Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
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Autoren:
Wanda Spahl, Valeria Motta, Kate Woodcock, Giovanni Rubeis
Veröffentlicht in:
JMIR Serious Games, Ausgabe 12, 2024, ISSN 2291-9279
Herausgeber:
JMIR Publications Inc.
DOI:
10.2196/64488
Three cluster randomised controlled trials in Portugal, Czechia and the United Kingdom to test the effectiveness and cost-effectiveness of an augmented social play intervention in schools to support real-world connection and sense of belonging (Lina trial protocol)
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Autoren:
Tamanna Malhotra, Onaiza Qureshi, Adam Barnard, Victoria Jane Bird, Patrícia Brás, Vítor Alexandre Coelho, Alison Fulop, Yan Feng, Tomáš Hunčík, Marta Marchante, Philip McNamee, Gloria Mittmann, Nyareso Mokaya, Adéla Petřeková, Ana Cláudia Primor, Čeněk Šašinka, Alžběta Šašinková, Beth Stuart, Kate Anne Woodcock
Veröffentlicht in:
Trials, Ausgabe 27, 2026, ISSN 1745-6215
Herausgeber:
Springer Science and Business Media LLC
DOI:
10.1186/S13063-026-09780-7
Integrating ethics in digital mental healthcare technologies: a principle-based empirically grounded roadmap approach
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Autoren:
Wanda Spahl, Giovanni Rubeis
Veröffentlicht in:
Medicine, Health Care and Philosophy, Ausgabe 28, 2025, ISSN 1386-7423
Herausgeber:
Springer Science and Business Media LLC
DOI:
10.17605/OSF.IO/BRW98
Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities
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Autoren:
Vinaya Tawde, Simone Kriglstein, Gloria Mittmann, Wanda Spahl
Veröffentlicht in:
Interactions, Ausgabe 32, 2025, ISSN 1072-5520
Herausgeber:
Association for Computing Machinery (ACM)
DOI:
10.1145/3716164