Project description
Multiuser immersive solution for safe group training
Among our ageing population, an increasing number of people seek to improve physical health through exercise, sports and rehabilitation. Social context, direct support from therapists and effective feedback are crucial for the effectiveness of such activities and the well-being of patients. Unfortunately, due to the COVID-19 pandemic, isolation nowadays prevails. To address this issue, the EU-funded VR2Care project will provide a uniquely designed technological solution enabling people from different physical locations to attend group exercise classes, with active, real-time participation of all stakeholders: users, therapists and communities. The novel solution will be made possible through the adaptation of multiuser immersive experiences based on virtual reality. Four demonstrators across Europe will support project pilots presenting VR2Care’s capabilities.
Objective
Multiuser immersive experiences can provide an opportunity to leverage health results and quality of life in smart ageing care environments.Virtual Reality (VR) current approaches for the Silver Economy follow a common pattern:the gamified experience.VR2Care breaks the current VR paradigm in smart living environments by enabling a multi-user mixed reality service, available for embodied exercising group in different physical locations at the same time and with expert exercise supervision.Motivation is empowered in VR2Care by a social commitment. A social experience of several people sharing difficulties and fighting isolation, replaces the “the patient/user and the application” paradigm, and the gamified entertainment experiences.
VR2Care goes beyond the common requirements as it is codesigned with active participation of older adults, caregivers, therapists, community and clinicians to provide a full immersive multiuser experience.VR2Care will leverage the technology by running four demonstrators that support the project pilots in three locations across the EU:Portugal,Netherlands and Italy.Demonstrators explore the multiuser capabilities of the environment in a distance psychomotricity training with large movements; multimodal natural interaction, with real time AI supported guidance for a one-to-one physical rehabilitation experience; an hybrid approach with a local group of older adults and a distance individuals performing physical activities; and a clinical approach for the promotion of exercise as a therapy after rehabilitation.From a business perspective,VR2Care opens up a global market to deliver services and products to customers, where distances between provider and customer disappear.Business opportunities go beyond the technological and technical companies, expanding challenges for the AAL ecosystem including companies such as broadcasters, architects, therapists, training and education institutions to deliver at any place trainings, advices and design.
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Funding Scheme
IA - Innovation actionCoordinator
4200 465 Porto
Portugal