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CORDIS - EU research results
CORDIS

Creating Lively Interactive Populated Environments

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

Report on programming by demonstration methods. Initial demonstration. (opens in new window)

Report on programming by demonstration methods Initial demonstration

Report on a subset of statistical body models available for VR/interactivity (opens in new window)
Material and report from Networking Event No.1 (opens in new window)

Material and report from Networking Event No1

Material and report from Training Workshop No.4 (opens in new window)

Presentations, photos, videos, attendance lists and short evaluation report following the completion of the Training Workshop No.4

Material and report from Training Workshop No.2 (opens in new window)

Presentations, videos, photos, attendance lists and short evaluation report following the completion of Training Workshop No.2

Material and report Training Workshop No.1 (opens in new window)

Presentations photos videos attendance sheets short evaluation report after the Training Workshop No1 is completed

Report/publication on evaluation of groups and crowds (opens in new window)
Report/publication on evaluation of individuals (opens in new window)

Reportpublication on evaluation of individuals

Report on autonomous and adaptive communication behaviours (opens in new window)
Report on methods for inserting virtual crowds into a real environment (opens in new window)
Report on methods for authoring crowds (usability, control, interactivity and style) (opens in new window)

Report on methods for authoring crowds usability control interactivity and style

Initial report on creating procedural cities with semantics (opens in new window)
Report/publication on Evaluation studies for all WP5 ESRs (opens in new window)

Final report/publication of ESR8

Report on algorithmic trade-offs for real-time crowd animation synthesis (opens in new window)

Report on algorithmic tradeoffs for realtime crowd animation synthesis

Report on initial scenarios for stylising and physiology drive animations (opens in new window)

A report with the initial scenarios for stylising and physiology drive animations will be available by M19

Report on methods to describe and generate virtual crowds using textual descriptions (opens in new window)
Progress report on procedural simulation of crowd behaviour (opens in new window)
Report on initial statistical models based on captures of face/hands/body (opens in new window)

An initial report on initial statistical models based on captures of facehandsbody will be available by M20

Report on attention-driven model of interaction. Initial implementation. (opens in new window)

Report on attentiondriven model of interaction Initial implementation

Report on crowd taxonomies and its relations with the VE (opens in new window)
Material and report from Training Workshop No.3 (opens in new window)

Presentations, photos, videos, attendance lists and short evaluation report following the completion of Training Workshop No.3

Report/publication on evaluation of small groups (opens in new window)
Report on preliminary adaptive/motion retargeting animation toolsets (opens in new window)
Report on seamless integration of large crowds of virtual characters with real environments (opens in new window)

Report on perception of virtual crowds in Mixed Reality

Report on experimental results from studies on trust formation (opens in new window)
Material and report from Final CLIPE Conference (Workshop 5) (opens in new window)

Presentations, photos, videos, attendance lists and short evaluation report following the completion of Workshop 5.

Report on social group formation in virtual environments (opens in new window)
CLIPE website and dedicated social media, partners' social media (opens in new window)

Project website dedicated social media pages partners social media pages posting relevant articles and news concerning CLIPE throughout the project duration

Publications

Parameter-Efficient Orthogonal Finetuning via Butterfly Factorization (opens in new window)

Author(s): Liu, Weiyang; Qiu, Zeju; Feng, Yao; Xiu, Yuliang; Xue, Yuxuan; Yu, Longhui; Feng, Haiwen; Liu, Zhen; Heo, Juyeon; Peng, Songyou; Wen, Yandong; Black, Michael J.; Weller, Adrian; Schölkopf, Bernhard
Published in: arXiv, Issue 27, 2024
Publisher: arXiv
DOI: 10.48550/arxiv.2311.06243

Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion (opens in new window)

Author(s): Chhatre, Kiran; Daněček, Radek; Athanasiou, Nikos; Becherini, Giorgio; Peters, Christopher; Black, Michael J.; Bolkart, Timo
Published in: arxiv, Issue 18, 2023
Publisher: arxiv
DOI: 10.48550/arxiv.2312.04466

P2C: A Paths-to-Crowds Framework to Parameterize Behaviors (opens in new window)

Author(s): Marilena Lemonari, Andreas Panayiotou, Nuria Pelechano, Theodoros Kyriakou, Yiorgos Chrysanthou, Andreas Aristidou, Panayiotis Charalambous
Published in: TechRxiv, 2024
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
DOI: 10.36227/techrxiv.170654693.38725484/v1

PuzzleAvatar: Assembling 3D Avatars from Personal Albums (opens in new window)

Author(s): Xiu, Y., Ye, Y., Liu, Z., Tzionas, D. and Black, M.J.
Published in: 2024
Publisher: arXiv
DOI: 10.48550/arxiv.2405.14869

Stable Video Portraits (opens in new window)

Author(s): Ostrek, M. and Thies, J
Published in: Computer Vision and Pattern Recognition, 2024
Publisher: arXiv
DOI: 10.48550/arxiv.2409.18083

Do you read me? (E)motion Legibility of Virtual Reality Character Representations. (opens in new window)

Author(s): Brandstatter, Klara; Congdon, Benjamin; Steed, Anthony
Published in: 2024
Publisher: University College London
DOI: 10.5522/04/26356180.v1

Ghost on the Shell: An Expressive Representation of General 3D Shapes (opens in new window)

Author(s): Liu, Zhen; Feng, Yao; Xiu, Yuliang; Liu, Weiyang; Paull, Liam; Black, Michael J.; Schölkopf, Bernhard
Published in: Issue 25, 2024
Publisher: arXiv
DOI: 10.48550/arxiv.2310.15168

Dialogues For One: Single-User Content Creation Using Immersive Record and Replay (opens in new window)

Author(s): Klara Brandstätter, Anthony Steed
Published in: 29th ACM Symposium on Virtual Reality Software and Technology, 2023, Page(s) 1-11
Publisher: ACM
DOI: 10.1145/3611659.3615695

ECON: Explicit Clothed humans Optimized via Normal integration (opens in new window)

Author(s): Yuliang Xiu, Jinlong Yang, Xu Cao, Dimitrios Tzionas, Michael J. Black
Published in: 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023
Publisher: IEEE
DOI: 10.1109/cvpr52729.2023.00057

High-Fidelity Clothed Avatar Reconstruction from a Single Image (opens in new window)

Author(s): Tingting Liao, Xiaomei Zhang, Yuliang Xiu, Hongwei Yi, Xudong Liu, Guo-Jun Qi, Yong Zhang, Xuan Wang, Xiangyu Zhu, Zhen Lei
Published in: 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023, Page(s) 8662-8672
Publisher: IEEE
DOI: 10.1109/cvpr52729.2023.00837

LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds. (opens in new window)

Author(s): Lemonari, M., Andreou, N., Pelechano, N., Charalambous, P. and Chrysanthou, Y.,
Published in: The Eurographics Association, 2024
Publisher: The Eurographics Association
DOI: 10.2312/cl.20241049

Tech: Text-guided reconstruction of lifelike clothed humans (opens in new window)

Author(s): Huang, Y., Yi, H., Xiu, Y., Liao, T., Tang, J., Cai, D. and Thies, J.
Published in: 2024
Publisher: IEEE
DOI: 10.48550/arxiv.2308.08545

Social Crowd Simulation: Improving Realism with Social Rules and Gaze Behavior (opens in new window)

Author(s): Reiya Itatani, Nuria Pelechano
Published in: The 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, 2024, Page(s) 1-11
Publisher: ACM
DOI: 10.1145/3677388.3696337

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds (opens in new window)

Author(s): Chloé Paliard, Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani
Published in: Eurographics Short Paper, 2021, ISBN 978-3-03868-133-5
Publisher: The Eurographics Association
DOI: 10.2312/egs.20211019

Immersive Record and Replay for Lively Virtual Environments (opens in new window)

Author(s): Klara Brandstätter
Published in: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023, Page(s) 979-980
Publisher: IEEE
DOI: 10.1109/vrw58643.2023.00332

Synthesizing Environment-Specific People in Photographs (opens in new window)

Author(s): Ostrek, M., O'Sullivan, C., Black, M., and Thies, J.
Published in: Springer Cham, 2024
Publisher: Springer
DOI: 10.48550/arxiv.2312.14579

Collaborative VR: Solving Riddles in the Concept of Escape Rooms (opens in new window)

Author(s): Ioannou, A., Lemonari, M., Liarokapis, F. and Aristidou, A.,
Published in: IMET (pp. 1-9)., 2023
Publisher: IMET
DOI: 10.2312/imet.20231247

Is Immersive Virtual Reality in K-12 Education Ready for Primetime? Challenges, Possibilities, and Considerations (opens in new window)

Author(s): Christos Gkoumas, Lisa Izzouzi
Published in: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023, Page(s) 541-544
Publisher: IEEE
DOI: 10.1109/vrw58643.2023.00119

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments (opens in new window)

Author(s): Haoran Yun, Jose Luis Ponton, Alejandro Beacco, Carlos Andujar, Nuria Pelechano
Published in: 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2024, Page(s) 472-481
Publisher: IEEE
DOI: 10.1109/vr58804.2024.00068

ShapeVerse: Physics-based Characters with Varied Body Shapes. (opens in new window)

Author(s): Vyas, B. and O’Sullivan, C.
Published in: 2024
Publisher: The Eurographics Association
DOI: 10.2312/egp.20241042

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency (opens in new window)

Author(s): Haoran Yun, Jose Luis Ponton, Carlos Andujar, Nuria Pelechano
Published in: 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2023
Publisher: IEEE
DOI: 10.1109/vr55154.2023.00044

EMOCA: Emotion Driven Monocular Face Capture and Animation (opens in new window)

Author(s): Radek Danecek, Michael Black, Timo Bolkart
Published in: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022, Page(s) 20279-20290
Publisher: IEEE
DOI: 10.1109/cvpr52688.2022.01967

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds (opens in new window)

Author(s): Paliard, C., Alvarado, E., Rohmer, D. and Cani, M.P.
Published in: 2021
Publisher: Eurographics
DOI: 10.48550/arxiv.2104.10898

A new framework for the evaluation of locomotive motion datasets through motion matching techniques (opens in new window)

Author(s): Vicenzo Abichequer Sangalli, Ludovic Hoyet, Marc Christie, Julien Pettré
Published in: Proceedings of the 15th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2024, Page(s) 1-10
Publisher: ACM
DOI: 10.1145/3561975.3562951

DART: Articulated Hand Model with Diverse Accessories and Rich Textures (opens in new window)

Author(s): Gao, Daiheng; Xiu, Yuliang; Li, Kailin; Yang, Lixin; Wang, Feng; Zhang, Peng; Zhang, Bang; Lu, Cewu; Tan, Ping
Published in: Issue 8, 2022
Publisher: NeurIPS
DOI: 10.48550/arxiv.2210.07650

Exploring the Perception of Center of Mass changes for VR Avatars (opens in new window)

Author(s): Vyas, B., Hoyet, L. and O'Sullivan, C.
Published in: 2023
Publisher: Eurographics
DOI: 10.2312/egve.20231316

TADA! Text to Animatable Digital Avatars (opens in new window)

Author(s): Tingting Liao, Hongwei Yi, Yuliang Xiu, Jiaxiang Tang, Yangyi Huang, Justus Thies, Michael J. Black
Published in: 2024 International Conference on 3D Vision (3DV), 2024, Page(s) 1508-1519
Publisher: IEEE
DOI: 10.1109/3dv62453.2024.00150

ICON: Implicit Clothed humans Obtained from Normals (opens in new window)

Author(s): Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black
Published in: 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2022, Page(s) 13286-13296
Publisher: IEEE
DOI: 10.1109/cvpr52688.2022.01294

Pose representations for deep skeletal animation (opens in new window)

Author(s): Andreou, N., Aristidou, A., & Chrysanthou, Y.
Published in: Computer Graphics Forum (Vol. 41, No. 8, pp. 155-167), 2021
Publisher: arxiv
DOI: 10.48550/arxiv.2111.13907

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq (opens in new window)

Author(s): Sebastian Friston, Ben Congdon, Nels Numan, Klara BrandstäTter, Lisa Izzouzi, Felix Thiel, Jingyi Zhang, Daniele Giunchi, David Swapp, Anthony Steed
Published in: The 28th International ACM Conference on 3D Web Technology, 2023, Page(s) 1-9
Publisher: ACM
DOI: 10.1145/3611314.3615903

CCP: Configurable Crowd Profiles (opens in new window)

Author(s): Andreas Panayiotou, Theodoros Kyriakou, Marilena Lemonari, Yiorgos Chrysanthou, Panayiotis Charalambous
Published in: Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings, 2022, Page(s) 1-10
Publisher: ACM
DOI: 10.1145/3528233.3530712

User Motion Accentuation in Social Pointing Scenario (opens in new window)

Author(s): Ruoxi Guo, Lisa Izzouzi, Anthony Steed
Published in: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2023, Page(s) 575-576
Publisher: IEEE
DOI: 10.1109/vrw58643.2023.00130

D-if: Uncertainty-aware human digitization via implicit distribution field. (opens in new window)

Author(s): Yang, X., Luo, Y., Xiu, Y., Wang, W., Xu, H. and Fan, Z.
Published in: 2023
Publisher: IEEE
DOI: 10.48550/arxiv.2308.08857

Behavioral Landmarks: Inferring Interactions from Data. (opens in new window)

Author(s): Lemonari, M., Charalambous, P., Panayiotou, A., Chrysanthou, Y. and Pettré, J., 2024.
Published in: 2024
Publisher: The Eurographics Association
DOI: 10.2312/egp.20241039

Evaluation of Media-Based Social Interactions in Virtual Environments (opens in new window)

Author(s): Lisa Izzouzi, Anthony Steed, Ifat Yasin
Published in: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023, Page(s) 419-422
Publisher: ACM
DOI: 10.1145/3573381.3596501

Emotional Speech-Driven Animation with Content-Emotion Disentanglement (opens in new window)

Author(s): Radek Daněček, Kiran Chhatre, Shashank Tripathi, Yandong Wen, Michael Black, Timo Bolkart
Published in: SIGGRAPH Asia 2023 Conference Papers, 2024, Page(s) 1-13
Publisher: ACM
DOI: 10.1145/3610548.3618183

Lessons learnt running distributed and remote mixed reality experiments (opens in new window)

Author(s): Anthony Steed, Daniel Archer, Klara Brandstätter, Ben J. Congdon, Sebastian Friston, Priya Ganapathi, Daniele Giunchi, Lisa Izzouzi, Gun Woo (Warren) Park, David Swapp, Felix J. Thiel
Published in: Frontiers in Computer Science, Issue 4, 2023, ISSN 2624-9898
Publisher: Frontiers in Computer Science
DOI: 10.3389/fcomp.2022.966319

TRAIL: Simulating the impact of human locomotion on natural landscapes (opens in new window)

Author(s): Eduardo Alvarado, Oscar Argudo, Damien Rohmer, Marie-Paule Cani, Nuria Pelechano
Published in: The Visual Computer, Issue 40, 2024, Page(s) 5029-5041, ISSN 0178-2789
Publisher: Springer Verlag
DOI: 10.1007/s00371-024-03506-z

Pose Representations for Deep Skeletal Animation (opens in new window)

Author(s): N. Andreou, A. Aristidou, Y. Chrysanthou
Published in: Computer Graphics Forum, Issue 41, 2023, Page(s) 155-167, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.14632

Simulating real-life scenarios to better understand the spread of diseases under different contexts (opens in new window)

Author(s): Rafael Blanco, Gustavo Patow, Nuria Pelechano
Published in: Scientific Reports, Issue 14, 2024, ISSN 2045-2322
Publisher: Nature Publishing Group
DOI: 10.1038/s41598-024-52903-w

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer‐Grade VR Devices (opens in new window)

Author(s): J. L. Ponton, H. Yun, C. Andujar, N. Pelechano
Published in: Computer Graphics Forum, Issue 41, 2023, Page(s) 107-118, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.14628

Authoring Virtual Crowds: A Survey (opens in new window)

Author(s): Marilena Lemonari, Rafael Blanco, Panayiotis Charalambous, Nuria Pelechano, Marios Avraamides, Julien Pettré, Yiorgos Chrysanthou
Published in: Computer Graphics Forum, Issue 41, 2024, Page(s) 677-701, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.14506

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data (opens in new window)

Author(s): Jose Luis Ponton, Haoran Yun, Andreas Aristidou, Carlos Andujar, Nuria Pelechano
Published in: ACM Transactions on Graphics, Issue 43, 2023, Page(s) 1-14, ISSN 0730-0301
Publisher: Association for Computing Machinary, Inc.
DOI: 10.1145/3625264

Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments (opens in new window)

Author(s): Eduardo Alvarado, Damien Rohmer, Marie‐Paule Cani
Published in: Computer Graphics Forum, Issue 41, 2024, Page(s) 169-181, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.14633

A Survey on Reinforcement Learning Methods in Character Animation (opens in new window)

Author(s): Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, C. Karen Liu, Julien Pettré, Michiel van de Panne, Marie‐Paule Cani
Published in: Computer Graphics Forum, Issue 41, 2024, Page(s) 613-639, ISSN 0167-7055
Publisher: Blackwell Publishing Inc.
DOI: 10.1111/cgf.14504

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality (opens in new window)

Author(s): Tairan, Yin/Inria, Univ Rennes, CNRS, IRISA, France; Ludovic Hoyet/Inria, Univ Rennes, CNRS, IRISA, France; Marc Christie/ Inria, Univ Rennes, CNRS, IRISA, France; Marie-Paule Cani/Ecole Polytechnique, CNRS (LIX), IP Paris, France; Julien Pettré/Inria, Univ Rennes, CNRS, IRISA, France
Published in: IEEE Transactions on Visualization and Computer Graphics/28/5/2245-2255, 2021, ISSN 1941-0506
Publisher: IEEE
DOI: 10.1109/tvcg.2022.3150507

Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments (opens in new window)

Author(s): Anthony Steed, Lisa Izzouzi, Klara Brandstätter, Sebastian Friston, Ben Congdon, Otto Olkkonen, Daniele Giunchi, Nels Numan, David Swapp
Published in: Frontiers in Virtual Reality, Issue 3, 2022, ISSN 2673-4192
Publisher: Frontiers in Virtual Reality
DOI: 10.3389/frvir.2022.912078

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture (opens in new window)

Author(s): Tairan Yin, Ludovic Hoyet, Marc Christie, Marie-Paule Cani, Julien Pettré
Published in: IEEE Transactions on Visualization and Computer Graphics, Issue 30, 2024, Page(s) 2785-2795, ISSN 1077-2626
Publisher: Institute of Electrical and Electronics Engineers
DOI: 10.1109/tvcg.2024.3372038

Real-Time Locomotion on Soft Grounds With Dynamic Footprints (opens in new window)

Author(s): Eduardo Alvarado, Chloé Paliard, Damien Rohmer, Marie-Paule Cani
Published in: Frontiers in Virtual Reality, 2022, ISSN 2673-4192
Publisher: Frontiers
DOI: 10.3389/frvir.2022.801856

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