Objective
CHARM aims to model a 3D human body in order to obtain a physically based simulation of movements and deformations. We will model bones and soft tissues structures such as muscles, skin and fat, and define associated simulation procedures allowing the deformation of the final surfaces. Starting from the basic layer of the topology of anatomical structures, including the inner fibre orientation of the muscles, the surfaces will be parametrically fitted to medical images to obtain an anatomically validated database. Concurrently, mechanical models of soft tissues deformation and muscle contraction will be based on physiological data. This object-oriented library of models and methods will be complemented by high level control interfaces and rendering tools.
APPROACH AND METHODS
CHARM will include both the data description and methods encapsulated as usable computer programs. The model and methods will provide a resource for researchers in diverse fields to extract applicable information connected with the human body and its function. CHARM will be accessible to users across Europe by means of an electronic network. The most important parts of this project are as follows:
- a topological modeller consisting in an interactive software for the modelling of the human body.
- interactive software allowing the adjustment of the model to cross-sections obtained from real images
- the construction of an effective human body using the above software
- models for solving equations for tissue deformation and muscle contraction
- identification of the model for medical imaging data
- a high-level motion controller
- validation tasks
- primitives for applications
- volumetric rendering of the human body.
The final result of the project will be an integrated prototype software to obtain the physically-based simulation of movements and deformations of a 3D solid human body with bones and soft tissues structures such as muscles, skin, and fat.
POTENTIAL
The final results cab be used in applications requiring a computer-aided tool for visualising the teaching of the anatomy and physiology of the human body. In the exploitation of the results, we want to emphasise the potential use of CHARM for medical applications (based on the cooperation of medical teams) in the areas of robotised operation and rehabilitation, sport education and training, and for the entertainment industry through computer animation.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences computer and information sciences software
- medical and health sciences basic medicine anatomy and morphology
- natural sciences computer and information sciences databases
- natural sciences mathematics pure mathematics topology
- engineering and technology medical engineering diagnostic imaging
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
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Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
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Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
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Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
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Coordinator
07012 PALMA DE MALLORCA
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.