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CORDIS - Resultados de investigaciones de la UE
CORDIS

Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making

CORDIS proporciona enlaces a los documentos públicos y las publicaciones de los proyectos de los programas marco HORIZONTE.

Los enlaces a los documentos y las publicaciones de los proyectos del Séptimo Programa Marco, así como los enlaces a algunos tipos de resultados específicos, como conjuntos de datos y «software», se obtienen dinámicamente de OpenAIRE .

Resultado final

State-of-the-art report (se abrirá en una nueva ventana)

The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.

Protocols for carrying out cultural game jams in local sites (se abrirá en una nueva ventana)

Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.

Report on good practices for CHI, CI, HEI and youth (se abrirá en una nueva ventana)

The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.

First Policy briefs (se abrirá en una nueva ventana)

First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.

Visual identity and project website (se abrirá en una nueva ventana)

Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.

Project communication video (se abrirá en una nueva ventana)

Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.

Publicaciones

What is “Learning” in Serious Game Jams? A Systematic Literature Review (se abrirá en una nueva ventana)

Autores: Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Publicado en: 2024
Editor: Conference on Games Based Learning
DOI: 10.34190/ecgbl.18.1.2673

Creative Toying with Cultural Heritage in Game Jams (se abrirá en una nueva ventana)

Autores: Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publicado en: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editor: ACM
DOI: 10.1145/3697789.3697795

Community, Socialisation, and Empowerment in Cultural Game Jams with Youth Citizens (se abrirá en una nueva ventana)

Autores: Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Publicado en: Proceedings of the 18th European Conference on Games Based Learning, Edición Vol 18 N1, 2024
Editor: European Conference on Games Based Learning
DOI: 10.34190/ecgbl.18.1.2812

Jamming with Culture - Piloting Cultural Game Jam with Youth (se abrirá en una nueva ventana)

Autores: Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publicado en: Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Editor: ACM
DOI: 10.1145/3628516.3659424

Cultural Game Jam Model: A Quadruple Helix Intervention (se abrirá en una nueva ventana)

Autores: Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Publicado en: European Conference on Games Based Learning, Edición 18, 2024, ISSN 2049-100X
Editor: Academic Conferences International Ltd
DOI: 10.34190/ecgbl.18.1.2642

Meeting in the middle: Cultural co-creation, transformative partnerships, and ecosystems for public good (se abrirá en una nueva ventana)

Autores: Rikke Toft Nørgård, Kim Holflod
Publicado en: Educational Philosophy and Theory, 2024, ISSN 0013-1857
Editor: Informa UK Limited
DOI: 10.1080/00131857.2024.2384722

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