The CO3 project aimed at assessing benefits and risks of using disruptive digital technologies in the co-creation, co-production and co-management of public services along with citizens. The technologies considered are: Blockchain, Augmented Reality, Geolocated Social Networks, Interactive Democracy tools and Gamification.
Specific Objectives:
Piloting the transformative technologies’ ecosystem in Paris, Turin, Athens.
Evaluating the outcomes of the new interaction model between PA and citizens in three dimensions: social and cultural; economic; legal implications.
Provide pathways for the PAs, for a sustainable introduction of the co-production model.
The project 1) designed an innovative co-production model based on the concept of “Augmented Commoning Area” (ACA); 2) developed a novel digital platform that integrates the 5 technologies; 3) identified the main enabling factors, added values, constraint and risks.
The Action has been effective in developing and testing an innovative platform of integrated disruptive technologies, and in adapting it to contingent social requirements, by also addressing the constraints caused by the COvid-19 pandemic. Relevant lessons have been learnt on opportunities, risks and constraints. The action showed that disruptive technologies both offer new opportunities and incentives to co-production (such as the secure and autonomous digitalization of values through blockchain tokens), and generate new challenges to be managed (such as resistances to changes within the PA, or the digital divide and accessibility issues). It emerged that these technologies, in order to actuate their disruptive potentials, need to be accompanied by a wide innovation process concerning social, cultural, institutional and economic facilitating conditions. The specific needs of the local stakeholders must be the starting point of the co-design methodologies, to be addressed with a flexible offer of digital tools. At the same time, the novel affordances of these technologies can trigger social and institutional changes in the medium/long term, since they stimulate potential users to envisage new social interactions.