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Leistungen
“No One Left Behind” Web platform. Description of the website functionalities and characteristics.
Integration of analytics and dashboard. This deliverable will show the integration of the analytics engine for implementing academic and behavioural metrics measurement.
Quality management plan (öffnet in neuem Fenster)Quality management plan including description of provisions for quality assurance.
Dissemination Plan. V2 (öffnet in neuem Fenster)Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.
Pocket Code functional specification framework. Final version (öffnet in neuem Fenster)Pocket Code functional specification framework and integration of transferred technologies.
Exploitation Plan. V2 (öffnet in neuem Fenster)Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model. Updated version.
Interactive teachers´ guide. Preliminary version (öffnet in neuem Fenster)Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.
“No One Left Behind” functional conceptual framework (öffnet in neuem Fenster)“No One Left Behind ” functional conceptual framework for the “New Generation of Pocket Code” coding environment.
Analytics Dashboard functionalities and usage (öffnet in neuem Fenster)Analytics Dashboard functionalities and usage. The Analytics platform will provide a console that shows several metrics including: User behaviour, Demographics, Progress, Time of connection, Time spent using the games, etc.
Alignment of lesson plans and cognitive & behavioural developments (öffnet in neuem Fenster)Review of lesson plans applicable to curriculum areas being part of the experimental pilots and assessment of skills and tasks from didactical and social/behavioural. perspectives
Report and findings from experimental pilot in UK (öffnet in neuem Fenster)Report and findings from experimental pilot in UK. This deliverable will comprise outputs from T5.2 to T5.5 for UK.
Dissemination Plan. V3 (öffnet in neuem Fenster)Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities. Updated version.
Plan for the “No One Left Behind” small scale pilots’ validation. Preliminary version (öffnet in neuem Fenster)Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.
Exploitation Plan. V1 (öffnet in neuem Fenster)Exploitation Plan, comprising market analyses, conceptualization of exploitable outputs, exploitation vision, business model.
Learning scenarios and mapping to lesson plans (öffnet in neuem Fenster)Learning scenarios and mapping to lesson plans will comprise the learning activities that are part of real or simulated activities, Pocket Code coding practices and interactions.
Final Report (öffnet in neuem Fenster)Final Report including the final technical report with a summary for publication.
Game-making teaching framework. Preliminary version (öffnet in neuem Fenster)Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).
Report and findings from experimental pilot in Spain (öffnet in neuem Fenster)Report and findings from experimental pilot in Spain. This deliverable will comprise outputs from T5.2 to T5.5 for Spain.
Pocket Code functional specification framework. Preliminary version (öffnet in neuem Fenster)Pocket Code functional specification framework and integration of transferred technologies.
Characterization of the Education Domain (öffnet in neuem Fenster)Characterization of the Education Domain: context, competences, functions, surrounding conditions, academic and didactical needs.
Report and findings from experimental pilot in Austria (öffnet in neuem Fenster)Report and findings from experimental pilot in Austria. This deliverable will comprise outputs from T5.2 to T5.5 for Austria.
Game-making teaching framework. Final version (öffnet in neuem Fenster)Game-making teaching framework. This deliverable includes the conceptual framework for transference of gaming technology (mechanics, dynamics and data analysis/modelling – metrics).
Interactive teachers´ guide. Final version (öffnet in neuem Fenster)Interactive teachers´ guide will bring opportunities for the development of skills to create a supportive inclusive learning environment and promote collaborative work in the classroom. This guide also will include the instructional approach to children, guidelines and procedures for the decomposition of complex tasks into learning hierarchies and detailed descriptions for the design of instructional games based on such hierarchies.
Plan for the “No One Left Behind” small scale pilots’ validation. Final version (öffnet in neuem Fenster)Plan for the “No One Left Behind” small scale pilots’ validation set-ups and the evidence collection. This report will comprise all planning and logistics for the pilots; including logistics to collect and ensure all issues related with privacy, parental consent and data management compliance.
Dissemination Plan. V1 (öffnet in neuem Fenster)Dissemination Plan. Description of target groups, channels, promotional materials and plan dissemination activities.
Plan for data management.
Veröffentlichungen
Autoren:
Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina
Veröffentlicht in:
2017
Herausgeber:
arxiv.org
Autoren:
Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Jonathan Smith
Veröffentlicht in:
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '15, 2015, Seite(n) 1207-1211, ISBN 9781-450336536
Herausgeber:
ACM Press
DOI:
10.1145/2786567.2801610
Autoren:
Petri, A., Schindeler, C.,Slany, W., Spieler B,
Veröffentlicht in:
Constructionsm in Action, Ausgabe 01.02.2016 - 05.02.2016, 2016, Seite(n) 109-116, ISBN 978-616-92726-0-1
Herausgeber:
Suksapattana Foundation
Autoren:
Bernadette Spieler, Christian Schindler, Wolfgang Slany, Olena Mashkina, Helen Boulton, David Brown, Maria Eugenia Beltran
Veröffentlicht in:
11th European Conference on Games Based Learning. The FH JOANNEUM University of Applied Science, Graz, Austria, Ausgabe 05.10.2017 - 06.10.2017, 2017
Herausgeber:
ECGBL 2017
Autoren:
H. BOULTON, B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN,
Veröffentlicht in:
EDULEARN16 Proceedings, Ausgabe 04.07.2016 - 06.07.2016, 2016, Seite(n) 6654 - 6660, ISBN 978-84-608-8860-4
Herausgeber:
IATED
Autoren:
B. SPIELER, A. PETRI, C. SCHINDLER, W. SLANY, ME. BELTRAN, H. BOULTON,
Veröffentlicht in:
Proceedings of the 6th Irish conference on Game-based Learning, Ausgabe 01.09.2016 - 02.09.2016, 2016, Seite(n) 61 - 69
Herausgeber:
iGBL
Autoren:
María Eugenia Beltrán, Yolanda Ursa, Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Silvia de los Rios, Maria Fernanda Cabrera-Umpierrez, Maria Teresa Arredondo
Veröffentlicht in:
Design, User Experience, and Usability: Users and Interactions, 2015, Seite(n) 153-161, ISBN 978-3-319-20898-5
Herausgeber:
Springer International Publishing
DOI:
10.1007/978-3-319-20898-5_15
Autoren:
Schindler, C.
Veröffentlicht in:
Ausgabe 12.08.2015 -15.08.2015, 2015
Herausgeber:
SCRATCH 2015 – Creative Communities
Autoren:
Spieler, B.
Veröffentlicht in:
Ausgabe 12.08.2015 -15.08.2015, 2015
Herausgeber:
SCRATCH 2015 – Creative Communities
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