CORDIS fournit des liens vers les livrables publics et les publications des projets HORIZON.
Les liens vers les livrables et les publications des projets du 7e PC, ainsi que les liens vers certains types de résultats spécifiques tels que les jeux de données et les logiciels, sont récupérés dynamiquement sur OpenAIRE .
Livrables
The synthesis describes the results of the data collected from the 12 interventions to identify good practices that demonstrate the value of cultural game jams and game-making in helix ecosystems and is in the form of a white paper.
State-of-the-art report (s’ouvre dans une nouvelle fenêtre)The report contains the results of the PRISMA2020 systematic literature review and is in the form of a white paper.
Protocols for carrying out cultural game jams in local sites (s’ouvre dans une nouvelle fenêtre)Protocols detail the overall procedures, structure and step-by-step process of setting up local ecosystems and carrying out interventions in the form of local cultural game jams.
Report on policy advocacy (s’ouvre dans une nouvelle fenêtre)Summary of policy advocacy initiatives and presentation of key conclusions from the policy workshop. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on quadruple helix operationalisation (s’ouvre dans une nouvelle fenêtre)Report on quadruple helix operationalization
Protocols for carrying out cultural game jams across local sites (s’ouvre dans une nouvelle fenêtre)Report on final conference (s’ouvre dans une nouvelle fenêtre)
Showcase of presentations from the EPIC-WE final conference and events, and summary of the main discussions from the final conference. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on good practices for CHI, CI, HEI and youth (s’ouvre dans une nouvelle fenêtre)The report will review at least 40 practitioner generated existing practices for: (i) collaborative game-making, (ii) youth engagement via participatory methods, and (ii) value-creation via quadruple helix framework.
Publication on impact (s’ouvre dans une nouvelle fenêtre)A short publication in the format of a guide to assist with valid KPI’s, data collection etc. and effective showcase the impact of efforts.
Report on impact of game jams (s’ouvre dans une nouvelle fenêtre)A brief overview and analysis of results from 12 cultural game jams on the local-glocal sites and at least 30 testimonials from CHI, CI, HEI and youth stakeholders.
Report on game-making interventions with youth in cultural heritage institutions (s’ouvre dans une nouvelle fenêtre)Report on local and external sites concluding events (s’ouvre dans une nouvelle fenêtre)
Showcase of presentations from the three local EPIC-WE local and two external EPIC-WE sites concluding events, as well as a summary of key conclusions from the events. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Report on design and construction of ecosystems and game jams (s’ouvre dans une nouvelle fenêtre)Second policy brief from second Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
First Policy briefs (s’ouvre dans une nouvelle fenêtre)First policy brief from first Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Visual identity and project website (s’ouvre dans une nouvelle fenêtre)Project brand image guidelines, templates for communication material (digital and print format), templates for presentations, deliverables and website.
Third Policy brief (s’ouvre dans une nouvelle fenêtre)Thrid policy brief from third Policy Round Table. Published on project website and distributed widely through EPIC-WE resource website, concluding events and elsewhere.
Project communication video (s’ouvre dans une nouvelle fenêtre)Short, animated video to present the EPIC-WE project for communication and dissemination purposes, outlining the core objectives and activities of the project in an engaging way.
2 EPIC-WE ecosystems and 4 EPIC-WE design kits for creating local and glocal cooperation and co-creation amongst CHI, CI, HEI and youth respectively. Published on the EPIC-WE resource website under creative commons.
EPIC-WE games collections (s’ouvre dans une nouvelle fenêtre)Publication of 84 youth games from local and glocal cultural game jams across three European sites along with 6 games selected from the youth games and further developed by CI partners. All games are published on the EPIC-WE ressource website and under creative commons
Publications
Auteurs:
Maria Gonçalves; Inês Nunes; Pedro Fernandes; Conceição Costa
Publié dans:
European Conference on Games Based Learning 2024, Numéro 18, 2024, ISSN 2049-0992
Éditeur:
Conference on Games Based Learning
DOI:
10.34190/ECGBL.18.1.2673
Auteurs:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publié dans:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Éditeur:
ACM
DOI:
10.1145/3697789.3697795
Auteurs:
Wilson Almeida, Filipe Luz, Inês Nunes, Micaela Fonseca
Publié dans:
EDULEARN Proceedings, EDULEARN25 Proceedings, Numéro 1, 2025, ISSN 2340-1117
Éditeur:
IATED
DOI:
10.21125/EDULEARN.2025.0804
Auteurs:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publié dans:
Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, 2025
Éditeur:
ACM
DOI:
10.1145/3697789.3697795
Auteurs:
Krawczyk, S., Nørgård, R. T., Holflod, K., Groen, M., Lopes, P.
Publié dans:
Conference Proceedings of DiGRA 2026: Intersectional Pleasures. Digital Games Research Association-DiGRA., 2026
Éditeur:
DiGRA
Auteurs:
Kim Holflod; Rikke Toft Nørgård; Eva Eriksson
Publié dans:
Proceedings of the 18th European Conference on Games Based Learning, Numéro Vol 18 N1, 2024
Éditeur:
European Conference on Games Based Learning
DOI:
10.34190/ecgbl.18.1.2812
Auteurs:
Eva Eriksson, Kim Holflod, Rikke Toft Nørgård
Publié dans:
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
Éditeur:
ACM
DOI:
10.1145/3628516.3659424
Auteurs:
Nørgård, Rikke Toft; Holflod, Kim; Eriksson, Eva; Hansen, Em Achilleus
Publié dans:
NordMedia2025
Éditeur:
Aarhus University
Auteurs:
Conceição Costa, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Publié dans:
Lecture Notes in Networks and Systems, Proceedings of 19th Iberian Conference on Information Systems and Technologies (CISTI 2024), 2026
Éditeur:
Springer Nature Switzerland
DOI:
10.1007/978-3-032-12885-0_16
Auteurs:
Nørgård, R.T., Holflod, K., Carayannis, E.
Publié dans:
Towards the Placeful University Transformative Places and Spaces in Higher Education, ISSN 2366-2581
Éditeur:
Springer
Auteurs:
Filipe Luz, Wilson Almeida, Pedro Fernandes, Micaela Fonseca
Publié dans:
European Conference on Games Based Learning, Numéro 18, 2024, ISSN 2049-100X
Éditeur:
Academic Conferences International Ltd
DOI:
10.34190/ecgbl.18.1.2642
Auteurs:
Costa, C., Nørgård, R.T.
Publié dans:
International Journal of Games and Social Impact,, 2025, ISSN 2975-8386
Éditeur:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.E
Auteurs:
Conceição Costa, Kim Holflod, Rikke Toft Nørgård, Maria Gonçalves, Inês Nunes, Pedro Fernandes
Publié dans:
Games and Culture, 2025, ISSN 1555-4120
Éditeur:
SAGE Publications
DOI:
10.1177/15554120251382358
Auteurs:
De Assis, F., Costa, M., Gonçalves, M., Nunes, I.
Publié dans:
International Journal of Games and Social Impact,, Numéro 3-25, 2025, ISSN 2975-8386
Éditeur:
Edições Universitárias Lusófonas
DOI:
10.60543/IJGSI.V3.N2.04
Auteurs:
Rikke Toft Nørgård, Kim Holflod
Publié dans:
Educational Philosophy and Theory, 2024, ISSN 0013-1857
Éditeur:
Informa UK Limited
DOI:
10.1080/00131857.2024.2384722
Auteurs:
Kim Holflod, Carlo De Gaetano, Conceição Costa, Filipe Luz, Maarten Groen, Rikke Toft Nørgård
Publié dans:
Journal of Computer Assisted Learning, Numéro 42, 2026, ISSN 0266-4909
Éditeur:
Wiley
DOI:
10.1002/JCAL.70197
Auteurs:
Holflod, K., Eriksson, E., Hansen, E. A.
Publié dans:
International Journal of Games and Social Impact, Numéro 3-25, 2025, ISSN 2975-8386
Éditeur:
Lusófona University
DOI:
10.60543/IJGSI.V3.N2.03
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