Next-gen VR/AR characters for animation industry
As virtual reality (VR) and augmented reality (AR) worlds and technologies continue to develop and attract millions of gamers all over the world, the European AR/VR market must take steps to become competitive. The EU-funded CLIPE project aims to achieve this by bringing a new generation of innovators – trained in research and for the industry – in the field of designing VR-ready characters for VR/AR productions. The CLIPE consortium of European partners, who represent fields ranging from computer graphics and animation to psychology and perception, will train students to design the next generation of naturalistic, highly interactive virtual characters. These will be based on innovative research combining machine learning, animation, and simulation techniques to introduce realistic quality, experiences and communication abilities.
Fields of science
Funding SchemeMSCA-ITN-ETN - European Training Networks
78153 Le Chesnay Cedex
WC1E 6BT London
D02 CX56 Dublin 2
100 44 Stockholm
91128 Palaiseau Cedex
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.