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CORDIS

MEthodology of Psycho-pedagogical, Big Data and Commercial Video GAmes procedures for the European SKILLS Agenda Implementation

Project description

Training and evaluation techniques for soft skills based on video games

The development of soft skills, which range from communication skills and teamwork to time management and decision-making, is essential. Though not easy to quantify by tests, soft skills are important for the European Skills Agenda. However, high atomisation and the absence of rigorous and affordable training and assessment methods constitute critical gaps between soft skills on one side and the education and the labour market on the other. In this context, the EU-funded MEGASKILLS project will fill these gaps by designing an innovative methodology for soft skills taxonomy based on industry and education needs. It will develop training and evaluation techniques through data from players’ interactions with their favourite video games, AI, and machine-learning algorithms.

Objective

According to the importance of soft skills in the European Skills Agenda (transversal skills in the document) the EU has tackled this gap by working with competency and skills definition models such as EntreComp, LifeComp and ESCO classification. However, there are still at least two important gaps between soft skills and both the education and the labour market: High atomization and the absence of rigorous and affordable training and assessment methods.
MEGASKILLS is a project whose main objective is to help bridge these gaps between education and the labor market through the research and design of an innovative and affordable methodology for training and evaluating soft skills through 3 main research tasks to figure out how to: 1) reach a consensus pact for soft skills taxonomy and normalization based on the manifest needs of industry and education; 2) training and evaluation techniques through the use of the massive amount of data from the interactions of players with their favorite video games (considering the very high penetration of video games among working-age citizens in Europe) and the use of AI and machine learning algorithms and 3) implement methodologies and educational designs that will build an affordable strategy for the new educational-labour paradigm at a European level. Thanks to this approach MEGASKILLS will intend to respond to at least six different Actions within the European Skills Agenda.
The only way to address the gap between education, key productive sectors and their skills in demand and at the same time to comply with several of the points of the European Skills Agenda is from a perspective that is all rigorously scientific, multidisciplinary and disruptive as MEGASKILLS is. For the MEGASKILLS consortium, this disruptive approach must come from techniques and methodologies that can be both affordable and massive enough so that the impact on the labour and educational sectors is remarkable and sustainable both socially and economicall

Coordinator

FUNDACION TECNALIA RESEARCH & INNOVATION
Net EU contribution
€ 637 762,50
Address
PARQUE CIENTIFICO Y TECNOLOGICO DE GIPUZKOA, PASEO MIKELETEGI 2
20009 DONOSTIA-SAN SEBASTIAN (GIPUZKOA)
Spain

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Region
Noreste País Vasco Gipuzkoa
Activity type
Research Organisations
Links
Total cost
€ 637 762,50

Participants (5)

Partners (1)