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Chemical Engineering Immersive Learning

Resultado final

Second paper by ESR5-10

Second paper by ESR510

Policy briefs

2 Policy briefs one in M24 and one in M48

Second paper by ESR1-4

Second paper by ESR14

First paper by ESR1-4

First paper by ESR14

First paper by ESR5-10

First paper by ESR510

Second paper by ESR11-15

Second paper by ESR1115

Special Issue in Education for Chemical Engineers
First paper by ESR11-15

First paper by ESR1115

1 CHARMING Symposium
Potential inputs for Policy feedback

Consortium should include any relevant information, results, activities which could contribute to any policy development in their domain. This information could then be used for policy feedback purposes.

1 CHARMING Summer School

Publicaciones

Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research

Autores: C. Udeozor, F. Russo-Abegao, J. Glassey
Publicado en: International Journal of Educational Technology in Higher Education, 2023, ISSN 2193-1801
Editor: Springer Science and Business Media Deutschland GmbH
DOI: 10.1186/s41239-022-00369-z

An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game

Autores: C Udeozor; Fernando Russo Abegão; Jarka Glassey
Publicado en: Journal of Educational Computing Research, Edición 2, 2021, Página(s) 322-351, ISSN 0735-6331
Editor: Baywood Publishing Co., Inc.
DOI: 10.1177/07356331211036989

Interactive CFD simulations with virtual reality to support learning in mixing

Autores: S. Solmaz, T. Van Gerven
Publicado en: Computers & Chemical Engineering, 2021, ISSN 0098-1354
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2021.107570

A comparative study on Aspen Hysys interconnection methodologies

Autores: P. Santos, T. Van Gerven
Publicado en: Computers & Chemical Engineering, 2022, ISSN 0098-1354
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2022.107785

Automated integration of extract-based CFD results with AR/VR in engineering education for practitioners

Autores: S. Solmaz, T. Van Gerven
Publicado en: Multimedia Tools and Applications, 2021, ISSN 1380-7501
Editor: Kluwer Academic Publishers
DOI: 10.1007/s11042-021-10621-9

Immersive technologies for the training of operators in the process industry: A Systematic Literature Review

Autores: S. Garcia Fracaro, J. Glassey, K. Bernaerts, M. Wilk
Publicado en: Computers & Chemical Engineering, 2022, ISSN 0098-1354
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.compchemeng.2022.107691

Study of Motivation and Engagement for Chemical Laboratory Safety Training with VR Serious Game

Autores: P. Chan, T. Van Gerven, J. L. Dubois, K. Bernaerts
Publicado en: Safety Science, Edición Volume 167, 2023, ISSN 0008-6223
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.ssci.2023.106278

Towards design guidelines for virtual reality training for the chemical industry

Autores: Sofia Garcia Fracaro; Philippe Chan; Timothy Gallagher; Yusra Tehreem; Ryo Toyoda; Kristel Bernaerts; Jarka Glassey; Thies Pfeiffer; Bert Slof; Sven Wachsmuth; Michael Wilk
Publicado en: Education for Chemical Engineers, Edición Volume 36, July 2021,, 2021, Página(s) Pages 12-23, ISSN 1749-7728
Editor: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2021.01.014

Mobile Augmented Reality Laboratory for Learning Acid–Base Titration

Autores: Jessica Lizeth Domínguez Alfaro; Stefanie Gantois; Jonas Blattgerste; Robin De Croon; Katrien Verbert; Thies Pfeiffer; Peter Van Puyvelde
Publicado en: Journal of Chemical Education, Edición Volume 99, Edición 2, 2022, Página(s) 531 - 537, ISSN 0021-9584
Editor: American Chemical Society
DOI: 10.1021/acs.jchemed.1c00894

Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings.

Autores: Ryo Toyoda; Fernando Russo Abegão; S Gill; Jarka Glassey
Publicado en: Virtual Reality, Edición 3, 2021, ISSN 1359-4338
Editor: Springer London
DOI: 10.1007/s10055-021-00586-3

Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics

Autores: Michaela Arztmann; Lisette Hornstra; Johan Jeuring; Liesbeth Kester
Publicado en: Studies in Science Education. Routledge, Edición 2, 2022, ISSN 0305-7267
Editor: Taylor and Francis Inc.
DOI: 10.1080/03057267.2022.2057732

Game-based learning has good chemistry with chemistry education: A three-level meta-analysis

Autores: Hu, Y., Gallagher, T., Wouters, P., van der Schaaf, M., & Kester, L.
Publicado en: Journal of Research in Science Teaching, 2022, Página(s) 1-41, ISSN 1098-2736
Editor: Wiley
DOI: 10.1002/tea.21765

Digital games in engineering education: systematic review and future trends

Autores: Ryo Toyoda; Jarka Glassey; Chioma Udeozor; Fernando Russo Abegão
Publicado en: European Journal of Engineering Education, 2022, ISSN 0882-0287
Editor: Taylor and Francis
DOI: 10.1080/03043797.2022.2093168

Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design

Autores: Philippe Chan; Tom Van Gerven; Jean-Luc Dubois; Kristel Bernaerts
Publicado en: Computers and Education Open, Edición Volume 2, December 2021,, 2021, Página(s) 100053, ISSN 2666-5573
Editor: elsevier
DOI: 10.1016/j.caeo.2021.100053

A practical development of engineering simulation-assisted educational AR environments

Autores: S. Solmaz, J. L. D. Alfaro, P. Santos, P. Van Puyvelde, T. Van Gerven
Publicado en: Elsevier Education for Chemical Engineers, Edición Volume 35, 2021, Página(s) 81-93, ISSN 1749-7728
Editor: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2021.01.007

Perceptions of the use of virtual reality games for chemical engineering education and professional training

Autores: C. Udeozor, R. Toyoda, F. Russo Abegão, J. Glassey
Publicado en: Higher Education Pedagogies, 2021, ISSN 1749-7728
Editor: Institution of Chemical Engineers
DOI: 10.1080/23752696.2021.1951615

The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education

Autores: S. Fornós. C. Udeozor, J. Glassey, D. Cermak-Sassenrath
Publicado en: Education of Chemical Engineers, 2022, ISSN 1749-7728
Editor: Institution of Chemical Engineers
DOI: 10.1016/j.ece.2022.04.001

VR-based health and safety training in various high-risk engineering industries: a literature review

Autores: Ryo Toyoda; Fernando Russo-Abegão; Jarka Glassey
Publicado en: International Journal of Educational Technology in Higher Education, Edición 19, 2022, ISSN 2365-9440
Editor: SpringerOpen
DOI: 10.1186/s41239-022-00349-3

Perceptions of Professional Chemical Engineers toward Immersive Virtual Reality in Health and Safety Training.

Autores: Toyoda, R., Abegão, F. R., Gill, S., & Glassey, J.
Publicado en: The European Conference on Education 2020, 2020, Página(s) 273-284, ISSN 2188-1162
Editor: IAFOR

Game Making as a Learning Strategy for Chemical Engineering

Autores: Sílvia Fornós
Publicado en: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Edición https://dl.acm.org/doi/abs/10.1145/3383668.3419888, 2020, Página(s) 234-236, ISBN 9781450375870
Editor: ACM
DOI: 10.1145/3383668.3419888

May I Remain Seated: A Pilot Study on the Impact of Reducing Room-Scale Trainings to Seated Conditions for Long Procedural Virtual Reality Trainings

Autores: Tehreem, Yusra; Fracaro, Sofia Garcia; Gallagher, Timothy; Toyoda, Ryo; Bernaerts, Kristel; Glassey, Jarka; Abegão, Fernando Russo; Wachsmuth, Sven; Wilk, Michael; Pfeiffer, Thies; ARRAY(0xaae2d68)
Publicado en: 8th IEEE International Conference on Virtual Reality (ICVR) 2022, Edición 3, 2022
Editor: IEEE
DOI: 10.1109/icvr55215.2022.9848222

A Custom-Made Board Game to Familiarise Primary School Children With Atoms

Autores: M.B. Dumin, D. Cermak-Sassenrath, C. Haeusler, I. Smets
Publicado en: European Conference on Games Based Learning, ECGBL 2022, 2022, Página(s) 199-207
Editor: Academic Conferences International Limited
DOI: 10.34190/ecgbl.16.1.608

Towards an Assessment Framework for Learner-Created Game Levels in Chemical Engineering Education

Autores: S. Fornós, D. Cermak-Sassenrath
Publicado en: 15th European Conference on Game Based Learning (ECGBL), 2021
Editor: Academic Conferences International Limited
DOI: 10.34190/gbl.21.017

Designing a Mobile Game for Introducing Learners to a Soap Making process

Autores: J. L. Domínguez Alfaro, C. Udeozor, S. Solmaz, D. Cermak-Sassenrath
Publicado en: Proceedings of the 16th European Conference on Games Based Learning (ECGBL) 2022, 2022, Página(s) 21-27
Editor: Academic Conferences International Limited

From the classroom to the game: applying available pedagogical guidelines in game-based learning

Autores: P. Santos, T. Van Gerven
Publicado en: 2022 IEEE Global Engineering Education Conference (EDUCON), 2022
Editor: IEEE
DOI: 10.1109/educon52537.2022.9766475

Marie’s ChemLab: A Mobile Augmented Reality Game to Teach Basic Chemistry to Children

Autores: M. Arztmann, J.L. Dominguez Alfaro, J. Blattgerste, J. Jeuring , P. Van Puyvelde
Publicado en: European Conference on Games Based Learning, 2022
Editor: Academic Conferences International
DOI: 10.34190/ecgbl.16.1.518

Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use

Autores: T. Gallagher, B. Slof, M. van der Schaaf, R. Toyoda, Y. Tehreem, S. Garcia Fracaro & L. Kester
Publicado en: International Conference on Games and Learning Alliance, 2022
Editor: Springer
DOI: 10.1007/978-3-031-22124-8_2

Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews

Autores: Alfaro, Jessica Lizeth Dominguez; Van Puyvelde, Peter ; DePaolis, LT ; Arpaia, P ; Bourdot, P
Publicado en: Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2021, 2021, Página(s) 428-450, ISBN 978-3-030-87594-7
Editor: Springer
DOI: 10.1007/978-3-030-87595-4_32

Design and Development of a VR Serious Game for Chemical Laboratory Safety

Autores: Philippe Chan; Tom Van Gerven; Jean-Luc Dubois; Kristel Bernaerts
Publicado en: In: de Rosa F., Marfisi Schottman I., Baalsrud Hauge J., Bellotti F., Dondio P., Romero M. (eds) Games and Learning Alliance. GALA 2021. Lecture Notes in Computer Science, vol 13134. Springer, Cham., Edición vol 13134, 2021, ISBN 978-3-030-92182-8
Editor: Springer
DOI: 10.1007/978-3-030-92182-8_3

Super Mario Maker 2 as a Tool for Educational Game Design

Autores: Silvia Fornos
Publicado en: ECGBL 2020 - Proceedings of the 14th European Conference on Game Based Learning, 2020
Editor: University of Brighton

Integration of Interactive CFD Simulations with AR and VR for Educational Use in CRE

Autores: Serkan Solmaz, Tom Van Gerven
Publicado en: 30th European Symposium on Computer Aided Process Engineering, Edición 48, 2020, Página(s) 2011-2016, ISBN 9780128233771
Editor: Elsevier
DOI: 10.1016/b978-0-12-823377-1.50336-0

Exploring Log Data for Behaviour and Solution Pattern Analyses in a Serious Game

Autores: C. Udeozor, F. Russo Abegão, J. Glassey
Publicado en: Gamification and Social Networks in Education, 2021, Página(s) 209-227
Editor: MacroWorld
DOI: 10.15340/978-625-00-0106-6_10

Immersive Technologies with Computational Fluid Dynamics in Engineering Education

Autores: Serkan Solmaz
Publicado en: Immersive Technologies with Computational Fluid Dynamics in Engineering Education, 2023
Editor: KU Leuven

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