Descripción del proyecto
Retransmisión en directo de equipos y asociaciones deportivas para seguidores de todo el mundo
Los servicios de medios de comunicación «over-the-top» (OTT, por sus siglas en inglés) han sorteado a las plataformas de televisión por ondas de radio, satélite o cable, y transmiten directamente en internet. Los OTT están cambiando la forma de las retransmisiones deportivas, que hasta hace poco habían sido uno de los pilares de la televisión tradicional. Con base en esta nueva realidad, el proyecto COPA EUROPE, financiado con fondos europeos, desarrollará una infraestructura basada en la nube para aglutinar, acomodar, transmitir y distribuir medios digitales sobre deportes y competiciones. Se trata de una iniciativa basada en la aplicación de inteligencia artificial —lo que mejora las búsquedas, la navegación, la sincronización y la edición— a de la narrativa mediática o transmediática. También es posible que incluya cadena de bloques y un flujo de contenidos en directo, basado en la nube y semiprofesional, lo que podría garantizar la prestación de un ecosistema de transacciones de contrato inteligente para los suscriptores de pago.
Objetivo
COPA EUROPE aims to address the exploding demand for non-linear sports consumption (live and eSports) by leveraging OTT and combining it with new set of media technologies that will democratise the consumer experience, enable cost-sensitive live video from anywhere, and personalize the distribution to change the experience of each viewer individually. COPA EUROPE will deliver a cloud-based infrastructure for harvesting, accommodating, transmitting and distributing digital media with regard to sport and competitive events, including the infrastructure needed to allow content creators and producers of live coverage to react to live outcomes, via innovative workflows. COPA EUROPE vision is founded on four main pillars, ripe with potential for future media industry innovation:
Media AI, which implements a secure recommender system fuelled by FL, specifically tailored to support the launching of personalized OTT channels, incorporating a variety of data (video, audio, statistical data etc.) harmoniously blended with commercial offerings in order to provide an enriched experience, to promote the personalisation of the provided services.
Transmedia Storytelling, which aims to aid both connected subscribers and media professionals in indexing, searching, navigating, synchronizing and editing compelling productions from heterogeneous media sources and a variety of social media channels.
Semi professional cloud-based live content workflow, from live video contribution and transmission from anywhere, through basic tools for semi-professional content production leveraging on context-tailored transcoding and bonding transmission using multiple 5G links, and/or 4G together, to ensure reliability, video continuity, high resolution and user experience.
Blockchain, which provides support for P2P network infrastructure necessary to deliver an efficient smart contract transaction ecosystem, and subsequently deliver a decentralized live stream to individual paying subscribers.
Ámbito científico
- engineering and technologyelectrical engineering, electronic engineering, information engineeringinformation engineeringtelecommunicationstelecommunications networksmobile network5G
- natural sciencescomputer and information sciencescomputer securitycryptography
- engineering and technologyelectrical engineering, electronic engineering, information engineeringinformation engineeringtelecommunicationstelecommunications networksmobile network4G
- natural sciencesbiological sciencesecologyecosystems
Palabras clave
Programa(s)
Convocatoria de propuestas
Consulte otros proyectos de esta convocatoriaConvocatoria de subcontratación
H2020-ICT-2020-1
Régimen de financiación
IA - Innovation actionCoordinador
28037 MADRID
España