CORDIS provides links to public deliverables and publications of HORIZON projects.
Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .
Deliverables
The synthesis describes the results of the data collected from the 12 interventions to identify good practices that demonstrate the value of cultural game jams and game-making in helix ecosystems and is in the form of a white paper.
State-of-the-art report (opens in new window)The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.
Protocols for carrying out cultural game jams in local sites (opens in new window)Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.
Report on policy advocacy (opens in new window)Summary of policy advocacy initiatives and presentation of key conclusions from the policy workshop. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on quadruple helix operationalisation (opens in new window)Report on quadruple helix operationalization
Protocols for carrying out cultural game jams across local sites (opens in new window)Report on final conference (opens in new window)
Showcase of presentations from the EPIC-WE final conference and events, and summary of the main discussions from the final conference. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on good practices for CHI, CI, HEI and youth (opens in new window)The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.
Publication on impact (opens in new window)A short publication in the format of a guide to assist with valid KPI’s, data collection etc. and effective showcase the impact of efforts.
Report on impact of game jams (opens in new window)A brief overview and analysis of results from 12 cultural game jams on the local-glocal sites and at least 30 testimonials from CHI, CI, HEI and youth stakeholders.
Report on game-making interventions with youth in cultural heritage institutions (opens in new window)Report on local and external sites concluding events (opens in new window)
Showcase of presentations from the three local EPIC-WE local and two external EPIC-WE sites concluding events, as well as a summary of key conclusions from the events. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on design and construction of ecosystems and game jams (opens in new window)Second policy brief from second Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
First Policy briefs (opens in new window)First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Visual identity and project website (opens in new window)Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.
Third Policy brief (opens in new window)Thrid policy brief from third Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Project communication video (opens in new window)Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.
2 EPIC-WE ecosystems and 4 EPIC-WE design kits for creating local and glocal cooperation and co-creation amongst CHI, CI, HEI and youth respectively. Published on the EPIC-WE resource website under creative commons.
EPIC-WE games collections (opens in new window)Publication of 84 youth games from local and glocal cultural game jams across three European sites along with 6 games selected from the youth games and further developed by CI partners. All games are published on the EPIC-WE ressource website and under creative commons
Publications
Author(s):
Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Published in:
European Conference on Games Based Learning 2024, Issue 18, 2024, ISSN 2049-0992
Publisher:
Conference on Games Based Learning
DOI:
10.34190/ECGBL.18.1.2673
Author(s):
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Published in:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Publisher:
ACM
DOI:
10.1145/3697789.3697795
Author(s):
Wilson Almeida, Filipe Luz, Inês Nunes, Micaela Fonseca
Published in:
EDULEARN Proceedings, EDULEARN25 Proceedings, Issue 1, 2025, ISSN 2340-1117
Publisher:
IATED
DOI:
10.21125/EDULEARN.2025.0804
Author(s):
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Published in:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Publisher:
ACM
DOI:
10.1145/3697789.3697795
Author(s):
Krawczyk, S., Nørgård, R. T., Holflod, K., Groen, M., Lopes, P.
Published in:
Conference Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association-DiGRA., 2026
Publisher:
DiGRA
Author(s):
Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Published in:
Proceedings of the 18th European Conference on Games Based Learning, Issue Vol 18 N1, 2024
Publisher:
European Conference on Games Based Learning
DOI:
10.34190/ecgbl.18.1.2812
Author(s):
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Published in:
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Publisher:
ACM
DOI:
10.1145/3628516.3659424
Author(s):
Nørgård, Rikke Toft; Holflod, Kim; Eriksson, Eva; Hansen, Em Achilleus
Published in:
NordMedia2025
Publisher:
Aarhus University
Author(s):
Conceição Costa, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Published in:
Lecture Notes in Networks and Systems, Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024), 2026
Publisher:
Springer Nature Switzerland
DOI:
10.1007/978-3-032-12885-0_16
Author(s):
Nørgård, R.T., Holflod, K., Carayannis, E.
Published in:
Towards the Placeful University Transformative Places and Spaces in Higher Education, ISSN 2366-2581
Publisher:
Springer
Author(s):
Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Published in:
European Conference on Games Based Learning, Issue 18, 2024, ISSN 2049-100X
Publisher:
Academic Conferences International Ltd
DOI:
10.34190/ecgbl.18.1.2642
Author(s):
Costa, C., Nørgård, R.T.
Published in:
International Journal of Games and Social Impact,, 2025, ISSN 2975-8386
Publisher:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.E
Author(s):
Conceição Costa, Kim Holflod, Rikke Toft Nørgård, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Published in:
Games and Culture, 2025, ISSN 1555-4120
Publisher:
SAGE Publications
DOI:
10.1177/15554120251382358
Author(s):
De Assis, F., Costa, M., Gonçalves, M., Nunes, I.
Published in:
International Journal of Games and Social Impact,, Issue 3-25, 2025, ISSN 2975-8386
Publisher:
Edições Universitárias Lusófonas
DOI:
10.60543/IJGSI.V3.N2.04
Author(s):
Rikke Toft Nørgård, Kim Holflod
Published in:
Educational Philosophy and Theory, 2024, ISSN 0013-1857
Publisher:
Informa UK Limited
DOI:
10.1080/00131857.2024.2384722
Author(s):
Kim Holflod, Carlo De Gaetano, Conceição Costa, Filipe Luz, Maarten Groen, Rikke Toft Nørgård
Published in:
Journal of Computer Assisted Learning, Issue 42, 2026, ISSN 0266-4909
Publisher:
Wiley
DOI:
10.1002/JCAL.70197
Author(s):
Holflod, K., Eriksson, E., Hansen, E. A.
Published in:
International Journal of Games and Social Impact, Issue 3-25, 2025, ISSN 2975-8386
Publisher:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.03
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