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CORDIS - Resultados de investigaciones de la UE
CORDIS

Creating Lively Interactive Populated Environments

Resultado final

Report on programming by demonstration methods. Initial demonstration.

Report on programming by demonstration methods Initial demonstration

Material and report from Networking Event No.1

Material and report from Networking Event No1

Material and report Training Workshop No.1

Presentations photos videos attendance sheets short evaluation report after the Training Workshop No1 is completed

Report/publication on evaluation of individuals

Reportpublication on evaluation of individuals

Report on autonomous and adaptive communication behaviours
Report on methods for inserting virtual crowds into a real environment
Report on methods for authoring crowds (usability, control, interactivity and style)

Report on methods for authoring crowds usability control interactivity and style

Initial report on creating procedural cities with semantics
Report on algorithmic trade-offs for real-time crowd animation synthesis

Report on algorithmic tradeoffs for realtime crowd animation synthesis

Report on initial scenarios for stylising and physiology drive animations

A report with the initial scenarios for stylising and physiology drive animations will be available by M19

Report on initial statistical models based on captures of face/hands/body

An initial report on initial statistical models based on captures of facehandsbody will be available by M20

Report on attention-driven model of interaction. Initial implementation.

Report on attentiondriven model of interaction Initial implementation

Report on crowd taxonomies and its relations with the VE
Report on social group formation in virtual environments
CLIPE website and dedicated social media, partners' social media

Project website dedicated social media pages partners social media pages posting relevant articles and news concerning CLIPE throughout the project duration

Publicaciones

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Autores: Chloé Paliard, Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani
Publicado en: Eurographics Short Paper, 2021, ISBN 978-3-03868-133-5
Editor: The Eurographics Association
DOI: 10.2312/egs.20211019

EFFECTIVENESS OF SOCIAL VIRTUAL REALITY

Autores: Lisa Izzouzi, Anthony Steed
Publicado en: 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems / CHI 2021, 2021
Editor: ACM

EMOCA: Emotion Driven Monocular Face Capture and Animation

Autores: Radek Danecek, Michael J. Black, Timo Bolkart
Publicado en: Conference on Computer Vision and Pattern Recognition (CVPR), Edición June, 2022
Editor: IEEE/CVF

ICON: Implicit Clothed humans Obtained from Normals

Autores: Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black
Publicado en: Conference on Computer Vision and Pattern Recognition (CVPR), Edición June, 2022
Editor: IEEE/CVF

Ubiq: A System to Build Flexible Social Virtual Reality Experiences

Autores: Sebastian Friston, Ben Congdon, David Swapp, Lisa Izzouzi ,Klara Brandstätter ,Daniel Archer, Otto Olkkonen, Felix J. Thiel, Anthony Steed
Publicado en: The 27th ACM Symposium on Virtual Reality Software and Technology/VRST 2021, 2021
Editor: ACM

Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing

Autores: Aristidou, Andreas Andreou, Nefeli Charalambous, Loukas Yiannakidis, Anastasios Chrysanthou, Yiorgos
Publicado en: EUROGRAPHICS Workshop on Graphics and Cultural Heritage / EG GCH / 4-6 November 2021 / Bournemouth University, United Kingdom / https://diglib.eg.org/handle/10.2312/2633101 / Virtual Museums, 2021
Editor: Eurographics

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality

Autores: Tairan, Yin/Inria, Univ Rennes, CNRS, IRISA, France; Ludovic Hoyet/Inria, Univ Rennes, CNRS, IRISA, France; Marc Christie/ Inria, Univ Rennes, CNRS, IRISA, France; Marie-Paule Cani/Ecole Polytechnique, CNRS (LIX), IP Paris, France; Julien Pettré/Inria, Univ Rennes, CNRS, IRISA, France
Publicado en: IEEE Transactions on Visualization and Computer Graphics/28/5/2245-2255, 2021, ISSN 1941-0506
Editor: IEEE
DOI: 10.1109/tvcg.2022.3150507

A Survey on Reinforcement Learning Methods in Character Animation

Autores: Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, Karen Liu, Julien Pettré, Michiel van de Panne, Marie-Paule Cani
Publicado en: Computer Graphics Forum, Eurographics STAR, 2022, ISSN 1467-8659
Editor: Wiley

Real-Time Locomotion on Soft Grounds With Dynamic Footprints

Autores: Eduardo Alvarado, Chloé Paliard, Damien Rohmer, Marie-Paule Cani
Publicado en: Frontiers in Virtual Reality, 2022, ISSN 2673-4192
Editor: Frontiers
DOI: 10.3389/frvir.2022.801856

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