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CORDIS - Risultati della ricerca dell’UE
CORDIS

Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making

CORDIS fornisce collegamenti ai risultati finali pubblici e alle pubblicazioni dei progetti ORIZZONTE.

I link ai risultati e alle pubblicazioni dei progetti del 7° PQ, così come i link ad alcuni tipi di risultati specifici come dataset e software, sono recuperati dinamicamente da .OpenAIRE .

Risultati finali

State-of-the-art report (si apre in una nuova finestra)

The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.

Protocols for carrying out cultural game jams in local sites (si apre in una nuova finestra)

Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.

Report on good practices for CHI, CI, HEI and youth (si apre in una nuova finestra)

The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.

First Policy briefs (si apre in una nuova finestra)

First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.

Visual identity and project website (si apre in una nuova finestra)

Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.

Project communication video (si apre in una nuova finestra)

Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.

Pubblicazioni

What is “Learning” in Serious Game Jams? A Systematic Literature Review (si apre in una nuova finestra)

Autori: Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Pubblicato in: 2024
Editore: Conference on Games Based Learning
DOI: 10.34190/ecgbl.18.1.2673

Creative Toying with Cultural Heritage in Game Jams (si apre in una nuova finestra)

Autori: Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Pubblicato in: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editore: ACM
DOI: 10.1145/3697789.3697795

Community, Socialisation, and Empowerment in Cultural Game Jams with Youth Citizens (si apre in una nuova finestra)

Autori: Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Pubblicato in: Proceedings of the 18th European Conference on Games Based Learning, Numero Vol 18 N1, 2024
Editore: European Conference on Games Based Learning
DOI: 10.34190/ecgbl.18.1.2812

Jamming with Culture - Piloting Cultural Game Jam with Youth (si apre in una nuova finestra)

Autori: Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Pubblicato in: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Editore: ACM
DOI: 10.1145/3628516.3659424

Cultural Game Jam Model: A Quadruple Helix Intervention (si apre in una nuova finestra)

Autori: Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Pubblicato in: European Conference on Games Based Learning, Numero 18, 2024, ISSN 2049-100X
Editore: Academic Conferences International Ltd
DOI: 10.34190/ecgbl.18.1.2642

Meeting in the middle: Cultural co-creation, transformative partnerships, and ecosystems for public good (si apre in una nuova finestra)

Autori: Rikke Toft Nørgård, Kim Holflod
Pubblicato in: Educational Philosophy and Theory, 2024, ISSN 0013-1857
Editore: Informa UK Limited
DOI: 10.1080/00131857.2024.2384722

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