Objective
ARiSE will develop a new technology, the Augmented-Reality-Teaching platform by adapting existing augmented reality (AR) technology for museums to the needs of students in basic, middle, or high school classes. Building on existing open platforms, the new technology will promote team work, collaboration between classes in the same school or even remote collaboration between schools in different countries in a learner-centred approach. Using 3 dimensional presentations and student suited interaction techniques better understanding of scientific and cultural content will come together with a high student motivation.
At the same time, ARiSE will significantly strengthen the ICT research in an enlarged Europe, as the majority of the consortium members are chosen from relevant organizations in the new member states. The platform and example scenarios will be implemented country independent and therefore excel in applicability across Europe. Two representative schools from two different countries in Europe provide excellent opportunities for testing the platform in realistic pedagogical scenarios and validation of the research results using sound research methodologies from the areas of pedagogy, didactics, and human computer interaction.
The project contributes to the objectives of eEurope through its integration into the everyday environment of teachers and students, its emphasis of audiovisual and multi-media content, and the close collaboration of education experts with researchers in the relevant areas. Therefore, the project will make significant impact to strengthen the economy around the ICT industry. As a major part of the project work is dedicated to the development of tools necessary for the easy production of content by non-AR-experts a subsequent large-scale deployment in different countries of Europe will be achieved easily. Market analysis and suggested product development activities will be elaborated within the project.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- social sciences educational sciences didactics
- social sciences educational sciences pedagogy
- natural sciences computer and information sciences software software applications simulation software
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
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Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
79108 MÜNCHEN
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.