Project description
Videogames for patients with cerebral palsy
Cerebral palsy affects motor function; it is a neurological disorder caused by damage to the brain before, during or immediately after birth. While there is no cure for cerebral palsy, treatment, appropriate care and surgeries can help to improve quality of life by maximising patients' independence. The EU-funded AbleGames project is developing an innovative social-collaboration gaming platform to help people with cerebral palsy improve through physical therapy and peer community inclusion. Unlike most platforms available today, AbleGames’ platform will use artificial intelligence technologies to constantly adapt to each individual’s abilities, so as to foster rehabilitation progress and social collaboration. Specifically, the players will interact with non-immersive virtual reality scenarios using balance sensors and smart low-cost vision systems based on machine learning models.
Objective
Cerebral Palsy (CP) is a frequent neurological disorder (2 per 1k births). The EU has 0.7m of 17m persons with CP globally. Therapy can cost €45k/year - a huge burden on families. Playing digital games, as Europe 2020 identifies, can promote health & well-being for people with such disabilities. AbleGames will be a disruptively innovative social-collaboration serious gaming platform to personalise & improve the physical therapy, peer community inclusion, quality of life & enjoyment of people with CP. There are many game platforms (e.g. Steam, Origin, Epic), but none for, or usable by, people with CP. Our platform will constantly adapt multiplayer top-quality games to each individual’s abilities to foster rehabilitation progress & social collaboration using AI technologies. The players will interact with non-immersive virtual reality scenarios using balance sensors & smart low-cost vision systems based on machine learning models. A TRL9 commercial service will be on the market within 3 years, using the innovative concepts proven in the successful GABLE H2020 serious gaming project (GA732363). Currently at TRL6, the system’s productisation will be fast-tracked to operate/demonstrate it at diverse reference clinics. HuginTech (a major provider of games on multiple platforms) will drive its commercialisation & service productisation. Based on market requirements & ongoing feedback from 7 pilot sites, the project will disseminate AbleGames to potential purchasers & users through various media & events, & validate/refine our Business Plan to deploy by domestic & institutional subscription market channels strategy. The first targeted segment is youths with CP, where the Partners have competitive advantage - based on success in that niche to address further remedial & learning gaming markets. Impact: within 5 years, 99k users, €42m accumulated income, 900% average ROI, reduce EU medical/social care costs by €150m/year & generate 60 direct & 300 indirect jobs.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- medical and health sciences clinical medicine physiotherapy
- social sciences economics and business business and management commerce e-commerce
- natural sciences computer and information sciences software software applications virtual reality
- medical and health sciences basic medicine neurology
- natural sciences computer and information sciences artificial intelligence machine learning
You need to log in or register to use this function
We are sorry... an unexpected error occurred during execution.
You need to be authenticated. Your session might have expired.
Thank you for your feedback. You will soon receive an email to confirm the submission. If you have selected to be notified about the reporting status, you will also be contacted when the reporting status will change.
Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
-
H2020-EC - Horizon 2020 Framework Programme
MAIN PROGRAMME
See all projects funded under this programme -
H2020-EU.3. - PRIORITY 'Societal challenges
See all projects funded under this programme -
H2020-EU.2.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
See all projects funded under this programme
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
IA - Innovation action
See all projects funded under this funding scheme
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-EIC-FTI-2018-2020
See all projects funded under this callCoordinator
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
0255 Oslo
Norway
The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.