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CORDIS

No One Left Behind

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

“No One Left Behind” Web platform (opens in new window)

“No One Left Behind” Web platform. Description of the website functionalities and characteristics.

Integration of analytics and dashboard (opens in new window)

Integration of analytics and dashboard. This deliverable will show the integration of the analytics engine for implementing academic and behavioural metrics measurement.

Quality management plan (opens in new window)

Quality management plan including description of provisions for quality assurance.

Dissemination Plan. V2 (opens in new window)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.

Pocket Code functional specification framework. Final version (opens in new window)

Pocket Code functional specification framework and integration of transferred technologies.

Exploitation Plan. V2 (opens in new window)

Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model. Updated version.

Interactive teachers´ guide. Preliminary version (opens in new window)

Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.

“No One Left Behind” functional conceptual framework (opens in new window)

“No One Left Behind ” functional conceptual framework for the “New Generation of Pocket Code” coding environment.

Analytics Dashboard functionalities and usage (opens in new window)

Analytics Dashboard functionalities and usage. The Analytics platform will provide a console that shows several metrics including: User behaviour, Demographics, Progress, Time of connection, Time spent using the games, etc.

Alignment of lesson plans and cognitive & behavioural developments (opens in new window)

Review of lesson plans applicable to curriculum areas being part of the experimental pilots and assessment of skills and tasks from didactical and social/behavioural. perspectives

Report and findings from experimental pilot in UK (opens in new window)

Report and findings from experimental pilot in UK. This deliverable will comprise outputs from T5.2 to T5.5 for UK.

Dissemination Plan. V3 (opens in new window)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.

Plan for the “No One Left Behind” small scale pilots’ validation. Preliminary version (opens in new window)

Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.

Exploitation Plan. V1 (opens in new window)

Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model.

Learning scenarios and mapping to lesson plans (opens in new window)

Learning scenarios and mapping to lesson plans will comprise the learning activities that are part of real or simulated activities, Pocket Code coding practices and interactions.

Final Report (opens in new window)

Final Report including the final technical report with a summary for publication.

Game-making teaching framework. Preliminary version (opens in new window)

Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).

Report and findings from experimental pilot in Spain (opens in new window)

Report and findings from experimental pilot in Spain. This deliverable will comprise outputs from T5.2 to T5.5 for Spain.

Pocket Code functional specification framework. Preliminary version (opens in new window)

Pocket Code functional specification framework and integration of transferred technologies.

Characterization of the Education Domain (opens in new window)

Characterization of the Education Domain: context, competences, functions, surrounding conditions, academic and didactical needs.

Report and findings from experimental pilot in Austria (opens in new window)

Report and findings from experimental pilot in Austria. This deliverable will comprise outputs from T5.2 to T5.5 for Austria.

Game-making teaching framework. Final version (opens in new window)

Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).

Interactive teachers´ guide. Final version (opens in new window)

Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.

Plan for the “No One Left Behind” small scale pilots’ validation. Final version (opens in new window)

Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.

Dissemination Plan. V1 (opens in new window)

Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities.

Publications

App creation in schools for different curricula subjects - lesson learned

Author(s): Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina
Published in: 2017
Publisher: arxiv.org

Pocket Game Jams - a Constructionist Approach at Schools (opens in new window)

Author(s): Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Jonathan Smith
Published in: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '15, 2015, Page(s) 1207-1211, ISBN 9781-450336536
Publisher: ACM Press
DOI: 10.1145/2786567.2801610

Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Author(s): Petri, A., Schindeler, C.,Slany, W., Spieler B,
Published in: Constructionsm in Action, Issue 01.02.2016 - 05.02.2016, 2016, Page(s) 109-116, ISBN 978-616-92726-0-1
Publisher: Suksapattana Foundation

Evaluation of Game Templates to support Programming Activities in Schools

Author(s): Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina, Helen Boulton, David Brown, Maria Eugenia Beltran
Published in: 11th European Conference on Games Based Learning. The FH JOANNEUM University of Applied Science, Graz, Austria, Issue 05.10.2017 - 06.10.2017, 2017
Publisher: ECGBL 2017

The role of game jams in developing informal learning of computational thinking: a cross-European case study

Author(s): H. BOULTON, B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN,
Published in: EDULEARN16 Proceedings, Issue 04.07.2016 - 06.07.2016, 2016, Page(s) 6654 - 6660, ISBN 978-84-608-8860-4
Publisher: IATED

POCKET CODE: A MOBILE APP FOR GAME JAMS TO FACILITATE CLASSROOM LEARNING THROUGH GAME CREATION

Author(s): B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN, H. BOULTON,
Published in: Proceedings of the 6th Irish conference on Game-based Learning, Issue 01.09.2016 - 02.09.2016, 2016, Page(s) 61 - 69
Publisher: iGBL

Inclusive Gaming Creation by Design in Formal Learning Environments: “Girly-Girls” User Group in No One Left Behind (opens in new window)

Author(s): María Eugenia Beltrán, Yolanda Ursa, Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Silvia de los Rios, Maria Fernanda Cabrera-Umpierrez, Maria Teresa Arredondo
Published in: Design, User Experience, and Usability: Users and Interactions, 2015, Page(s) 153-161, ISBN 978-3-319-20898-5
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-20898-5_15

Pocket Code - the mobile way of game creation

Author(s): Schindler, C.
Published in: Issue 12.08.2015 -15.08.2015, 2015
Publisher: SCRATCH 2015 – Creative Communities

Scratch projects on smartphone

Author(s): Spieler, B.
Published in: Issue 12.08.2015 -15.08.2015, 2015
Publisher: SCRATCH 2015 – Creative Communities

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