Skip to main content
European Commission logo
italiano italiano
CORDIS - Risultati della ricerca dell’UE
CORDIS

Gameful approaches for Equity, Diversity and Inclusion education

Pubblicazioni

Motivation no Jutsu: Exploring the Power of Badge Aesthetics in Gamified Learning

Autori: Luiz Rodrigues, Armando Maciel Toda, Paula Toledo Palomino, Ana Carolina Tomé Klock, Anderson Avila-Santos
Pubblicato in: Proceedings of the Brazilian Symposium on Computer in Education, Numero 34th, 2023, Pagina/e 631-643
Editore: Sociedade Brasileira de Computação
DOI: 10.5753/sbie.2023.234313

O uso da gamificação e das teorias freireanas na Educação de Jovens e Adultos: um mapeamento sistemático

Autori: Leiliane Petri, Ana Carolina Tomé Klock, Isabela Gasparini
Pubblicato in: WORKSHOP DE INFORMÁTICA NA ESCOLA (WIE), Numero 29, 2023, Pagina/e 1205-1219
Editore: Sociedade Brasileira de Computação
DOI: 10.5753/wie.2023.234830

SAGE: A dataset for Smart Adaptive Gamified Education

Autori: Armando Toda, Luiz Rodrigues, Paula Toledo Palomino, Ana Carolina Tomé Klock, Filipe Pereira, Elaine Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra Cristea
Pubblicato in: Proceedings of the Brazilian Symposium on Computer in Education, Numero 34th, 2023, Pagina/e 1098-1108
Editore: Sociedade Brasileira de Computação
DOI: 10.5753/sbie.2023.233478

Gamified scaffolding in formal education: A scoping review

Autori: Bernice Beukes, Ana Carolina Tome Klock, Nikoletta-Zampeta Legaki, Juho Hamari
Pubblicato in: Proceedings of the Hawaii International Conference on System Sciences, Numero 57th, 2024, Pagina/e 5144-5153, ISBN 978-0-9981331-7-1
Editore: University of Hawaiʻi

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work

Autori: Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta-Zampeta Legaki, Solip Park, Harald von Korflesch, Juho Hamari
Pubblicato in: Proceedings of the International GamiFIN Conference, Numero 7th, 2023, Pagina/e 1-12
Editore: CEUR-WS

Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security

Autori: Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Pubblicato in: Proceedings of the Hawaii International Conference on System Sciences, Numero 56th, 2023, Pagina/e 2943-2952
Editore: ScholarSpace

Rumo à Concepção de Diretrizes para Design da Gamificação sob a ótica da IHC feminista / Towards the Conception of Guidelines for Gamification Design from the perspective of the feminist HCI

Autori: Karine Alessandra Cordova, Ana Carolina Tomé Klock, Isabela Gasparini
Pubblicato in: Proceedings of the Brazilian Symposium on Human Factors in Computational Systems, Numero 22nd, 2022, Pagina/e 116-119
Editore: Brazilian Computer Society
DOI: 10.5753/ihc_estendido.2022.226020

How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study

Autori: Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari
Pubblicato in: Proceedings of the International GamiFIN Conference, Numero 7th, 2023, Pagina/e 132-143
Editore: CEUR-WS

Affective Memory in Gamified Learning: A Usability Study

Autori: Luiz Rodrigues, Daniel Arndt, Paula Palomino, Armando Toda, Ana Carolina Tomé Klock, Anderson Avila-Santos, Seiji Isotani
Pubblicato in: Proceedings of the Brazilian Symposium on Computers in Education, Numero 33rd, 2022, Pagina/e 585-596
Editore: Brazilian Computer Society
DOI: 10.5753/sbie.2022.225748

Storified quizzes in the classroom: a 12-week study in user experience and artificial intelligence courses

Autori: Luiz Rodrigues, Paula Toledo Palomino, Armando Maciel Toda, Ana Carolina Tomé Klock
Pubblicato in: Revista Novas Tecnologias na Educação, Numero 21, 2023, Pagina/e 221–230, ISSN 1679-1916
Editore: Universidade Federal do Rio Grande do Sul
DOI: 10.22456/1679-1916.134349

Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward

Autori: Ana Carolina Tomé Klock, Paula Toledo Palomino, Luiz Rodrigues, Armando Maciel Toda, Sofia Simanke, Velvet Spors, Brenda Salenave Santana, Juho Hamari
Pubblicato in: New Media & Society, Numero OnlineFirst, 2024, Pagina/e 1-26, ISSN 1461-4448
Editore: SAGE Publications
DOI: 10.1177/14614448241254028

È in corso la ricerca di dati su OpenAIRE...

Si è verificato un errore durante la ricerca dei dati su OpenAIRE

Nessun risultato disponibile