The MEGASKILLS project is situated within the dynamic intersection of education, technology, and the labor market, addressing the urgent need for the development of soft skills, or transversal competencies, in a rapidly evolving professional landscape. A key motivation behind MEGASKILLS is the recognition of a significant gap between the soft skill sets possessed by the workforce and those demanded by contemporary and future job markets, especially in technological-digital and STEM (Science, Technology, Engineering, and Mathematics) sectors. This gap poses a critical challenge to both employability and sustainable economic growth within the European context.
In response, MEGASKILLS aims to pioneer an innovative, comprehensive framework for the cultivation, evaluation, and certification of essential soft skills through the utilization of commercial video games, AI, and machine learning technologies. This approach not only capitalizes on the widespread engagement with gaming but also addresses the need for scalable, effective training methodologies that resonate with a diverse range of learners.
The project's pathway to impact involves designing a universally applicable soft skills model, developing an intelligent software platform for soft skills assessment, and demonstrating these innovations within target groups. The outcome is expected to be a significant stride towards closing the employability gap, contributing to several EU policy priorities, such as enhancing digital literacy, promoting lifelong learning, and supporting the digital transformation of education.
The strategic integration of social sciences and humanities in MEGASKILLS ensures a comprehensive understanding of the changing skills landscape, facilitating the design of culturally sensitive and ethically grounded educational technologies.