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PERSONALISED RECOVERY THROUGH A MULTI-USER ENVIRONMENT: VIRTUAL REALITY FOR REHABILITATION

Periodic Reporting for period 2 - PRIME-VR2 (PERSONALISED RECOVERY THROUGH A MULTI-USER ENVIRONMENT: VIRTUAL REALITY FOR REHABILITATION)

Berichtszeitraum: 2021-04-01 bis 2022-12-31

Use Cases Prime-VR2
Web platform to download the serious games assigned by the therapist to the patients
Bespoke controller
Demonstration of the VR games during the International Conference ‘User Experience Design for Virtua
Scanning rig developed for profiling of the patient
Screenshot of the VR serious game “Splat-o-rama” executed with the developed controller
The International Conference "User Experience Design for Virtual Rehabilitation (UX4VRehab)" include
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