Descripción del proyecto
Una tecnología de realidad aumentada fusiona lo virtual con el mundo real
Los cascos de realidad virtual y aumentada actuales montan dos pantallas planas, lo que crea un efecto estereoscópico que da a los usuarios la ilusión de profundidad. Al mirar imágenes estereoscópicas, el encéfalo recibe señales que discrepan entre la distancia percibida del objeto virtual en tres dimensiones (acomodación) y el punto focal que el ojo está mirando (vergencia). Se sabe que esta discrepancia convergencia-acomodación provoca fatiga visual, dolor y náuseas. En el proyecto LightField, financiado con fondos europeos, se ha desarrollado una tecnología de campo de luz rupturista que crea auténticas imágenes virtuales tridimensionales que se pueden fusionar sin problemas con el mundo real, es decir, cada ojo puede cambiar de enfoque de forma natural entre los objetos virtuales de la imagen, tal y como lo harían en el mundo real.
Objetivo
Monocular depth perception (eye accommodation) is missing in all today's virtual (VR) & augmented reality (AR) headsets & goggles. At best they provide an illusion of the 3rd dimension (depth, in this case) through stereoscopic vision using binocular cues only. Current devices use a flat display whereby each eye is forced to focus on a flat image. This results in so called vergence-accommodation visual conflict which causes an unpleasant eye strain & reduces the immersive effect of VR/AR. Research from the Samsung Mobile VR team has shown that most people with unimpaired vision start experiencing discomfort after using a VR headset longer than 20 mins. While this visual conflict is already a problem in VR applications, it is a major obstacle for AR applications, where an eye needs to focus on both the real & virtual objects at the same time.
We have developed a novel light-field display technology for VR/MR that creates genuine 3D virtual images & mixes them naturally with the real world ones. Our display technology correctly processes all information about the intensity & direction of light rays from the virtual images (by creating a light field), realistically blurs/unblurs virtual objects depending on their distance from the viewer.
Our patented technology works without eye tracking & has the potential to be scaled down to miniature form factors, effectively enabling VR/AR headsets the size of regular reading glasses.
We have started early sales of our technology closing a €50,000 deal with Samsung Mobile (KR). In 2018 we have raised €750,000 from the Swiss ICT Investor Club, Atmosclear Investments & prominent business angels.
We are currently working on bringing to the market our first product—a light-field projector for VR headsets.
We are aiming to reach €15m in revenues by 2023 & 50+ FTEs.
Ámbito científico
- social scienceseconomics and businessbusiness and managementbusiness models
- engineering and technologymaterials engineering
- natural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual reality
- natural sciencescomputer and information sciencessoftwaresoftware applicationssimulation software
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-SMEInst-2018-2020-1
Régimen de financiación
SME-1 - SME instrument phase 1Coordinador
1024 Ecublens
Suiza
Organización definida por ella misma como pequeña y mediana empresa (pyme) en el momento de la firma del acuerdo de subvención.