CORDIS proporciona enlaces a los documentos públicos y las publicaciones de los proyectos de los programas marco HORIZONTE.
Los enlaces a los documentos y las publicaciones de los proyectos del Séptimo Programa Marco, así como los enlaces a algunos tipos de resultados específicos, como conjuntos de datos y «software», se obtienen dinámicamente de OpenAIRE .
Resultado final
The synthesis describes the results of the data collected from the 12 interventions to identify good practices that demonstrate the value of cultural game jams and game-making in helix ecosystems and is in the form of a white paper.
State-of-the-art report (se abrirá en una nueva ventana)The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.
Protocols for carrying out cultural game jams in local sites (se abrirá en una nueva ventana)Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.
Report on policy advocacy (se abrirá en una nueva ventana)Summary of policy advocacy initiatives and presentation of key conclusions from the policy workshop. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on quadruple helix operationalisation (se abrirá en una nueva ventana)Report on quadruple helix operationalization
Protocols for carrying out cultural game jams across local sites (se abrirá en una nueva ventana)Report on final conference (se abrirá en una nueva ventana)
Showcase of presentations from the EPIC-WE final conference and events, and summary of the main discussions from the final conference. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on good practices for CHI, CI, HEI and youth (se abrirá en una nueva ventana)The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.
Publication on impact (se abrirá en una nueva ventana)A short publication in the format of a guide to assist with valid KPI’s, data collection etc. and effective showcase the impact of efforts.
Report on impact of game jams (se abrirá en una nueva ventana)A brief overview and analysis of results from 12 cultural game jams on the local-glocal sites and at least 30 testimonials from CHI, CI, HEI and youth stakeholders.
Report on game-making interventions with youth in cultural heritage institutions (se abrirá en una nueva ventana)Report on local and external sites concluding events (se abrirá en una nueva ventana)
Showcase of presentations from the three local EPIC-WE local and two external EPIC-WE sites concluding events, as well as a summary of key conclusions from the events. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on design and construction of ecosystems and game jams (se abrirá en una nueva ventana)Second policy brief from second Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
First Policy briefs (se abrirá en una nueva ventana)First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Visual identity and project website (se abrirá en una nueva ventana)Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.
Third Policy brief (se abrirá en una nueva ventana)Thrid policy brief from third Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Project communication video (se abrirá en una nueva ventana)Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.
2 EPIC-WE ecosystems and 4 EPIC-WE design kits for creating local and glocal cooperation and co-creation amongst CHI, CI, HEI and youth respectively. Published on the EPIC-WE resource website under creative commons.
EPIC-WE games collections (se abrirá en una nueva ventana)Publication of 84 youth games from local and glocal cultural game jams across three European sites along with 6 games selected from the youth games and further developed by CI partners. All games are published on the EPIC-WE ressource website and under creative commons
Publicaciones
Autores:
Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Publicado en:
European Conference on Games Based Learning 2024, Edición 18, 2024, ISSN 2049-0992
Editor:
Conference on Games Based Learning
DOI:
10.34190/ECGBL.18.1.2673
Autores:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publicado en:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editor:
ACM
DOI:
10.1145/3697789.3697795
Autores:
Wilson Almeida, Filipe Luz, Inês Nunes, Micaela Fonseca
Publicado en:
EDULEARN Proceedings, EDULEARN25 Proceedings, Edición 1, 2025, ISSN 2340-1117
Editor:
IATED
DOI:
10.21125/EDULEARN.2025.0804
Autores:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publicado en:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Editor:
ACM
DOI:
10.1145/3697789.3697795
Autores:
Krawczyk, S., Nørgård, R. T., Holflod, K., Groen, M., Lopes, P.
Publicado en:
Conference Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association-DiGRA., 2026
Editor:
DiGRA
Autores:
Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Publicado en:
Proceedings of the 18th European Conference on Games Based Learning, Edición Vol 18 N1, 2024
Editor:
European Conference on Games Based Learning
DOI:
10.34190/ecgbl.18.1.2812
Autores:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publicado en:
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Editor:
ACM
DOI:
10.1145/3628516.3659424
Autores:
Nørgård, Rikke Toft; Holflod, Kim; Eriksson, Eva; Hansen, Em Achilleus
Publicado en:
NordMedia2025
Editor:
Aarhus University
Autores:
Conceição Costa, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Publicado en:
Lecture Notes in Networks and Systems, Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024), 2026
Editor:
Springer Nature Switzerland
DOI:
10.1007/978-3-032-12885-0_16
Autores:
Nørgård, R.T., Holflod, K., Carayannis, E.
Publicado en:
Towards the Placeful University Transformative Places and Spaces in Higher Education, ISSN 2366-2581
Editor:
Springer
Autores:
Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Publicado en:
European Conference on Games Based Learning, Edición 18, 2024, ISSN 2049-100X
Editor:
Academic Conferences International Ltd
DOI:
10.34190/ecgbl.18.1.2642
Autores:
Costa, C., Nørgård, R.T.
Publicado en:
International Journal of Games and Social Impact,, 2025, ISSN 2975-8386
Editor:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.E
Autores:
Conceição Costa, Kim Holflod, Rikke Toft Nørgård, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Publicado en:
Games and Culture, 2025, ISSN 1555-4120
Editor:
SAGE Publications
DOI:
10.1177/15554120251382358
Autores:
De Assis, F., Costa, M., Gonçalves, M., Nunes, I.
Publicado en:
International Journal of Games and Social Impact,, Edición 3-25, 2025, ISSN 2975-8386
Editor:
Edições Universitárias Lusófonas
DOI:
10.60543/IJGSI.V3.N2.04
Autores:
Rikke Toft Nørgård, Kim Holflod
Publicado en:
Educational Philosophy and Theory, 2024, ISSN 0013-1857
Editor:
Informa UK Limited
DOI:
10.1080/00131857.2024.2384722
Autores:
Kim Holflod, Carlo De Gaetano, Conceição Costa, Filipe Luz, Maarten Groen, Rikke Toft Nørgård
Publicado en:
Journal of Computer Assisted Learning, Edición 42, 2026, ISSN 0266-4909
Editor:
Wiley
DOI:
10.1002/JCAL.70197
Autores:
Holflod, K., Eriksson, E., Hansen, E. A.
Publicado en:
International Journal of Games and Social Impact, Edición 3-25, 2025, ISSN 2975-8386
Editor:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.03
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