(s): J. L. Domínguez Alfaro, C. Udeozor, S. Solmaz, D. Cermak-Sassenrath
Published in: Proceedings of the 16th European Conference on Games Based Learning (ECGBL) 2022, 2022, Page(s) 21-27
Publisher: Academic Conferences International Limited

From the classroom to the game: applying available pedagogical guidelines in game-based learning (opens in new window)

Author(s): P. Santos, T. Van Gerven
Published in: 2022 IEEE Global Engineering Education Conference (EDUCON), 2022
Publisher: IEEE
DOI: 10.1109/educon52537.2022.9766475

Marie’s ChemLab: A Mobile Augmented Reality Game to Teach Basic Chemistry to Children (opens in new window)

Author(s): M. Arztmann, J.L. Dominguez Alfaro, J. Blattgerste, J. Jeuring , P. Van Puyvelde
Published in: European Conference on Games Based Learning, 2022
Publisher: Academic Conferences International
DOI: 10.34190/ecgbl.16.1.518

Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use (opens in new window)

Author(s): T. Gallagher, B. Slof, M. van der Schaaf, R. Toyoda, Y. Tehreem, S. Garcia Fracaro & L. Kester
Published in: International Conference on Games and Learning Alliance, 2022
Publisher: Springer
DOI: 10.1007/978-3-031-22124-8_2

Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews (opens in new window)

Author(s): Alfaro, Jessica Lizeth Dominguez; Van Puyvelde, Peter ; DePaolis, LT ; Arpaia, P ; Bourdot, P
Published in: Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021, 2021, Page(s) 428-450, ISBN 978-3-030-87594-7
Publisher: Springer
DOI: 10.1007/978-3-030-87595-4_32

Design and Development of a VR Serious Game for Chemical Laboratory Safety (opens in new window)

Author(s): Philippe Chan; Tom Van Gerven; Jean-Luc Dubois; Kristel Bernaerts
Published in: In: de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. Springer, Cham., Issue vol 13134, 2021, ISBN 978-3-030-92182-8
Publisher: Springer
DOI: 10.1007/978-3-030-92182-8_3

Super Mario Maker 2 as a Tool for Educational Game Design

Author(s): Silvia Fornos
Published in: ECGBL 2020 - Proceedings of the 14th European Conference on Game Based Learning, 2020
Publisher: University of Brighton

Integration of Interactive CFD Simulations with AR and VR for Educational Use in CRE (opens in new window)

Author(s): Serkan Solmaz, Tom Van Gerven
Published in: 30th European Symposium on Computer Aided Process Engineering, Issue 48, 2020, Page(s) 2011-2016, ISBN 9780128233771
Publisher: Elsevier
DOI: 10.1016/b978-0-12-823377-1.50336-0

Exploring Log Data for Behaviour and Solution Pattern Analyses in a Serious Game (opens in new window)

Author(s): C. Udeozor, F. Russo Abegão, J. Glassey
Published in: Gamification and Social Networks in Education, 2021, Page(s) 209-227
Publisher: MacroWorld
DOI: 10.15340/978-625-00-0106-6_10

Immersive Technologies with Computational Fluid Dynamics in Engineering Education

Author(s): Serkan Solmaz
Published in: Immersive Technologies with Computational Fluid Dynamics in Engineering Education, 2023
Publisher: KU Leuven

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