Project description DEENESFRITPL Videogames for patients with cerebral palsy Cerebral palsy affects motor function; it is a neurological disorder caused by damage to the brain before, during or immediately after birth. While there is no cure for cerebral palsy, treatment, appropriate care and surgeries can help to improve quality of life by maximising patients' independence. The EU-funded AbleGames project is developing an innovative social-collaboration gaming platform to help people with cerebral palsy improve through physical therapy and peer community inclusion. Unlike most platforms available today, AbleGames’ platform will use artificial intelligence technologies to constantly adapt to each individual’s abilities, so as to foster rehabilitation progress and social collaboration. Specifically, the players will interact with non-immersive virtual reality scenarios using balance sensors and smart low-cost vision systems based on machine learning models. Show the project objective Hide the project objective Objective Cerebral Palsy (CP) is a frequent neurological disorder (2 per 1k births). The EU has 0.7m of 17m persons with CP globally. Therapy can cost €45k/year - a huge burden on families. Playing digital games, as Europe 2020 identifies, can promote health & well-being for people with such disabilities. AbleGames will be a disruptively innovative social-collaboration serious gaming platform to personalise & improve the physical therapy, peer community inclusion, quality of life & enjoyment of people with CP. There are many game platforms (e.g. Steam, Origin, Epic), but none for, or usable by, people with CP. Our platform will constantly adapt multiplayer top-quality games to each individual’s abilities to foster rehabilitation progress & social collaboration using AI technologies. The players will interact with non-immersive virtual reality scenarios using balance sensors & smart low-cost vision systems based on machine learning models. A TRL9 commercial service will be on the market within 3 years, using the innovative concepts proven in the successful GABLE H2020 serious gaming project (GA732363). Currently at TRL6, the system’s productisation will be fast-tracked to operate/demonstrate it at diverse reference clinics. HuginTech (a major provider of games on multiple platforms) will drive its commercialisation & service productisation. Based on market requirements & ongoing feedback from 7 pilot sites, the project will disseminate AbleGames to potential purchasers & users through various media & events, & validate/refine our Business Plan to deploy by domestic & institutional subscription market channels strategy. The first targeted segment is youths with CP, where the Partners have competitive advantage - based on success in that niche to address further remedial & learning gaming markets. Impact: within 5 years, 99k users, €42m accumulated income, 900% average ROI, reduce EU medical/social care costs by €150m/year & generate 60 direct & 300 indirect jobs. Fields of science medical and health sciencesclinical medicinephysiotherapysocial scienceseconomics and businessbusiness and managementcommercee-commercenatural sciencescomputer and information sciencessoftwaresoftware applicationsvirtual realitymedical and health sciencesbasic medicineneurologynatural sciencescomputer and information sciencesartificial intelligencemachine learning Programme(s) H2020-EC - Horizon 2020 Framework Programme Main Programme H2020-EU.3. - PRIORITY 'Societal challenges H2020-EU.2.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies Topic(s) EIC-FTI-2018-2020 - Fast Track to Innovation (FTI) Call for proposal H2020-EIC-FTI-2018-2020 See other projects for this call Funding Scheme IA - Innovation action Coordinator HUGINTECH AS Net EU contribution € 608 251,88 Address Henrik ibsens gate 90 0255 Oslo Norway See on map Region Norge Oslo og Viken Oslo Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 260 679,37 Participants (3) Sort alphabetically Sort by Net EU contribution Expand all Collapse all ELITA REHABILITATION CENTER, LIMITED LIABILITY COMPANY Ukraine Net EU contribution € 326 732,00 Address Chornovola ave 45 a 79058 Lviv See on map SME The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed. Yes Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 140 028,00 THE NATIONAL MICROELECTRONICS APPLICATIONS CENTRE LTD Ireland Net EU contribution € 355 578,13 Address Suparule house, lonsdale road national technologicy park . Limerick See on map SME The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed. Yes Region Ireland Eastern and Midland Dublin Activity type Private for-profit entities (excluding Higher or Secondary Education Establishments) Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 152 390,62 UNIVERSITAT ROVIRA I VIRGILI Spain Net EU contribution € 405 206,25 Address Carrer de escorxador 43003 Tarragona See on map Region Este Cataluña Tarragona Activity type Higher or Secondary Education Establishments Links Contact the organisation Opens in new window Website Opens in new window Participation in EU R&I programmes Opens in new window HORIZON collaboration network Opens in new window Other funding € 0,00