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Gaming Ecosystem as a Multilayered Security Threat

Project description

Fighting extremists in online gaming

In the digital age, the nexus between video gaming and radicalisation has raised grave concerns among authorities, academics and policymakers. With a lack of concrete evidence and effective prevention measures, the online gaming space has become a fertile ground for extremist activities. In this context, the EU-funded GEMS project unites experts from academia, AI, policy and law enforcement to pioneer innovative solutions and avert the spread of extremism within the gaming community. Specifically, it will equip law enforcement with a cutting-edge training curriculum and an AI tool, the Watchtower, designed to detect and prevent extremist content in online gaming. It will also establish a cross-sectoral network against gaming-related extremism and promote public awareness.

Objective

There is widespread agreement across police authorities, policy makers and the academic community that the video gaming ecosystem plays a substantial role in the process of radicalization. However as yet there is no compelling evidence base to understand how the process takes place, or the best measures to prevent the radicalization process.
Games as a Multi-layered Security Threat (GEMS) is an interdisciplinary, mixed-method and cross-sectoral project bringing together academic researchers, AI specialists, policy experts and a range of police authorities from across Europe in order to address this challenge. Co-creation of knowledge with a comprehensive end-user engagement is the fundamental principle of GEMS. The main aims of GEMS are:
1) to contribute to a scientific advancement of the field of radicalisation and violent extremism by developing a new academic field of Sociology of Gaming and Radicalisation;
2) to provide EPAs with a novel Training Curriculum and an innovative tool, the Watchtower (a future-proof AI platform trained to recognise and prevent the spread of extremist content and recruitment in the online gaming space);
3) to create a new cross-sectoral collaborative network dedicated to countering extremist presence in the gaming ecosystem European Networks Against Gaming-Related Extremism (ENgaGE); and
4) to develop an effective Citizens Awareness Campaign and evidence-based Policy Solutions which will greatly improve high level decision making, empower citizens and enhance youth protection.
These aims will significantly contribute to the fight against the rapid spread of extremism in the online gaming spaces and lead to a secure cyberspace.

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HORIZON-RIA - HORIZON Research and Innovation Actions

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Call for proposal

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(opens in new window) HORIZON-CL3-2022-FCT-01

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Coordinator

THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD, OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 906 497,50
Address
COLLEGE GREEN TRINITY COLLEGE
D02 CX56 Dublin
Ireland

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Region
Ireland Eastern and Midland Dublin
Activity type
Higher or Secondary Education Establishments
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 906 497,50

Participants (8)

Partners (1)

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