CORDIS fornisce collegamenti ai risultati finali pubblici e alle pubblicazioni dei progetti ORIZZONTE.
I link ai risultati e alle pubblicazioni dei progetti del 7° PQ, così come i link ad alcuni tipi di risultati specifici come dataset e software, sono recuperati dinamicamente da .OpenAIRE .
Risultati finali
The synthesis describes the results of the data collected from the 12 interventions to identify good practices that demonstrate the value of cultural game jams and game-making in helix ecosystems and is in the form of a white paper.
State-of-the-art report (si apre in una nuova finestra)The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.
Protocols for carrying out cultural game jams in local sites (si apre in una nuova finestra)Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.
Report on policy advocacy (si apre in una nuova finestra)Summary of policy advocacy initiatives and presentation of key conclusions from the policy workshop. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on quadruple helix operationalisation (si apre in una nuova finestra)Report on quadruple helix operationalization
Protocols for carrying out cultural game jams across local sites (si apre in una nuova finestra)Report on final conference (si apre in una nuova finestra)
Showcase of presentations from the EPIC-WE final conference and events, and summary of the main discussions from the final conference. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on good practices for CHI, CI, HEI and youth (si apre in una nuova finestra)The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.
Publication on impact (si apre in una nuova finestra)A short publication in the format of a guide to assist with valid KPI’s, data collection etc. and effective showcase the impact of efforts.
Report on impact of game jams (si apre in una nuova finestra)A brief overview and analysis of results from 12 cultural game jams on the local-glocal sites and at least 30 testimonials from CHI, CI, HEI and youth stakeholders.
Report on game-making interventions with youth in cultural heritage institutions (si apre in una nuova finestra)Report on local and external sites concluding events (si apre in una nuova finestra)
Showcase of presentations from the three local EPIC-WE local and two external EPIC-WE sites concluding events, as well as a summary of key conclusions from the events. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on design and construction of ecosystems and game jams (si apre in una nuova finestra)Second policy brief from second Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
First Policy briefs (si apre in una nuova finestra)First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Visual identity and project website (si apre in una nuova finestra)Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.
Third Policy brief (si apre in una nuova finestra)Thrid policy brief from third Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Project communication video (si apre in una nuova finestra)Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.
2 EPIC-WE ecosystems and 4 EPIC-WE design kits for creating local and glocal cooperation and co-creation amongst CHI, CI, HEI and youth respectively. Published on the EPIC-WE resource website under creative commons.
EPIC-WE games collections (si apre in una nuova finestra)Publication of 84 youth games from local and glocal cultural game jams across three European sites along with 6 games selected from the youth games and further developed by CI partners. All games are published on the EPIC-WE ressource website and under creative commons
Pubblicazioni
Autori:
Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Pubblicato in:
European Conference on Games Based Learning 2024, Numero 18, 2024, ISSN 2049-0992
Editore:
Conference on Games Based Learning
DOI:
10.34190/ECGBL.18.1.2673
Autori:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Pubblicato in:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editore:
ACM
DOI:
10.1145/3697789.3697795
Autori:
Wilson Almeida, Filipe Luz, Inês Nunes, Micaela Fonseca
Pubblicato in:
EDULEARN Proceedings, EDULEARN25 Proceedings, Numero 1, 2025, ISSN 2340-1117
Editore:
IATED
DOI:
10.21125/EDULEARN.2025.0804
Autori:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Pubblicato in:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editore:
ACM
DOI:
10.1145/3697789.3697795
Autori:
Krawczyk, S., Nørgård, R. T., Holflod, K., Groen, M., Lopes, P.
Pubblicato in:
Conference Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association-DiGRA., 2026
Editore:
DiGRA
Autori:
Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Pubblicato in:
Proceedings of the 18th European Conference on Games Based Learning, Numero Vol 18 N1, 2024
Editore:
European Conference on Games Based Learning
DOI:
10.34190/ecgbl.18.1.2812
Autori:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Pubblicato in:
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Editore:
ACM
DOI:
10.1145/3628516.3659424
Autori:
Nørgård, Rikke Toft; Holflod, Kim; Eriksson, Eva; Hansen, Em Achilleus
Pubblicato in:
NordMedia2025
Editore:
Aarhus University
Autori:
Conceição Costa, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Pubblicato in:
Lecture Notes in Networks and Systems, Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024), 2026
Editore:
Springer Nature Switzerland
DOI:
10.1007/978-3-032-12885-0_16
Autori:
Nørgård, R.T., Holflod, K., Carayannis, E.
Pubblicato in:
Towards the Placeful University Transformative Places and Spaces in Higher Education, ISSN 2366-2581
Editore:
Springer
Autori:
Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Pubblicato in:
European Conference on Games Based Learning, Numero 18, 2024, ISSN 2049-100X
Editore:
Academic Conferences International Ltd
DOI:
10.34190/ecgbl.18.1.2642
Autori:
Costa, C., Nørgård, R.T.
Pubblicato in:
International Journal of Games and Social Impact,, 2025, ISSN 2975-8386
Editore:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.E
Autori:
Conceição Costa, Kim Holflod, Rikke Toft Nørgård, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Pubblicato in:
Games and Culture, 2025, ISSN 1555-4120
Editore:
SAGE Publications
DOI:
10.1177/15554120251382358
Autori:
De Assis, F., Costa, M., Gonçalves, M., Nunes, I.
Pubblicato in:
International Journal of Games and Social Impact,, Numero 3-25, 2025, ISSN 2975-8386
Editore:
Edições Universitárias Lusófonas
DOI:
10.60543/IJGSI.V3.N2.04
Autori:
Rikke Toft Nørgård, Kim Holflod
Pubblicato in:
Educational Philosophy and Theory, 2024, ISSN 0013-1857
Editore:
Informa UK Limited
DOI:
10.1080/00131857.2024.2384722
Autori:
Kim Holflod, Carlo De Gaetano, Conceição Costa, Filipe Luz, Maarten Groen, Rikke Toft Nørgård
Pubblicato in:
Journal of Computer Assisted Learning, Numero 42, 2026, ISSN 0266-4909
Editore:
Wiley
DOI:
10.1002/JCAL.70197
Autori:
Holflod, K., Eriksson, E., Hansen, E. A.
Pubblicato in:
International Journal of Games and Social Impact, Numero 3-25, 2025, ISSN 2975-8386
Editore:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.03
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